Author Topic: Can we please get a Mini Map!!!! im lost every 2 mins!!!!!  (Read 5854 times)

fken

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« Reply #15 on: July 21, 2005, 10:48:32 am »
Oh ok my love !

hum... ?(

Now with your map Im really lost every 2 mins... :rolleyes:
« Last Edit: July 21, 2005, 10:49:22 am by fken »

hramrach

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« Reply #16 on: July 21, 2005, 03:52:02 pm »
But it is a very nice map :)
Observer .. or watcher?

Kwip

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« Reply #17 on: July 21, 2005, 05:24:04 pm »
*Kwip saves the map away like he did to Grono\'s excellently done map*

It is called exploring, within an hour or two you will know your way around the city like it was the back or your hand/paw.  Knowing your way is much better than having to rely upon maps and it is great fun exploring and seeing the wonderfull sites and areas that have been carefully crafted.

Now I know it is hard because just recently I got lost (I had been away from actually playing the game for a few months) in one of the changed areas, but I finally found my way back out and now know that area well.

Good explorin\' :D
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sharpf

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Buying maps.
« Reply #18 on: July 21, 2005, 06:59:30 pm »
I think \"generating minimap realtime\" would spoil a lot of fun. Sure making the game easier, but it\'s not about the game being easy. In some games a minimap would spoil it completely, in some it would unballance the game...
IMO there should be maps, buyable from cartographers - players. It could be, say, executed as downloading a jpeg which would be placed in some \"maps\" folder and which would be available from inside the game from then on - as an item you can \"read\", which would open a map window (a static one though - NO \"you are here\" pointers, just use landmarks to locate self, and if no landmarks are on the map, hard luck, buy a better one :) ). This way each map would be unique. Some more precise, some more rough, some more expensive, some with mistakes - using the maps would be a challenge by itself, not to mention the high skill of mapmaking :)
(same engine feature could be used to trade artwork, to keep self-made maps etc...)

druke

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« Reply #19 on: July 22, 2005, 12:17:36 am »
this is an \"If implemented basis\"
 and

if they are implemented, they should be moderated, it would kill RP.

Quote
Originally posted by Kiva
Quote
Originally posted by druke
mini map should be a blueway spell, or for one with the cartogrophers skills or someone who has a map items


Why?


because blueway is the divine practice fo art, meaning all the spells that reveal things fall into the catagorey, its simplythe kind thing blue way is used for

Quote

Quote
Originally posted by druke
maps should be expensive


Why?


because mass use of these by everyone will ruin the fun, there should be as much or more value as knowing where you are now\'a days




Quote

Why shouldn\'t it be a azure way spell? Or a crystal way spell? Or....


..your joking right....


my how times have changed.....

Darkhack

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« Reply #20 on: July 26, 2005, 12:52:27 am »
I too am a noob, as you can tell by my post count (although I\'ve watched over the PS project for a couple months now) but I am going to agree with everyone else on exploring vs. using a map.  (also, that using magic to create a map sounds wierd)

*prepares for a flame war*... if I may bring up the MMORPG Runescape for just a breif moment.  At one time I did play this game, even as a member (it 2x or even 3x cheaper than most games) and although Runescape provides a minimap after playing for a little while I was able to learn the entire world and new exactly where everything was.

Exploring also provides a role-playing type expierence.  It allows you to explore and really gets your curiosity going.  It will allow you to learn the world and discover new things rather than them being presented all at once.  Although a map might be nice from time to time when you do get lost, it\'s not like you\'re lost forever and you\'ll eventually find your way and remember how to get around and have fun while doing it.
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druke

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« Reply #21 on: July 26, 2005, 03:46:12 pm »
but then you couldn\'t get lost, which totally doesn\'t make since. When i said a spell gives you the minimap, it doesn\'t make a map for you, it just gives you \"insight\" and you know whats around you, why that would sound fair is beyond me.

