Author Topic: How about skining  (Read 1245 times)

Raveneye

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How about skining
« on: July 14, 2005, 12:47:50 am »
Lets face it, you should be able to get something from every monster, thats just realistic. I know the Devs don\'t wan\'t to make it too easy to get rich, i understand that. but I have an idea.

how about that you might be able to have a skining skill, and based on your skill level you can skin more pricey pelt. Thats realistic, because there were alot of people that made a pretty decent living skining for pelts around this time period. and this way we will be able to get something from every animal we kill. Oh and what about making trophies, like Fable has for decorating your houses. that would really kill.

[EDIT]How about being able to get uncooked meat from a creature.
[EDIT]And by having the skill, the stuf could just appear on your loot window or something.

By the way i did search for this and didn\'t find anything.
« Last Edit: July 14, 2005, 12:58:59 am by Raveneye »
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frostwolf10

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« Reply #1 on: July 14, 2005, 04:56:18 am »
This is a tech demo, so not everything drops things, but eventually we should be able to do things like skinning and using those skins. Right now, the Devs are testing the game for bugs, not making the game fun. (although taking up the sport of roleplaying can make more enjoyable than some games... which must not be named.... ever....) and I dont think getting meat from everything is a good idea, like, what if that snake you killed is poisonous?
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Raveneye

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HOW ABOUT YOU THINK
« Reply #2 on: July 14, 2005, 06:24:05 am »
posted by frostwolf10
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This is a tech demo, so not everything drops things, but eventually we should be able to do things like skinning and using those skins. Right now, the Devs are testing the game for bugs, not making the game fun. (although taking up the sport of roleplaying can make more enjoyable than some games... which must not be named.... ever....) and I dont think getting meat from everything is a good idea, like, what if that snake you killed is poisonous?
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                                               posted by frostwolf10


Hey Frost:rolleyes:
 I thought this was um called the Wish List :rolleyes:
   this post is for the Devs to look at and make a dicision on     whether it\'s good to put in the game.

It\'s for the freaken future:rolleyes:

And of course i know that  it\'s a tech demo, i mean it says it on the freaken shortcut. I know why everything dosn\'t drop things, because it\'s just a tech demo \"not finished\", and i wasn\'t asking why arn\'t the creatures droping things now;in fact i didn\'t even ask. I was just giving ways you could get things from monsters.

Next I was not asking them to make it fun now but giving ways by which they could make it funner in the future.:rolleyes:

And who cares if i named another game, is it in the freaken rules? I think not.:rolleyes:

And next... Did i say meat from every animal? NO I DIDN\"T

Do us a favor and think before you post.:rolleyes:
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Robinmagus

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« Reply #3 on: July 14, 2005, 06:51:11 am »
Quote
Originally posted by Raveneye posted by frostwolf10 ------------------------------------------------------ This is a tech demo, so not everything drops things, but eventually we should be able to do things like skinning and using those skins. Right now, the Devs are testing the game for bugs, not making the game fun. (although taking up the sport of roleplaying can make more enjoyable than some games... which must not be named.... ever....) and I dont think getting meat from everything is a good idea, like, what if that snake you killed is poisonous? ------------------------------------------------------ posted by frostwolf10 Hey Frost:rolleyes: I thought this was um called the Wish List :rolleyes: this post is for the Devs to look at and make a dicision on whether it\'s good to put in the game. It\'s for the freaken future:rolleyes: And of course i know that it\'s a tech demo, i mean it says it on the freaken shortcut. I know why everything dosn\'t drop things, because it\'s just a tech demo \"not finished\", and i wasn\'t asking why arn\'t the creatures droping things now;in fact i didn\'t even ask. I was just giving ways you could get things from monsters. Next I was not asking them to make it fun now but giving ways by which they could make it funner in the future.:rolleyes: And who cares if i named another game, is it in the freaken rules? I think not.:rolleyes: And next... Did i say meat from every animal? NO I DIDN\"T Do us a favor and think before you post.:rolleyes:


Be nice raven :) Though you are right. And anyway, wonderful idea! Maybe you can even get more pelt with a higher level of skinning.
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Karyuu

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« Reply #4 on: July 14, 2005, 08:38:41 am »
No need to turn so aggressive, Raveneye. If you keep your temper in check, others will be more willing to reply in the same manner. Besides, there are only so many graphical smileys you can use before your head explodes ;) *puts on a helmet*

Getting meat from an animal certainly wouldn\'t go into the Skinning skill. At least I think there is a bit of a difference from harvesting the pelt and doing something with the remaining body parts. Maybe Skinning is too specific? There must be a word for acquiring various animal body parts after hunting, I just can\'t think of it. Blast, all those anthropology classes on hunting and gathering cultures, and my mind is a gray void :\\

I would definitely like to use as many animal parts after a kill as possible - very nice profit for RP hunters there. And since meat is already implemented, it wouldn\'t be so hard to make it one of the lootable objects of nonhumanoid creatures. (Unless, of course, you\'d like to harvest some meat off a Rogue... bleh, and bleh thrice more.) But in time, hides, bones, nails, scales, etc., would be really nice crafting materials. What game am I reminded of... Ryzom, I think? Various animals have various materials that all influence the appearance and stats of items that are crafted from them. I really liked the system.

