As for the \"no living beings\" on maps... This can be connected not only to a mapmaking skill, but also to a tracking skill. There certainly are different races that can track, using different ways to track.
Dermorians would probably be able to track by sound, Kran by vibration, Enki by sound and semell, depending on wind direction. Other races can also gain some levels of tracking ability through practice using their normal senses.
The information on this would obviously be highly dependant on skill level in the treacking skill, and maybe an additional stat / skill \"sense awareness\" to actually make use of the available senses.
As for the directions... I have seen the gates and the temple being described as \"north\", so it seems that north is really in the directrion of the templa when looking from the statue.
Thus, how about the compass showing the fountain with the statue in it\'s center and the temple as marker for \"north\", like the red end of the needle of a normal compass?
Obviously, this compass would not be available unless you actually _have_ one. Some races might, again, have a built-in but not 100% reliable one, like Elves, Enki, Klyros and Kran. It could also be connected to an \"orientation\" skill, since other races will also be able to learn that, obviously. A purchased one would be available to all, and, depending on quality, be more or less 100% accurate.
Also, it would be really good if you would have \"built-in\" and \"bought\" compass markers if both are available. There\'s nothing like your compass telling you you\'re heading west while your feeling says you\'re heading east.

This could also be a peculiar property of certain places, as we have these IRL, too: magnetic ores in the earth cause severe deviation of the compass.
As for the minimap... I\'m not 100% sure about it. Granted, there surely is no way of having a GPS, but OTOH, the camera modes are comparatively limited in their usefulness for orientation, if you consider the unlimited zoom a bug, which I think it is.
I think I prefer a conventional map, though.
As for the general look of the GUI: it is not cluttering things up as much as the current one, but there are some design elements (the crystals) that are rather big but serve no purpose, thus will clutter once the remaining elements are in.