Author Topic: How do you create a new char?  (Read 1850 times)

Dark Alchemist

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How do you create a new char?
« on: July 08, 2005, 11:25:20 am »
Since there are no ingame maps and my old char is lost in some city I was going to start over and I am still having the same issues I did back last Janurary and that is regardless what info I put in for my character with all of his background filled out that when I get to the last screen I click and KERPOW it says a race was not selected and I lose everything I put in.

Are we still at the same stage we were at where we can only pick the big blue rock guy and then pick random for everything?

Thanks.
« Last Edit: July 08, 2005, 11:26:45 am by Dark Alchemist »

dragonfire999

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« Reply #1 on: July 08, 2005, 06:56:14 pm »
type /spawn in the chat window with your other char.

Quote
= <3

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Karyuu

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« Reply #2 on: July 08, 2005, 11:10:58 pm »
Make sure that during the character creation process, you don\'t click the Back/Prev button. Try to get through it as quickly as possible, and also try the Quickpaths if the regular creation isn\'t working for you. Make sure you have chosen a race that has an available model in-game, and double-check that you have a decent amount of CP left over just in case.

Still, Taser gave a nice solution to your problem. You won\'t be able to continuously lose your characters and make new ones. Not only will this prevent you from continuous roleplay, it\'s an ineffective method of exploration. /spawn will take you to the center of Hydlaa plaza, and from there you can explore the world once more. The /spawn command can be used at any time (for the moment) to get you out of spots /unstick doesn\'t help with, or to send you to the plaza in the case of confusion.
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Dark Alchemist

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« Reply #3 on: July 09, 2005, 01:58:24 am »
Well, how can I roleplay with a lovely background if I have to rush through in hopes I do not get that error?

My blue guy I don\'t like and he was quickly made with the options so if I role play him I am not the creator of the character only his name so he is not a part of me.  This is why I want to create one from scratch with all the background information that I choose not what the pc chose for me and yes I made sure my CP points are enough everytime I try.

Something is terribly wrong, imo, if I have to rush through the creation process or simply let the game/pc make all my choices for me and in my mind that just sucks the life out of any roleplaying I could do with the character.  I realize this is a beta but still.
« Last Edit: July 09, 2005, 01:59:56 am by Dark Alchemist »

Karyuu

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« Reply #4 on: July 09, 2005, 02:08:52 am »
No no, you don\'t quite understand. All of those background choices do not, and should not, influence your roleplay in the slightest. They are only there to determine your stats. -YOU- create your character background, not the client. And you might have to rush through the stat-creating process because this game is a pre-alpha tech demo, so there are bugs and errors a-plenty.
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Moogie

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« Reply #5 on: July 09, 2005, 04:09:34 am »
Quote

I realize this is a beta but still.


Pre-alpha, actually. The difference is quite substantial; both in terms of what you are playtesting, and what you expect from the game at its current stage of development.

Once you\'ve created your character you are free to edit it\'s description fully ingame. You can remove all of the info that was created by the creation process and write your own, and that is all that will be seen to other players about you (aswell as your name, and guild if any).

Roleplaying is the centerpoint of the game, especially this early, where many system features are either unimplemented or broken.

Dark Alchemist

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« Reply #6 on: July 09, 2005, 04:58:21 am »
eeeeeek, I did not know it was still in a pre-alpha state.

AryHann

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« Reply #7 on: July 09, 2005, 08:23:06 am »
Well, it might be confusing the fact that theoretically an alpha version of a software is tested internally in the \"company\", while the beta by a group of people not involved in the \"company\".
Planeshift team has probably decided to make the \"opening\" to the public earlier than a standard software application, but still keeping some features of an alpha version (pre-alpha sounds a bit odd in computer field, since it would mean that it is just the developers testing it against bugs... but, I guess it is matter of taste to respect the standard workflow).

Some races are not yet available, make yourself sure that what you have chosen is the right race.

About RolePlaying, well, I consider the most important feature the possibility to choose a not-physical description of your character, with his past and his attitude. As Moogie says, that can be changed in game, so you can also choose Path (the quick way) and then modify the \"important\" RP stuff later on.
AryHann

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Dark Alchemist

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« Reply #8 on: July 09, 2005, 02:37:22 pm »
Yes, pre-alpha is a bad name because it has always meant what you said a program that the dev and/or devs are playing with and not quite up to an alpha state where a closed group of testers then go run around in it.

edit:  I tried several different races so unless I had considerable bad luck in my choices I doubt thats it and besides I even tried to make a blue rock guy again and the same issues.

Realize for me RP may not be as simplistic as what you are describing, or Moogie, because my RP would start in designing who my grandparents and then parents were.  Siblings, etc... which Planeshift will eventually allow but not yet or I am too slow in selecting all of my choices.
« Last Edit: July 09, 2005, 02:40:31 pm by Dark Alchemist »

Karyuu

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« Reply #9 on: July 09, 2005, 09:00:56 pm »
...As simplistic..? I don\'t think you are yet grasping what was previously stated. All of those choices can be edited, as text, in-game. They mean absolutely nothing, and are only there to determine your statistics, such as strength, endurance, intelligence, charisma, etc. Nothing else is influenced, certainly not your RP.  The game client will never have all the choices to let you describe your character in an RP fashion, because there are infinite choices. You create them in-game, not during the character creation process.
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Smith: No, My Lord. I am attempting to conceal it.

Nilrem

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« Reply #10 on: July 09, 2005, 10:22:27 pm »
The objective fact is that the modify description button is gone. :D
Are there any MoonSeekers left?

Karyuu

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« Reply #11 on: July 09, 2005, 10:39:04 pm »
The description is meant only to show what other characters see when they look at your own. It wouldn\'t affect the creation of the character\'s background, parental units, siblings, etc. So that\'s irrelevant ;)
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Cherppow

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« Reply #12 on: July 10, 2005, 12:32:26 am »
Hi!

The modify description button is actually still there in the skills window, it\'s just lacking a graphic. Try searching right of the filter button, tooltip will reveal it\'s location.

If you\'re really jumpy, like old Cherppow, you can even use this 5-minute makeshift image to make the button show. Not recommended for newbies though.


(no original PS art used, in case any of you wonder)

To apply:
1) copy the above scribe.png into buttons/ subdirectory in PS/art/skins/default.zip

2) add following lines into imagelist.xml located in the same PS/art/skins/default.zip:

       resource=\"Scribe\">


Run PS normally and the \'modify description\' button should be visible.
« Last Edit: July 10, 2005, 12:37:10 am by Cherppow »

Dark Alchemist

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« Reply #13 on: July 10, 2005, 12:09:11 pm »
Not here to argue Karyuu so I will simply state that \"They mean absolutely nothing, and are only there to determine your statistics, such as strength, endurance, intelligence, charisma, etc.\" *is* a part of what I want to rp with.  Might not be what you care about in your rp, and thats cool, but is for me.

Oh, btw, on my windows start menu it says Planeshift - Open Beta so is this pre-alpha, alpha or a beta as someone needs to figure out which it is and stick to it imo.

Thanks for all of your replies.

Karyuu

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« Reply #14 on: July 10, 2005, 10:22:55 pm »
Open beta of a pre-alpha :)

I\'m not used to stats influencing roleplay at all, and I think this approach is not recommended for PlaneShift. Of course it is your choice entirely, but the fact remains that if you choose this direction, you will experience difficulties (e.g., rushing through creation, bugs and errors with stat training, losses, etc.)
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.