Author Topic: Additions to Advisor Mode  (Read 1304 times)

DaveG

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Additions to Advisor Mode
« on: July 10, 2005, 03:34:07 am »
Ok, after answering a couple hundred questions in-game, I have a few ideas on how to make the system better.  (If anyone finds another thread on any of these topics, feel free to post the link here.)

Help players:

1)  In-game FAQ:  There are a handful of super-common questions that are constantly asked.  (ex: how do I train)  Yes, you can always say RTFM, but it would be nice to have an advisor/GM maintained FAQ in the game, for easy access.  (A mimimum of 100 or so advisor points could be required to edit this, to prevent problems.)

2)  Newbie message:  (mentioned in other posts; just thought I should re-state it here)  A simple message to new players with basic instructions, and directions to the sewers.

3)  An \"all advisors are busy\" message:  Sometimes there are just too many questions at once for the number of advisors that are active.  Some people start complaining into the help channel, and cluttering things up.  If advisors are posting help to others, an auto-reply to waiting players would be nice.

4)  \"/list_GMs\" command:  GMs are not as accessible as one would like sometimes.  Sure, you can sift through the \"/who\" list, but not all GMs are in the Game Masters guild.

5)  If you have 0 advisor points, don\'t bother to show them:  This is nit-picking, but if you\'re not an advisor you don\'t care that you have 0 points.

6)  \"/advisor /pos\" command ability:  New players get lost on occasion and have no way to communicate their location to ask for directions.  The ability to send your position to anyone (not just the help channel) would be useful.  Though, the abstract coordinates wouldn\'t be as informative as something like \"bottom of the Death Realm\".

7)  Non-functional things should not be accessible:  Granted, this is partially off-topic and has been mentioned many times, but it is the source of half of the questions on the help channel.  If a skill doesn\'t work yet, you should not be able to purchase training for it.

Help advisors:

1)  \"You advise (name)\":  All other forms of communication are of the form \" (your name) something (target name)\".  When I\'m one person answering questions from 4 people, while being talked to by yet more people, it would be nice to see what I said to who in the help channel.  This seems like a simple oversight.

2)  Just type in the tab:  Typing \"/advise whomever\" first gets cumbersome.  Simply typing in the help tab should send the message to the last advised person.  Additionally, a command like \"/advise %\" could have the same effect.

3)  \"/list_advisors\" command:  It would be nice to be able to quickly look up the available advisors, to know if I\'m by myself or not.  (If you want to keep up the anonimity of the advisors, you could make a minimum requirement of 10 points or so to use it.)

4)  Long advice sessions give more points:  Granted, the points are mildly useless, but answering multiple questions from the same person over a few minutes should give additional points.

Problems with the system:

1)  The advising system tends to time-out weirdly:  On many occasions I have gotten a late reply from a player, and then a time-out immediately following.  As a result, I couldn\'t answer their new question.  This is very annoying, and forces me to resort to tells.

2)  Advising system messages should be in the help tab:  The \"tapping foot\" and the like messages should be sent to the help tab, as opposed to getting lost in the system tab.

3)  Stop the chat tab bleed-through:  I don\'t know if this is a bug, or it was intentional, but often reminders of previous messages are sent to the normal says tab.  (usually just the \"thanks\" reply after their question has already been answered)  I don\'t see why these messages should be here.  If you were in the all tab this doesn\'t help, and if you were in the says tab you should be able to notice the blinking help tab.

4)  Display advisor points as an integer:  Partial advisor points don\'t exist, so why is it displayed with 2 decimal places in the stats window?

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Zan

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« Reply #1 on: July 10, 2005, 10:57:19 am »
I think there are a few good suggestions in there ... it also looks like there is still a lot of fixing to do with the advisor mode. At least there is with me since I \'ve only been able to answer one question and all the other times I manage to crash the game or the chat module one way or the other.

This isn\'t the place to talk about that though ...
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zabeal

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« Reply #2 on: July 10, 2005, 12:58:01 pm »
I can answer, or atleast comment on a few of these ;)

1. I would like this as well- but where would it go? In the help menu perhaps?
2. Yes, a set of messages for when they first enter, as well as enter the death realm and other things for the first time would be very usefull. I t could even open up pages of the FAQ.
3. It does already do that if the message times out. I think the messages work just fine :)
4. All Gms are required to be in teh guild while GMing. A command to just list them would be nice.
5. What about if you have 0 in a skill? or 0 duel points? thre are many things that could be hidden :)
6. Not sure why they can\'t use /pos and then tell you?
7. Agreed, but then again there aer many things whihc work in theory but cannot be used properly. Lockpicking for example would work if there were any locks.

1. Harder to do then you would think- and it looks in the code like this was planned but changed for some reason. Not sure what the devs are planning.
2. What if you advising more then one person? I just press up to go back to the claiming of the session ,that saves on some typing.

1. That was reported, and has already been implimented in the next version. Now we just have to wait for it...
2. Might be good, but currently the chat messages do not work that way. We would need a Advice_System type.
3. The only thing like that I have seen is when you do not give a response, in which case it will send that message to chat to make sure you have seen it. Not the most helpfull way to do it, but if you respond by saying \"your welcome\", you won\'t get that.  And good manners are also a good idea :)
4. Advise points might use fractions later. But yes, it would clear some things up if they were listed as integers.

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DaveG

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« Reply #3 on: July 10, 2005, 09:36:42 pm »
Quote
Originally posted by zabeal
4. All Gms are required to be in teh guild while GMing. A command to just list them would be nice.

\"All\" except Platyna...  :P  For the most part, the command \"/who game\" lists them.  (and anyone else with the word \"game\" in their guild name)  So, making a new command for it would be easy.  Just allow \"/who\" to take an argument with spaces, and make \"/who Game Masters\" aliased to \"/list_GMs\"... and add Platyna to the list if she\'s on...

Quote
Originally posted by zabeal
6. Not sure why they can\'t use /pos and then tell you?

Before you can use \"/pos\" well you need to know where the origin of the coordinates is and what the directions are.  Realistically, they aren\'t that useful.  A more descriptive output would be better.  (and \"/advisor /pos\" would make it really simple)

Quote
Originally posted by zabeal
2. What if you advising more then one person? I just press up to go back to the claiming of the session ,that saves on some typing.

Yeah, I do that too, but anytime I can find a way to be lazy...  :D

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hitancrias

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« Reply #4 on: July 11, 2005, 01:59:08 pm »
Quote
Originally posted by DaveG
\"All\" except Platyna...  :P

There are tons of other \'under cover\' GMs aswell. So beware everybody... :D
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Ralas

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« Reply #5 on: July 11, 2005, 08:58:15 pm »
I have a concern that\'s not completely related, but it seems better to post it here than to start a new unnecessary thread.

As I consider the possibility of creating some alternate characters, I\'m wondering if advisor points are by character or by account name.  IMO, it should be by account name.

Question:  If I create a new character and begin advising, are my advisor points kept seperate?
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John_Thazer

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« Reply #6 on: July 11, 2005, 10:29:51 pm »
Quote
Originally posted by Ralas
Question:  If I create a new character and begin advising, are my advisor points kept seperate?


Yes they are...


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Ralas

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« Reply #7 on: July 13, 2005, 07:53:26 am »
OK, then I wish that they weren\'t.
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Kerol

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Re: Additions to Advisor Mode
« Reply #8 on: May 10, 2006, 01:47:55 pm »
Sorry for reviving an old thread >.>

The advisor system hasn't changed much since this thread stopped and most of the points are still valid.

What has changed is that AP are now completely hidden to players (and no, GMs can't tell them). They are considered as a small factor in the GM application with the premise quality over quantity.
Quote
OK, then I wish that they weren\'t.
AFAIK a dev worked on that, some time ago. I don't know if it got realised by now.

Quote
In-game FAQ:  There are a handful of super-common questions that are constantly asked.  (ex: how do I train)  Yes, you can always say RTFM, but it would be nice to have an advisor/GM maintained FAQ in the game, for easy access.  (A mimimum of 100 or so advisor points could be required to edit this, to prevent problems.)
I wished the ingame help would be used for that. That was also one thought behind this http://hydlaa.com/smf/index.php?topic=22852.0.

Quote
2. Yes, a set of messages for when they first enter, as well as enter the death realm and other things for the first time would be very usefull. I t could even open up pages of the FAQ.
Perfect usage for the new tutor :)

Quote
5. What about if you have 0 in a skill? or 0 duel points? thre are many things that could be hidden
Having skills hidden with 0 points in might be a good idea. That would create about the same feeling when finding a trainer for a skill in which you had 0 so far as you get when you find a new glyph or a combination of glyphs. That would also circumvent the problem to have dozens of skills but no trainer ingame (problem as in people being disappointed by looking for trainers in vain).

A /list_advisors command would be very useful. I questioned the anonymity of the help channel from the first time I used it. As long as you are advisor the names of other advisors are obvious the moment they give advice to somebody. As questioner you are helpless against wrong advices (thats why GMs should look after the help channel).
However a general /list_advisors command would uncover supervising (but not advicing) GMs the moment they activate advisormode. That could be circumvented by listing all people with advisorflag enabled AND being member of group player.

Quote
3)  Stop the chat tab bleed-through:  I don\'t know if this is a bug, or it was intentional, but often reminders of previous messages are sent to the normal says tab.  (usually just the \"thanks\" reply after their question has already been answered)  I don\'t see why these messages should be here.  If you were in the all tab this doesn\'t help, and if you were in the says tab you should be able to notice the blinking help tab.
In this respect I like to simplify the usage of the advisormode.
Instead of /advice [name] for claiming it should be enough to just type [name] in the help tab. To give advice it should be enough to type [name]:[advice] (again only in help-tab). Once you are in a session with a questioner, chats from this questioner should have a different color as they regard you.
Related to this the timeout should be about 5 or more minutes. Even 10 minutes would be OK if there was a command /endquestion for questioners and respectively /endadvice [name] for advisors, both with the same effect: ending the session.


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