Author Topic: Ok... let's count the bugs in this pic...  (Read 1006 times)

DaveG

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Ok... let's count the bugs in this pic...
« on: July 24, 2005, 10:43:58 pm »


1)  A rogue is in the ground
2)  It has spawned 2 clones (one moves, the other doesn\'t)
3)  All 3 can be targeted
4)  None of the 3 can be attacked at all
5)  Only I can see this...

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provisionist1

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« Reply #1 on: July 24, 2005, 11:58:11 pm »
I saw the same thing yesterday except one of them could be targeted and attacked. I\'m pretty sure it\'s a graphics glitch, when the server uploads a packet to your client (or mine) that gets stuck in the client in a loop. Yeah, that probably only made sence to me. Oh well. Once though, every time I killed a monster, it remained standing there. Soon, but only for me, it got very crowded in the dungeons. Hehe.

I don\'t think it\'s a fix-it-soon bug since it\'s only graphic-aesthethic, but I would think you maybe should post it on bugtracker nevertheless.

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steuben

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« Reply #2 on: July 25, 2005, 12:09:20 am »
actually it is an experimental monster, a triogue with independant targetable parts. the concept never really made it into the production code. it was simply conditioned around, not deleted or commented out. every once in a while the conditions are met (i think it was when 1=0) and the triogue appears.
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hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

DaveG

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« Reply #3 on: July 25, 2005, 02:13:05 am »
Yeah, I know... not high-priority, just odd.  I reported the NPC cloning bug a while ago.  (here\'s the report)  The buried underground thing is new, though.  :P

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Kosh_Dukai

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« Reply #4 on: July 27, 2005, 12:43:15 pm »
Quote
Originally posted by DaveG The buried underground thing is new, though.  :P
Not really. I\'ve seen this before in other locations.

Btw, I\'ve also seen this yesterday on the that same spot, but mine was simply a Biogue (not a Triogue ;) )

provisionist1: AFAIK this isn\'t simply a \"graphics glitch\" because the psclient thinks there\'s really a MOB in there (that\'s why it let\'s you target it).
This may have to do with bad spawning location mixed with desynch info between the client and the server about that Rogue.

Or... as steuben said, it may be an experimental monster :D

Lordbug

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« Reply #5 on: July 27, 2005, 01:44:03 pm »
Hmm... The secret underground Rogue Research Facility is making genetic experiments!!! We\'re doomed!!!

Oh look another bug!!! Save yourselves!!!
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DaveG

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« Reply #6 on: July 27, 2005, 07:54:18 pm »
Quote
Originally posted by Kosh_Dukai
Not really. I\'ve seen this before in other locations.

Yeah, like the gobble that was stuck in the ceiling in the sewers...  :P

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