Author Topic: The Ulber's Seek  (Read 5160 times)

Karsier

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« Reply #45 on: July 04, 2005, 03:23:36 pm »
here are some pic on how large the party is :)

here is where we all got started and grouped up


here is where we exited the plaza to finaly go hunting


here is where we camped in ruins for awhile while we wait for the scouts to report ulber sightings


i have lots more, but i didnt take any pic of the action cuz i have to leave group early.. >.<

Strike fear to one\'s enemy by showing them none

Bodacher

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« Reply #46 on: July 11, 2005, 02:17:32 am »
I\'m no decision maker, just a humble warrior here, but I feel that another expedition may be called for.  The last 2 or 3 days the Ulbers have becoming increasingly bold.  One of them has even taken up residence at the Magic Shop of all places.  I cannot fathom what this means, and feel that it should be investigated.

Zan

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« Reply #47 on: July 11, 2005, 12:50:16 pm »
Perhaps you could be right. The ulber threat is definitely not behind us and is still as real as ever.

Since I am going to be travelling to my homelands for a few weeks to try and reconnect with myself I won\'t be around to help out the new expedition but I wish you all the best of luck.

And be careful.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Nikodemus

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« Reply #48 on: July 11, 2005, 11:36:15 pm »
I do agree Ulbernauts are dangerous, but we all are sometimes even more dangerous which should make everybody wonder what is our and Ulbernauts role, before  another so called expedition will be called.
I have heard the reason of first expedition was only knowledge, but i have heard here some simply calling it a hunt! I dont think so any other \"expedition\" will be different.

You say they come to terrify and kill us on purpose, but i will dare to say, it is often we who bring them into places of everyday use like magic shop. If you don\'t believe me, read this:
   http://planeshift.oodlz.com/wbboard/thread.php?threadid=17617&boardid=13&styleid=3&sid=f72d1f760daa8e11b75803f6b30dfdd2



What you can failure tommorow, failure today.


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Zan

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« Reply #49 on: July 12, 2005, 05:31:26 pm »
ooc:

Guys I was hoping we could keep this whole ulber thing a nice fun roleplaying event. For that I \'d like to ignore everyone who has been dragging Ulbers around everywhere like Taser and Drey. It \'s not that I have anything against what they \'ve done, just that it \'s not good RPing material to know how where the rest, the ulbers who are on the move, could be great RPing material.
I think that most of us agree the current planeshift world is rather boring and because of that not very suited for roleplaying. I definitely don\'t mean to point any fingers, the devs are working very hard and creating a great game but there is still a lot to be improved and fixed in due time. Because of that I believe in order to have some decent RPing we have to ignore certain actions and make up alternate reasons for them. These actions of Taser and Drey before here are of that nature. If we \'re going to discover that someone simply lured an ulber into town our fun is over. But if we ignore that part and see an ulber in town, then make up our own story .. like an invasion .. now then we have something to build on.


ic:

Whoever said that the previous expedition was a simple hunt is gravely mistaken and obviously didn\'t take part in the expedition. I do not deny that we have killed a few Ulbernauts but that was all out of self defence. The only reason we even engaged them was because we needed to \'interrogate\' them in order to find out more. If you know a peaceful way of extracting information from vicious creatures that kill on sight and not just when their territory is invaded. Instead they wait at our roads for defenceless travellers, they attack our outposts like the Magic Shop or even manage to get into Hydlaa itself and wreak havoc.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru