Author Topic: Ideas on weapons and items...  (Read 11976 times)

Wormtail_

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« Reply #90 on: July 14, 2003, 07:45:26 pm »
This thread has come back from the dead... *Evil Laughter heard in background* Anyway, my ideas that have revived this thread.

Eyeclasses of Farsight: These glasses can be worn under a helmet. When worn, you can see for further distances than usual. These glasses also enable you to see things closeup as well. They also protect your eyes. (Note: The availability of this item, or whether it is in the game or not, depends on whether you can use telescope-like things in the game to see far distances.)

Book of Riddles: This book allows you to dumbfound creatures and players alike, either to get somewhere without fighting or for other such reasons. The book has many riddles, many commonly used ones, as well as their answers.

Attachable Wings: These wings can be attached to something, and that something will have the ability to fly. These are powered with a magical enchantment to allow the flying of even the most heaviest of things, as well as to pretty much become \'part\' of the thing. If the enchantment is dispelled,and the thing is flying...

Should there be lists of possible ideas for Spells and Magical Items, Quests, and so on? Are the quests up to the Devs, or can the players \'feel very involved?\' Why am I asking such questions? Will these questions ever be answered?
You pay the same price for doing something halfway as for doing it completely. So you might as well do it completely.
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Despise the enemy and you will lose.
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Xalthar

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« Reply #91 on: July 14, 2003, 07:54:06 pm »
Glove(s) of shifting

When you put one of these gloves on, your appearance/size will decrease 15%, wear another and you will shrink 30% (and perhaps they should give some bonuses to dodging or dex)

this add\'s a lot of fun, and enables more diversity in ones appearance... now one is able to shrink oneself ;)

(stole this from Anarchy btw :P)
« Last Edit: July 14, 2003, 07:55:04 pm by Xalthar »

Wormtail_

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« Reply #92 on: July 15, 2003, 11:40:37 pm »
Creature Sling

(Bad name, but it does get the point across): This sling allows you to pick up a creature and fling it. Somewhere. It will only hurl living creatures (like no rocks and stones), and there is no guarantee that the creature flung will be killed. There is a guarantee of teh creature being injured, though. There is a limit to the size and weight of the creature flung, though, but there are many different sizes of slings. The larger the slling, the larger the creature/amount of creatures can be thrown that can be flung. This item may need tweaking.

Will add more later.
« Last Edit: July 17, 2003, 04:50:40 pm by Wormtail_ »
You pay the same price for doing something halfway as for doing it completely. So you might as well do it completely.
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Drilixer

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« Reply #93 on: July 16, 2003, 02:58:18 am »
I\'ve only read the first and last page of this but... has anyone made anything BUT \'uber\' unique weapons?  Not every weapon has to be named \"SWORD OF X\" or \"GREAT GIANT SMASHING BOW OF Y\"

... catch my drift?

Xalthar

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« Reply #94 on: July 16, 2003, 05:42:49 pm »
Um... yes... mine for example it isn\'t an uber item since it doesn\'t really do anything but alter your appearance, and I said that it \"could\" add some bonus to your dex if people here didn\'t like items that didn\'t buff their character...

Skain

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« Reply #95 on: July 16, 2003, 06:49:34 pm »
Kran chains

 this is hard to describe but i will have an image of what i mean as soon as village photos is up again. But imagine huge arm braces/knuckle dusters made of oversized chains which also wrap partly around the body for extra defence.
[Edit: see kwartz pic in the ps portraits thread -skain]


Magus board

 As a form of transport a small circular board which may be ridden using mana and offering slight flying abilities.



Kran siege weapon

For those unusual krans who actually took the time to become archers as an high end weapon and somewhat characteristic weapon, a huge siege bow which krans may carry on their shoulders although having such a weapon may have disabilities such as running disabled.
(detritus\' weapon from discworld XD)



Wrist Rod

Attatched in the same way as cats claws, for sourcerors with style.

« Last Edit: August 17, 2003, 06:09:36 pm by Skain »
-Skain-

Drilixer

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« Reply #96 on: July 16, 2003, 06:55:34 pm »
alright altering your appearance is still magical though... even if it doesnt do weird buffing...  I have read over this thread a little more now and I see there are alot more normal weapon types than I thouyght, so my apologies.  

Check this site out for a good list of fantasy weapons (just ignore the D&D stats assigned to them):

http://members.tripod.com/~Driftwood/rpg/weapons.html#OTHER

Wormtail_

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« Reply #97 on: July 17, 2003, 05:01:38 pm »
Singing Animal

A singing animal is a random animal that is pulled out of a kit and sings. Pretty straightfoward. Not what it\'s supposed to be used for, though. A singing animal can be used as a means of distraction, if yoiu want to get somewhere and there is something blocking the route, or simply amuse your friends, enemies, and bystanders alike. This is usually a fake animal that sings as well.

Tracker

Once again, an item that you can tell what it is just be looking at the name. Well, the concept, not the thing itself, like what it loocks like, for example. Actually, a tracker poses in various forms as well, from an innocent leaf that looks inflated to a shrub that looks like it\'s folllowing someone or something. THe tracker is used to track people down and locate them, or to follow someone or something. Like footsepts. They can be used as \'advance scouts,\' as well, with the slight disadvanatage of never comng back. The tracker usually doesn\'t fail, but there are methods of avoiding it.

Books on Creature Habits in the Stone Labryniths and Other Places Outside of Yliakum

These books are basically zoological information on the many creatures in the Stone Labryniths and Other Places Outside of Yliakum. These may aid many travellers in their journeys, and contain many commonly found and rarely found creatures in the places mentioned before. HOwever, there are some creatures found in those places and are missing from the books, as well as missing information on other creatures found in the book... This may be found at your nearest library or bookstore in Ylakum, namely, Jericho\'s Library.

I think.
« Last Edit: July 17, 2003, 05:02:37 pm by Wormtail_ »
You pay the same price for doing something halfway as for doing it completely. So you might as well do it completely.
-Richard Nixon

Despise the enemy and you will lose.
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en3r0

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« Reply #98 on: July 17, 2003, 06:03:23 pm »
I would like to think that this game is going to stand out beyond all others. When smithing in this game, why be limited to making what every one eles already has?

I suggest a primitive way to \"mod\" weapons to your liking. Say at a certain level you can add certain features. Like ex. I have a reg. sword and at lvl 25 smithing I can now add spikes near the handel. lvl 40 I could make the sword longer, thicker...

this of course would have to be added to a database on the server or somthing. so mabey your idea has to be verafied by the team 1st.

---

God Bless,
-Jag

Drilixer

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« Reply #99 on: July 17, 2003, 07:06:55 pm »
The only problem to your custom weapons idea is that A: Either a weapon will have to be made for every possible combination (just give up before taking that too seriously) or B: every weapon and part that will be hooked to the weapon will have to be made and then I suppose parts of the weapon where pieces can be added (multiple choice) would have to be programed in there... In the end you are back to a multiple choice cookie-cutter format... sorry

Drilixer

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« Reply #100 on: July 17, 2003, 07:08:57 pm »
Quote
Originally posted by en3r0
mabey your idea has to be verafied by the team 1st.


ohh I didnt see that line - sorry but once the game is made we want to keep bothering the devs down to a minimum... such an out of game necessity would inevitably cause unbalancing and a ruined economy

Drilixer

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« Reply #101 on: July 22, 2003, 04:34:05 am »
just trying to keep this thread alive:

Bards should have a variety of instruments to play such as:

Lutes, Flutes, Lyres, Drums... etc etc - they will do something if bardic music is added to the game ROFL

Wormtail_

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« Reply #102 on: July 22, 2003, 07:12:04 pm »
Must... keep... thread... alive!

Torch

Aye. The torch. The thing that lights up your pass and signals to everyone nearby \'I am here! Come get me! I am... AAAAAAAHHHH!!! EWWW!!\'

Anyway, a torch, as well as being what the above is, can also be a weapon in combat. You can throw it at your opponents and let everyone know that the opponent is over there and lose your light source, or use it in melee combat to burn the opponenet. A very early weapon that uses the element of fire in their attacks.

Enchanted Protective Goggles

These goggles allow you to look ino things without fear of being petrifies, killed, frightened, and so on. For example, if you come across a Basilisk and are wearing one of these, you can look into its eye without fear of being killed. These goggles also pretect the eye against arrows and stones, but aren\'t that great against swords and the like. These goggles also enable you to look through fog as if it were clear as well.

Basilisk Eye

A very rare item to come across, the eye of a Basilisk is usually rendered harmless without anything to support the ability to kill opponetns just by staring at it. Or so is thought. However, there are ways of bringing the eye back to life, like with potions. It can be used to simply kill others if they see the eye, petrify, freeze, burn, and so on, but not all. Just one enchantment. The Basilisk Eye can then be put into a box to hide it from unwary people accidently getting themselves killed, petrified, frozen, burnt, and so on, but this is a great weapon. While some of its power is greatly diminished, as it can kill (or other things)  if someone stares long enough and is close enough, it possess a great power to lure them into staring and then pick them off one at a time. Just one by one, but it can be attached to a helmet.

(Great is the power of desperation to keep something alive.)
You pay the same price for doing something halfway as for doing it completely. So you might as well do it completely.
-Richard Nixon

Despise the enemy and you will lose.
-Li Tien (or Dian)

Join the BISM!

shangralah

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« Reply #103 on: July 22, 2003, 07:25:18 pm »
ummm i would name some weapons but im not creative ummmmmm .........  yea yea

Human Flesh Leather - leather made out of human skin only diaboli can use ... i dont know if that was used yet ..

yea and what about armor just for females like
armored skirts - i dont know if that was used yet either

Bombyz

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« Reply #104 on: July 25, 2003, 10:39:48 pm »
Thorned sword
An enchanted sword covered in vines. thorns stab out of sword once it stabs an enemy.

Thorned armor
Enchanted viney armor. Once attacked,armor spews thorns,creating small damage, but lots of thorns.

Huge thorn
A spearlike shaped thorn. can be thrown. Squeeze it before you throw, and it drops thorn seeds. 3 seeds=another spear thorn.