Author Topic: Single Player  (Read 2363 times)

Shadow_BladeZX

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Single Player
« on: July 04, 2005, 03:47:06 am »
No connection or single player would be nice.

\"A virtual fantasy world in which a player can start as a peasant in search of fame and become a hero. A real world with politics, economy, many non-player-characters controlled by the server that will bring to life our world even without players connected! \"

-Ad that made me download-

http://play-free-online-games.com/games/games_rpg.html

dragonfire999

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« Reply #1 on: July 04, 2005, 04:11:52 am »
you already said that in the newbie forum. THERE IS NO SINGLE PLAYER.
period. the end.

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Karyuu

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« Reply #2 on: July 04, 2005, 04:26:48 am »
The game is not going to completely change its system just to suit your solitary needs.
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Seytra

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« Reply #3 on: July 04, 2005, 04:39:36 am »
I wonder how you read a singleplayer mode into that description?

Kura

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« Reply #4 on: July 04, 2005, 07:18:33 am »
Quote
Originally posted by Shadow_BladeZX
No connection or single player would be nice.


...if u want the single player experience close your chat window. this is what is called an-->

MMORPG: massively  --MULTIPLAYER--  online role playing game

-- fightings way easier when your in a group where you can communicate with your fellow players so u dont have to go it alone against a rogue barehanded, for example (which is my idea of tough at my current experience).

Ralas

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« Reply #5 on: July 04, 2005, 08:35:16 am »
you could always run your own psserver . . .
Yliakum, a really big crystal. These are the voyages of the Explorers Guild.  Its ongoing mission: to explore strange new maps, to seek out new life and new NPCs.  To boldly glitch where no one has glitched before.

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SnowWolf

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« Reply #6 on: July 11, 2005, 05:21:43 am »
I think the idea has potential.

You can roleplay without being in *direct* contact with people.  You could even download little update packets every once in awhile with some little mini quest or the like. (How many quests require more than one person? Oh, and isn\'t it against the rules to hand out spoilers? Seems pretty anti-social to me!)

Or for you conservative rper\'s, you could even set up that newbie school there are threads dedicated to offline - not even let the people onto the server until they\'re trained! :P

*cough* Just kidding people. That was meant for your amusement!

In all seriousness though, this isn\'t such a bad idea and isn\'t that hard to do - it doesn\'t even require any big \'changes\' per se - only additions....


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SnowWolf

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« Reply #7 on: July 11, 2005, 05:31:18 am »
What would be the point of a single-player version when the key is interaction with others? Sure you can try to do a few quests and battle a few monsters, but who are you going to roleplay with, NPCs? ;)
Judge: Are you trying to show contempt for this court, Mr Smith?
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Robinmagus

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« Reply #8 on: July 11, 2005, 05:35:47 am »
/me stops and thinks why this guy is posting this on two forums or even on one.

Single player...no...not even when we actually finish the MULTIPLAYER (Thats multiplayer, yes folks MULTI player) Now, you might be right. Then again, you might have missed out on Morrowind andf all its little NPC worlds where I lost my mind for over a year....*shudders*
Talamir - DeT, Dark Empire, etc, etc, etc.

Keyaz

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« Reply #9 on: July 11, 2005, 05:47:41 am »
/me stops and thinks \"why has this thread ben ressurected?\"

stupid Necromatic forum huggers >.<
silence i say!

SnowWolf

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« Reply #10 on: July 11, 2005, 05:48:40 am »
I have to admit that rping with people in real time is the superior mode of entertainment, but \'sometimes\' there aren\'t rpers around - and even when there are people, it\'s difficult to organize an actual scenario.

It\'d be an interesting feature to be able to arrange scenarios ahead of time and post them on the forums for friends to try out at their leisure.


edit: Since I don\'t visit the forums often, this old post was new to me.
« Last Edit: July 11, 2005, 05:50:37 am by SnowWolf »


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Kura

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« Reply #11 on: July 11, 2005, 06:56:30 am »
even if it did take a short amount of time for a \"1- player mode\" , it would still take away time from the devs who could be doing better things like making more dungeons to explore or quest to do...just buy morrowind or something and be an unsocial hermit.

rosmerelmer

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« Reply #12 on: July 11, 2005, 09:58:07 am »
the offline thing is really like guildwars, where you can hire 3 npc\'s to go on adventure if normal players aren\'t availeble.

and since this isn\'t just another game this idea can\'t be executed.

if you have really cool photoshop tutorials don\'t be afraid to pm me!

Zan

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« Reply #13 on: July 11, 2005, 06:38:56 pm »
I don\'t see how Guild Wars can be compared to Planeshift ... the first has an explorable world which isn\'t massively multiplayer, instead only you and possible teammembers are there. There is a seperate \'world\' for every (group of) player(s) and only the towns and gathering zones are open for all.

Where Planeshift is completely open to all players in all areas.  Making it into a single player game would make it rather boring if you ask me.
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DaveG

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« Reply #14 on: July 11, 2005, 10:29:30 pm »
This is not the most useless thread on the forums... but it\'s getting close...  :rolleyes:

1)  Since this is a massively multiplayer role playing  game, a single player mode would be dumb.  Without interaction between the players, the RP part is killed.
2)  Guild Wars supposedly calls itself a \"massively co-operative\" online RPG.  It\'s an odd idea, and while having separate temporary maps for each party cuts down on server crowding, it destroys the cohesiveness of the world.  It may be a good system, but not for the level of immersion wanted in PS.
3)  Why am I even bothering to post here?...

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