Originally posted by DaveG
Unfortunately, this doesn\'t really describe PS, yet. The stats/skills system as is currently exists forces powerleveling. It was intended to do the opposite, but that\'s the way it is.
I wonder where you picked that up. There is no need to powerlevel at all. a skill system does not enforce powerlevelling. It can make it easier to do, but not enforce it. The state PS is in ATM requires grinding in order to level, yes. However, this is not a flaw in the skill system, it\'s an effect of the very limited set of available skills.
Originally posted by DaveG
Not taking into account the ease of ignoring monsters at the moment, if you want to go anywhere you are at risk of monster attack. Without an insane ammount of money, you will never be able to go anywhere safely but the sewers. (newbies now have it much harder than just a month ago)
I don\'t see any problem in this. The MOB AI is so dumb that they won\'t even manage to run after you if you take a turn around a rock. Yes, the AI will not cease following you, but it has a bug: if you managed to run off once, it will not attack you. It will simply walk past you. Therefore, there is no real danger in that. One can even completely disregard Ulbernauts.
Originally posted by DaveG
You\'d be force to RP in a very ristricted area, thus ignoring most of the game.
I can safely say that I have been RPing in almost every place except the plaza, and I never have seen anyone getting into danger. The aggro radius of the MOBs is quite small, you can easily sneak past them, outrun them and then ignore them. You can\'t run through them, ignoring them anymore, but this is a benefit IMNSHO. Trying to RP almost anything while standing next to a Trepor and an Ulbernaut is unrealistic and thus not good RP anyway.
Originally posted by Rieto Peyuzar
The changes neccisary to fix this will be drastic, and will make the wipe required. At that point, I\'ll be happy to see it.
What changes do you envision? I think the MOB AI needs to get smarter and the MOBs need to be able to run, yes. MOBs are not there to be killed all the time, but they are also not there to be ignored, either. Try that with a lion IRL.
However, I also know that this is a very very hard thing to do, nd this won\'t happen anytime soon.
Originally posted by Rieto Peyuzar
@ Rieto: It does not ruin anything for me.
Quote:
Originally posted by Rieto Peyuzar
Sure there are those of us who play for fun.
Quote:
Originally posted by Seytra
ROFL! If you are not playing for fun, why are you wasting your time \"playing\" this game?
In that paragraph I made it clear that I count myself among those who DO play without regard for the fact that it\'s pretty much useless... Why the hell is everyone so quick to flame? It\'s not like you hade a base or anything, you read wrong....
I think I had a lot of base, but whatever. You say you \"play it despite you find it useless\". This doesn\'t imply fun. In fact, it sounds more like you play it because of other reasons. Yes, we are testing it, and testing it is a valid reason to play. However, in this case, there is no reason for ou to be unhappy with the wipe, because if you\'re testing, you don\'t need to care about the wipe, since you\'re not testing the wipe.
Originally posted by Rieto Peyuzar
Quote:
Originally posted by Rieto Peyuzar
A rat gives you 7 tria worth of loot, a tefu gives you 15 or so
Quote:
Originally posted by Seytra
The rat loot has increased in value: it is now 10 T per rat.
The tefusang tooth is worth 16 T
I put those values up from memory of a few months ago, it\'s not like one could check or anything, like there are any rats at all?
There are. One in the arena, one or two in the sewers, one in the hills and ~six in Ojaveda.
Originally posted by Rieto Peyuzar
Quote:
Originally posted by Seytra
As for \"increasing the reward for killing\": PS is not about killing. It is about roleplaying. Thus, you kill for two reasons:
1) your char has realistic need to do so or
2) you need to advance a skill in order to be able to RP properly.
But your char DOES have a realistic need to do so. You can\'t begin another skill without money and there is no alternative to killing when you\'re right off the creation scree. Unless someone invests in you or something. Without money you can\'t advance.
No, absolutely not. This is
not your char\'s need. It is the
player\'s need to get around the completely OOC restrictions of the game. From your char\'s perspective, there are no bugs, the entire world exists, all skills work flawlessly and first and foremost: your char is doing what it is supposed to.
So this is 2), not 1).
Originally posted by Rieto Peyuzar
The usual MMO\"RP\"G notion of
3) you kill because that makes your char better
You say it as if PS were something so completely different. It is different in very many ways, but most of the rules still apply. You do neeed to kill stuff to make your char better.
Obviously you confuse the state PS is in implementation-wise with what it is supposed to be(come). Right now, there is barely an alternative to killing, yes. But this is
not by design, but simply because the rest isn\'t done yet! The argument of yours is like saying \"This table cannot be used to put anything on\", when the \"table\" consists only of two legs because the rest hasn\'t been manufactured yet!
Originally posted by Rieto Peyuzar
And there will ALWAYS be powergamers, no matter what. You can \"enforce\" rp all you like, there will always be a guy or two who play for the sake of being the best and nothing more.
This is true, but is this any reason to cater to them? Is this a reason to make them feel welcome, or at home? No, it is, at best, a reason to try to make it as hard to do and even harder to compare oneself to others, in order to minimise the number of these people.
Originally posted by Rieto Peyuzar
Quote:
Originally posted by Moogie
The purpose of a tech demo is allow people to test it. We don\'t expect anyone to actually be able to have fun yet.
Well yeah, but if they want anyone to test it for them they need to make it appealing. I remember when I was playtesting vendetta online in the very early days, it was as bug-ridden and frustrating as PS is now, but despite the fact that you randomly ran into asteroids, you were still having quite a bit of fun trying not to.
I find it sufficiently appealing as it is, and looking at the number of people who stay for a long time I\'m not the only one. We don\'t need
everyone to test. In fact, we are building and shaping the future community of PS, and thus we must already take great care whom we accept and whom we reject. It is not the number of testers, it is the quality and mindset of them that matters.
Originally posted by Rieto Peyuzar
The objective of this thread wasn\'t to piss people off. It was to wake up the devs, be objective, do the important things first. we can do without fancy graphics and sound, the important stuff is to make it work right, trimming on the edges comes afterwards.
The devs will do what they feel like doing, just as in any hobby project. They are not working for us, they are not in need to be woken up.
The only \"wake up call\" that
I would want to make is that they should more often consider what PS\'s goals are.
In this light, as I have said elsewhere before, implementing combat first was a mistake, and the duelling points are nothing but a slap in the face of every RPer, as are the extremely lax naming rules and the even more lax way some GMs \"enforce\" them.