Blue way(from planeshift.it)
Description

    Many diseases and poisons will be incurable without the help of the spells of this Way. The offensive and defensive potential of this art, resides mainly on the control of the water element, but also of cold and ice that are strictly related to it. Equally inestimable are the divination spells that can provide very useful information on the past, present and future.
« Last Edit: July 26, 2005, 03:48:35 pm by druke »


my how times have changed.....

Andrek

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« Reply #22 on: July 27, 2005, 03:27:54 am »
Mini map implies to me, specific things....

ie sewer, under temple, city, etc...

Now as these things change.  Maps should not.  You will need to get new ones.  And they could not tell you where items are (unless part of a quest).  You may have migratory patterns on monsters on it, but not much more.

Now as far as a spell goes, possibly no more than 100\' (ie shout distance) appears in front of you transparently...

Hope these restrictions help.
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Hirato

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« Reply #23 on: September 26, 2005, 02:48:17 pm »
for spells i recon you can just use a spell called levtate if its implemenetfd to see what is around you from above. but if this spell is implemented i believe is will be under azure.

and has anyone here tried to play wizardry 1 -> 5 they all are old and have one thing in common other than they run on apple 2 and are very old 0_o . and also have some of the worst graphics. they did start the RPG genre for PC. well the main thing they had in common was there was NO maps. they on;y way you had a map was to either memorise it or map if out yourself. but as the game was 2 D (only 4 directions) it should be fairly easy.

well just if you did not notice.
there is a tapestry in jayose\'s library that has a map of yliakum. it is hanging against the wall rigth next to the stairs. it is just  basic layout fo what the world will be in ym opinion as many of those areas are not there yet.

oh and if the devs do add minimaps i think this migth keep the fun in exploring.
that when you enter an area it will all eb bacl in the distance (unless you were there.
lets say your char can see a 100M far. but only 10M round him of unexplored terrain. but as we have super computers and satilites. do keep monster locations to only what is withink your POV (the 10M) sicen knowing where people are without them telling you. or monsters withut you seeing them is a bit of  weird atvanatage. and sicen tney do not have access to modern technology i think this is what should happen if minimaps are made. just to keep the fun in exploring.
like here is the char (0) and - is how far he can reveal the dark terrain and _ is how far he can see  once he did explore the terrain. lest say each character (meaning liek 1,2,a,d,s) is worth 10M

0-_________

if anyone played wizardry 8 it mapped 10 M from you. but you could see as fara s the line of sight allows. and the maps also showed whatever monsters was in that LOS on the map along with the friendly NPCs and none hidden items. or if you cast a spll you knew wheere evrythign one was. and there was another oen to make it easier to find items. so eprhaps this can happen

Neryam

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« Reply #24 on: September 26, 2005, 03:35:35 pm »
Quote
oh and if the devs do add minimaps i think this migth keep the fun in exploring.

There is going to be a cartography skill where you do just this and make maps then sell them to other players.
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Andrek

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« Reply #25 on: September 26, 2005, 06:44:14 pm »
So why can\'t you use the 3rd person scroll anymore?
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Andrek

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« Reply #26 on: September 26, 2005, 06:44:55 pm »
Sorry email notifications...
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Rage McCloud

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« Reply #27 on: September 28, 2005, 03:17:06 am »
why should maps be a spell anyways... yeesh cartogrophy should be a skill sure... but there shouldnt be a minimap in the corner with all that real time mumbo jumbo... if someone does a cartography skill then the higher the skill the better a map... all that needs to be done is a screen shot really high up of the different areas... and the worse the skill of the cartographer the blurrier the screenshot on the paper is... thus making it harder to make out... also making it semi not worth the money unless the player with bad skills sold it for a cheap price... therefore people with awsome skills and perffect quality maps could sell it for more... thus giving people a choice of cheap and blury or expensive and perfect... and if you wanted to get really advanced you could also do distortion...
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Andrek

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« Reply #28 on: September 28, 2005, 08:14:20 pm »
Yes, but the last time I tried the zoom out feature it did not work.
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Karyuu

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« Reply #29 on: September 28, 2005, 08:21:46 pm »
Zoom has either been taken out in this last update, or bugged up. It will probably return, but not with the magnitude that has been present before.
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