Author Topic: Concept GUI  (Read 6158 times)

Shadowfax

  • Hydlaa Resident
  • *
  • Posts: 85
    • View Profile
(No subject)
« Reply #15 on: July 10, 2005, 11:35:23 pm »
I added a basic chatbox, still needs work, and the party window.

View
Aldarion "Shadowfax" Celeblasse, Dinafea - The Calen Vakhar   Cynwrig

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
(No subject)
« Reply #16 on: July 10, 2005, 11:39:08 pm »
Definitely love the greater simplicity of this GUI, overall :) Though I think having the party members\' mana show up as well as health would be a nice addition. And three cheers for round corners! :D
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Shadowfax

  • Hydlaa Resident
  • *
  • Posts: 85
    • View Profile
(No subject)
« Reply #17 on: July 11, 2005, 12:12:10 am »
Yea I also like the simplemess of it.

I added the mana to party members.
View

And remember you can make anything as transparent as you wish. Also the PS GUI lets you make anthing resizable and/or movable. You can also change the colors of the Hp/Mana/etc. bars to anything you want and you can change the text to whatever font you want.
Aldarion "Shadowfax" Celeblasse, Dinafea - The Calen Vakhar   Cynwrig

Ecolem

  • Hydlaa Citizen
  • *
  • Posts: 379
    • View Profile
(No subject)
« Reply #18 on: July 11, 2005, 10:39:20 am »
Quote
Originally posted by Shadowfax
Well the crystals, in my opinion, give the GUI a Planeshift feel. Now I think that you have a good point of there uselessness other than look so why not make them useful. I think that the segments of the info window\'s crystal should become the buttons. The large middle segment could go to invetory. The 7 buttons around it would become communictaions, petitions, group, buddylist, spellbook, quests, and guild. Then the small crystal shaped PP box would be the button for skills/stats, and the other few menus(Quit, Options, Help, Shortcuts) would be accesed from a drop-down by right clicking the middle segment(invetory button). This would really reduce clutter becuase all you would usually have open is your infowindow and chatbox(unless the compass feature is added in the future).


omg, i love this idea! If you ever create it i hope you can make this for public download...im sure it will be more popluar then the current style  :))



Quote
Originally posted by Karyuu
My main concern with the minimap\'s OOC feeling was just that - a feeling of OOCness. If it had the appearance of a scroll with environmental features that looked as if they were drawn, it would\'ve been perfect. Afterall, I believe this is the style of map that is planned for the future - not a direct overhead view of one\'s surroundings. This was the biggest problem for me. And as Seytra stated, the location of other living things should involve either the drain of magic or the use of a certain skill - thus it too would not be automatic. I think features such as maps or compasses should look like the actual objects they are meant to represent, within the GUI.


Yeh i agree with you, maybe \'dots\' is not the best way to go.

I like everything you guys have said  :P

Shadowfax

  • Hydlaa Resident
  • *
  • Posts: 85
    • View Profile
(No subject)
« Reply #19 on: July 12, 2005, 08:29:33 am »
I made some more adjustments. Made it simpler so it takes up a little less room. I added a new FPS and time box and redid the chatbox.

Edit: I just redid all the borders and added a toolbar(the buttons are temp) with a row of quicklaunch slots.

View

Edit:Edit: I thought of an even simpler way to add in the toolbar.

View
« Last Edit: July 12, 2005, 10:15:51 am by Shadowfax »
Aldarion "Shadowfax" Celeblasse, Dinafea - The Calen Vakhar   Cynwrig

ArcaneFalcon

  • Hydlaa Notable
  • *
  • Posts: 591
  • ?
    • View Profile
(No subject)
« Reply #20 on: July 13, 2005, 04:39:33 am »
Hmm, to my knowledge windows can\'t be split up/combined.  It\'s a nice concept, but unless you are an expert with this sort of thing I\'d doubt it is doable.  I guess you could design an info window that is wide like that with blank space in there, but then all 3 parts (info, target, and fps) would all move together.  It really looks pretty good, but good luck with the xml :P

:emerald:

Shadowfax

  • Hydlaa Resident
  • *
  • Posts: 85
    • View Profile
(No subject)
« Reply #21 on: July 13, 2005, 07:56:44 am »
Yea the xml is going to be really tough though the biggest problem I\'m having with it so far is positioning the parts like HP&Mana bars, text, etc. But your have a good point that Planehsift doesn\'t let you split up or combine anything. That\'s  a really good idea though about making the info window really wide. I guess I\'ll have to see if I can get this to work.
Aldarion "Shadowfax" Celeblasse, Dinafea - The Calen Vakhar   Cynwrig

DaveG

  • Forum Addict
  • *
  • Posts: 2058
    • View Profile
(No subject)
« Reply #22 on: July 13, 2005, 08:12:49 am »
Quote
Originally posted by Shadowfax
Yea the xml is going to be really tough

Not tough but really, really annoying...  :P  Be prepared to make a tiny change, load the game up, see that you need to change it again, then exit, and repeat... 40 thousand times...    :rolleyes:  Have fun!   :D

::  PlaneShift Team Programmer  ::

rosmerelmer

  • Hydlaa Resident
  • *
  • Posts: 197
    • View Profile
(No subject)
« Reply #23 on: July 13, 2005, 09:49:57 am »
Quote
originally posted by daveG
, load the game up, see that you need to change it again, then exit, and repeat... 40 thousand times...    :rolleyes:  Have fun!   :D


auw! thats gotta work on your nerves, because loading takes ages, not to forget that you need to do it 20 times :S
« Last Edit: July 13, 2005, 09:53:54 am by rosmerelmer »

if you have really cool photoshop tutorials don\'t be afraid to pm me!

