I\'m pretty sure \"fogging\" will improve performance, but even with that feature it won\'t be all good. In places where few polys should have to be calculated, the game is still extremely slow to the extent that it is unplayable. I think a lot of performance improvements have been made in the Crystal Space engine, so hopefully CB will make it more interesting (that is, usable) for me.
I also have difficulties getting it to work. I have managed to get in, but it seems that with a color-depth of 32-bit, the game crashes at start-up. Or maybe it is some other factor; I haven\'t traced it enough. In addition, the music still stutters for me. I thought this had been fixed a long time ago.
Ah well, I\'ll try to have patience.