Author Topic: Concept GUI  (Read 6170 times)

aarobber

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« Reply #30 on: July 14, 2005, 10:08:03 pm »
I don\'t understand why you guys are saying it\'d be incredibly difficult to make this GUI.

The hard part is the artwork.  Once you have everything mapped out it\'s just a matter of reading the values from photoshop and plugging them into your xml widget file.

Separating the info window into separate windows, etc makes things more difficult, but with recent (two months ago) changes to PAWS of adding a subscribe/publish system, it should be relatively easy.  It may even be possible to pull this off without changing any code, although that would be an ugly solution.

BTW, I love the concept.

Shadowfax

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« Reply #31 on: July 14, 2005, 11:23:00 pm »
Well here is my latest concept(I redid all the borders):
View

And here is what it looks like so far in-game:
View

I don\'t really know what I\'m doing with the xml part but so far it\'s going well. The only problem I have had is that the images turn out looking strange in game.
Aldarion "Shadowfax" Celeblasse, Dinafea - The Calen Vakhar   Cynwrig

Aldaron

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« Reply #32 on: July 15, 2005, 12:26:37 am »
Quote
Originally posted by aarobber
I don\'t understand why you guys are saying it\'d be incredibly difficult to make this GUI.

The hard part is the artwork.  Once you have everything mapped out it\'s just a matter of reading the values from photoshop and plugging them into your xml widget file.

Separating the info window into separate windows, etc makes things more difficult, but with recent (two months ago) changes to PAWS of adding a subscribe/publish system, it should be relatively easy.  It may even be possible to pull this off without changing any code, although that would be an ugly solution.

BTW, I love the concept.


Yes, the art it\'s the key, but the PAWS\'s documentation when available will be of great help. :D

Sorry my bad english.
Salu2.
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nunc a summo corrui gloria privatus.


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Karyuu

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« Reply #33 on: July 15, 2005, 02:22:12 am »
Hey! So far so good :) This will be one GUI I\'ll really want to get my hands on. The things that feels \"rough\" at the moment are the crystals, however. Just their graphical design - they look like flat heptagons that have a crystal \"grid\" superimposed. Maybe if the lighting on those crystal sides looked like the lighting on the crystal of the forum top banner? The feeling of flatness dominates at the moment.
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aarobber

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« Reply #34 on: July 15, 2005, 05:08:05 am »
Quote
Originally posted by Shadowfax
I don\'t really know what I\'m doing with the xml part but so far it\'s going well. The only problem I have had is that the images turn out looking strange in game.


You can try two things to clean up the images:


1) You don\'t really want the images to be scaled by PAWS in game.  There\'s a flag that will prevent scaling with changes in screen resolution:



That resizetoscreen=\"no\" is the one that will prevent it from scaling in different resolutions.  You also have to make sure that it\'s the exact same size as your texture if you want to minimize artifacts.  The idea is that you want the image to be rendered at the exact same size as the source texture.


2) Make your images more \'textured\' by removing sharp edges and sharp falloffs in colour.  This will make the texture scale better in game.

ArcaneFalcon

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« Reply #35 on: July 15, 2005, 04:40:46 pm »
Quote
That resizetoscreen=\"no\" is the one that will prevent it from scaling in different resolutions.
I have been looking for that for ages.  Thank you very much aa.

:emerald:
« Last Edit: July 15, 2005, 04:40:55 pm by ArcaneFalcon »

Cherppow

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« Reply #36 on: July 21, 2005, 01:38:51 pm »
Hi.

Looks good so far, Shadowfax, you have both artistic eye and skill. I also like your gui concept and the fact that you haven\'t simply copied the existing gui and modified it, but created your own from the scratch.

It\'s good to note that resizetoscreen=\"no\" flag (or should I say resizetoscreen=\"yes\", which is the default) doesn\'t affect the font size. Thus in greater than 800*600 resolutions the windows can hold less text when resizetoscreen is set to \"no\".

This is helpful thing, actually, because now the text labels can hold the same amount of text, regardless of the resolution. However it does not change the problem that texts in low resolutions are huge and texts in high resolutions are tiny.

rosmerelmer

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« Reply #37 on: July 21, 2005, 03:17:38 pm »
i think you\'re doing a great job! and if it\'s finished (we, i guess) want it for download! it looks very clean and solid, and thats what an gui needs.( and ps\'s gui feels kind of messy, with all that screens)

if you have really cool photoshop tutorials don\'t be afraid to pm me!

dragonfire999

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« Reply #38 on: July 21, 2005, 07:34:09 pm »
8o
Congrats on the WTB cherrpow!!!!

gui is amazing IMO

Quote
= <3

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fken

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« Reply #39 on: July 23, 2005, 06:40:59 pm »
I dont like the crystal : it must be redrawed and more beautiful

I dunno whats the display configuration you have : I hope it would be possible to change the width and the height of your player data display...

And finally I like the concept and wish you to success ! :O

 :rolleyes:

Shadowfax

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« Reply #40 on: July 25, 2005, 10:34:19 am »
Ok well I have pretty much given up on actually putting the GUI in-game, and so for now  it will remain nothing more than a concept.

Here is the latest concept. I cleaned it up a lot. I redid all the borders, beveled the status bars, and redid the crystal to try and make it look more dimensional and \"crystal-like\". I also completely redid the chatwindow.

View
Aldarion "Shadowfax" Celeblasse, Dinafea - The Calen Vakhar   Cynwrig

Karyuu

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« Reply #41 on: July 25, 2005, 05:01:05 pm »
The crystal looks tons better :) Good to know that you won\'t be giving up on this project completely, it\'d be a shame. One of these days we\'ll -have- to have that GUI, we will. Too pretty to let die.
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Efflixi Aduro

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« Reply #42 on: July 25, 2005, 05:45:32 pm »
Wow shadowfax that\'s stunning. Just a few things. Make that chat box match the rest of the set.
And, insted of having the crystal in the top left just...being there. Why not have it be mana of Stamina?

Other than that I like it more that the ormal interface. It has a much cleaner look to it.

Edit: Also, the crystal in the middle makes it looks like the whole interface will be crystal themed, if its not I reccomend removing that crystal and just having a bar.

Keep up the good work.:tup:
« Last Edit: July 25, 2005, 05:48:26 pm by Efflixi Aduro »
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fken

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« Reply #43 on: July 31, 2005, 02:09:54 am »
cange the second crystal :

the white crystal must be the picture of two weapons something like a sword and an axe, crossed.

What do you think about that ?

Ill see If I could find the time to draw a crystal for you...

-----------------
I would like to see littler crystal and hp/mana\'s bars... will it be possible to redefine the size while we are playing ?
« Last Edit: July 31, 2005, 02:12:20 am by fken »

Efflixi Aduro

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« Reply #44 on: July 31, 2005, 10:46:07 am »
I\'ll be happy to do some testing if you ever get this into a working skin. ;)
It\'s just so...good....
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