Lordbug

  • Hydlaa Notable
  • *
  • Posts: 597
  • Magic Mugs!
    • View Profile
    • Knowledge Seekers guild
(No subject)
« Reply #24 on: July 13, 2005, 02:48:29 pm »
@Shadowfax: Do you ever leave that place? And great gui!
*gave up doing any change on PS, only thing that worked are race skin mods.

@Seytra: took the words out of my mouth.

Not going to say anything about maps and compass because most of what I would say was already said... Plus woke up a while ago so I\'m too lazy to type anything more.
"Lordbug" Dosaki, Chancellor of Knowledge Seekers Guild

Where does the PlaneShift Modding Community live nowadays?

zabeal

  • Hydlaa Citizen
  • *
  • Posts: 369
    • View Profile
(No subject)
« Reply #25 on: July 13, 2005, 03:59:59 pm »
Quote
Originally posted by DaveG
Not tough but really, really annoying...  :P  Be prepared to make a tiny change, load the game up, see that you need to change it again, then exit, and repeat... 40 thousand times...    :rolleyes:  Have fun!   :D

Indeed, this is part of the reason why a seperate program, PAWSeditor is being made- for those who know, something like eedit. But as far as I can tell there are no working versions available yet  :(

As for spliting things up, yes you cannot do that without editing the C++ source. Right now, each of the subsciptions is just conected to the window it is in, but in theory those could be seperated, and windows could be definted purely by xml files. But that will take some work.

Lux perpetua luceat eis

Shooree

  • Hydlaa Resident
  • *
  • Posts: 58
    • View Profile
(No subject)
« Reply #26 on: July 13, 2005, 06:39:57 pm »
IMO the toolbar is a bit too tiny... I liked the first option better. Maybe there could be an option to switch between them, for convinience\'s sake? btw. I love your work! :))

EDIT: geesh, I haven\'t noticed that there was a second page of the thread... /me eats a rock
« Last Edit: July 13, 2005, 06:42:10 pm by Shooree »

Keyaz

  • Guest
(No subject)
« Reply #27 on: July 13, 2005, 07:26:07 pm »
I had a wonderful idea of making a full gui for updater and ingame consisting of the marble texture with similar patterns to that of the pillars in the dungeon, nice square and simple.

i tried making it, using what marbel textures i could manage to half create, but im not one to have skill at all with 2d stuff, so i pass the idea on, someone else make this gui, i think it would look really good

Aldaron

  • Traveller
  • *
  • Posts: 34
    • View Profile
(No subject)
« Reply #28 on: July 14, 2005, 12:37:21 am »
Quote
Originally posted by Shadowfax
I made some more adjustments. Made it simpler so it takes up a little less room. I added a new FPS and time box and redid the chatbox.

Edit: I just redid all the borders and added a toolbar(the buttons are temp) with a row of quicklaunch slots.

View

Edit:Edit: I thought of an even simpler way to add in the toolbar.

View


I\' love your Gui, it\'s small and yet functional. Hope you share them when you finish them.

Only sugerence is that you can add the current weigth and trias in some place along the current mana, hp, Sta, etc.

The code if you wonder is:



           
               
         
       

       
           
               
         
           
             
         

       

       
         
               
         
     

       
           
             
         
           
             
           
       
       


The only problem it is that you need to open the inventory to get the data actualized, i don\'t know if it\'s a bug or it\'s the way that has coded in the source.

a nice add will be that the target info only pop-up when a target is really selected.

Sory my bad english.

Salu2.
quicquid enim florui felix et beatus,
nunc a summo corrui gloria privatus.


Me pregunto: ¿Hoy he hecho algo para mejorar el mundo? Spread Firefox!

Shadowfax

  • Hydlaa Resident
  • *
  • Posts: 85
    • View Profile
(No subject)
« Reply #29 on: July 14, 2005, 01:12:33 am »
Well I figured out the scale of the x and y postioning the GUI uses. It goes by 1 pixel in 800x600 windowed. So now the positioning, which I was having the most trouble with, should be pretty easy if I design it in 800x600 windowed. Also I won\'t have to load the game as many times.

@Shooree: For the toolbar, I\'ll put it in as the big size and then I\'ll make it resizable so it can be shrunk and moved under the infowindow.

@Aldaron: I will see about adding it. Thanks for the code too. Yea I was hoping that the target info could pop up only when you have one but Planeshift limits what I can do with the GUI so I don\'t think that will be possible as of now. If I acrually get my GUI working I will definately put it up for download.
Aldarion "Shadowfax" Celeblasse, Dinafea - The Calen Vakhar   Cynwrig