Originally posted by Nilrem
Originally posted by DaveG
(here\'s a link to the other thread on the subject)
Amazing.
/me runs to find a pencil
/me takes it and talks to it: \"When they said: \'you\'re a diamond yet to be polished\' I thought they were referring to me! So, then it was you?\"
/me shackes his head
The pencil smirks while nodding back
Congrats on confusing me...

Originally posted by hramrach
I do not see much potential for abuse in /follow.
No, there is great potential for laziness... I think the other thread on this subject should convince you of that.
While we\'re on the subject, I had a better idea today. How about all main paths and roads were given a special designation in the code, and you could basically have a \"snap-to\" mode. Press the auto-run button on a designated path, and you\'ll just keep walking on that path, regardless of curves. When you get to a junction, you would pause, and hit left, right, forward, or whatever. This would allow for some degree of automation on commonly traveled paths. If you want to go off-road, then you?ll need to ?think? more, so it?s fine to require a pause to talk. If we ever get wagons and the like, this would be the perfect control scheme for them.
If the above feature were implemented, then the \"/follow\" command could be restricted to towns only, or something like that. (Thus, restricting it to giving tours.) Though, if we want to add some more NPC interactivity, we would need a similar command to order them around. The short-range way-points system would still be useful, to some degree.