Now as soon as I think of a more generalized word for it all...
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rosmerelmer

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« Reply #5 on: July 16, 2005, 08:13:21 pm »
good idea! i agree with raveneye, but no need to burn him off that badly...




i will forgive you this time!

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Raveneye

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Sorry
« Reply #6 on: July 17, 2005, 02:55:01 am »
Sorry i didn\'t mean for it to sound aggresive, I was just annoyed not mad.

:)Again i\'m sorry that it sounded so angry, it was not meant to.No hard feelings?:)


But lets get back to business, what does everyone think of skining animals for fur, butchering for getting raw meat, and maby getting their bones and stuf.

I think it would be cool, and we could have professions and stuf like a hunter could go kill animals and sell the hides to tailors and the meat to cooks. who then make finished products.
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        You\'ve got no Idea of what you have,
                                    untill you\'ve lost it all.
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Pestilence

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« Reply #7 on: July 17, 2005, 06:41:55 am »
hmmm think it is a great idea indeed. Having to need to up your skill to get something. Specially higher level monsters should be very skill influenced.

This way you can get the expert hunters that gather the things later on the crafters will build things with :)

I think it might be a good idea to make it two skills or perhaps even more. One for skinning and one for meat. butchering doesnt sounds right but you get the drift ;) Bones I don\'t think you need to be an expert to remove the rest of or to move it so don\'t see a skill for that ;)
« Last Edit: July 17, 2005, 06:42:47 am by Pestilence »

Jimmeh

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« Reply #8 on: July 20, 2005, 08:51:15 am »
but this idea would make it really hard to get rich at the start of the game, since you wouldnt have any points put in the skinning when your character is first made, but i like the idea of taking raw meat.

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Karyuu

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« Reply #9 on: July 20, 2005, 04:37:45 pm »
Quote
Originally posted by Jimmeh
but this idea would make it really hard to get rich at the start of the game, since you wouldnt have any points put in the skinning when your character is first made, but i like the idea of taking raw meat.


Why not any points? It would depend on the choices you make during character creation. For example some choices already give you points in Axe mastery, others in Cooking, others still for Repair Armor. So it\'s not impossible.

And you know what? It will be completely realistic if your character cannot hunt from the beginning, if he or she is not a hunter by trade/desire. It will force characters to reconsider going off into the wilderness or dark crevices where danger is imminent, and explore other ways of finding coin (and PPs). Mining, crafting, etc. So this would in fact prevent the massive, mindless slaying that begins almost as soon as a player logs onto the game.
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Easton

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« Reply #10 on: July 20, 2005, 05:53:31 pm »
karyuu has quite a point there..

the first thing people ask in this game is \"where can i find a weapon\". i think it would be a great idea to give xp and money to those who cannot or choose not to hunt by doing other things like crafting etc. that way we can truly have a large merchant population someday- where the ones who don\'t hunt can supply the weapons and armor to the ones who do hunt.

i think its a good idea :)

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Karyuu

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« Reply #11 on: July 20, 2005, 09:42:03 pm »
Wait wait, I can expand on it.

Keeping with the idea of making combat entirely off-limits, until a player chooses to increase the Hunt/Kill/better-word-here Skill: how about making the very first (and first only?) way of gaining money and experience through quests? Bam, first thing a player must do is roleplay somehow. And to make a player\'s first interaction richer, the quests may require a group to do them, together. So then a player must find others, either similarly inexperienced newcomers, or those who know the ropes, to learn with. And then once various quests have been finished and some PPs are available for increasing skills, the player can choose to wield a weapon, or a mining pick, or a crafting tool, or a spatula, or whatever his or her desired trade requires. And those quests shouldn\'t require something mindless such as \"Hunt me down a rat and bring a hide.\" They can incorporate some Yliakun history, or an NPC guild (so players can perhaps even learn how to form them properly, from NPCs themselves), or exploration of the landscape to find a hidden treasure, or a message from one city to another, etc. That\'s roleplay :) And the first and foremost task.

A dilemma comes up, however, when I try to think of how it might be possible to implement the changes that will occur with the increasing of that Hunting/Killing skill, since basic character stats normally influence that - strength, agility, etc. There could be a radical approach, that was once been suggested in Old Threads of the Past, and that is to get rid of those normal and common stats that appear in every RPG, and just stick to skills. I\'m rather fond of this approach now, myself, since it again will eliminate several elements that are often talked about in-game OOCly: \"What is your strength?\" or \"How high is your intelligence?\", etc., and I think it can be done successfully.

Or I\'m just running away with this idea into unspeakable territory, I don\'t know ;) I know that I would personally prefer this system.
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