Author Topic: GM-ness ~~> magic...  (Read 1047 times)

DaveG

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GM-ness ~~> magic...
« on: July 25, 2005, 10:42:20 pm »
Ok, GMs control the weather, they can teleport and cloak themselves... these are some cool powers...  My suggestion is this:  Make these into actual magic spells.  (just give GMs maxed ability, possibly with more control)  Granted, they would require the skill of a master mage, and should be very difficult to obtain and consume large amounts of MP/mental stamina.  But, it would be nice to have these sorts of things available to players.

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Talamir

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« Reply #1 on: July 25, 2005, 10:53:18 pm »
:D I totally agree...GMs could have certain advantages, like the cloaking could slowly drain a players MP but leave a GMs alone.

 And any all magic ideas are welcome in my book.
« Last Edit: July 25, 2005, 10:53:42 pm by Talamir »

Darkhack

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« Reply #2 on: July 26, 2005, 12:42:33 am »
I am sure the Devs are considering magic spells along these lines, however IIRC I seem to remember a post where the use of teleportation was flamed for being \"too easy\" by players and agreed upon by some of the Devs.

Not to go to deep into it, but my personal opinion is that teleportation should be allowed to very general, fixed, locations if the world becomes too large.
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DaveG

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« Reply #3 on: July 26, 2005, 05:57:19 am »
Quote
Originally posted by Darkhack
teleportation was flamed for being \"too easy\"

Yeah, that\'s why I used the words:
Quote
Originally posted by DaveG
require the skill of a master mage, and should be very difficult to obtain and consume large amounts of MP/mental stamina

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Andrek

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« Reply #4 on: July 26, 2005, 09:03:23 am »
There is no real need for the Teleport for PC\'s now in my opinion.  If allowed possibly only to specific spawn locations... but doesn\'t that happen with the /spawn command?  I do however like the idea of teleporting to the other town... though there needs to be a reason that people would do it (besides laziness)  Powerful monsters that attack groups smaller than 3 in size would do nicely.  Though that may need to come later.  As well this gives a reason to get Tria exchanged (ie give a mage some tria and they teleport you).

Control weather...  will be nice when I start to farm, but what would be the greatness of it now?  I do not understand.  Why besides it is cool would it help?
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druke

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« Reply #5 on: July 26, 2005, 03:43:41 pm »
there is a spell (though none of you know about it except for a few gifted [by myself] individuals) which i\'m sure hasn\'t been iomplemented yet, but basicly you would set a \"home\" point, and you could activily teleport , and later teleport back with friends, this may be in there, may not be, haven\'t played since ..march?


my how times have changed.....

DaveG

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« Reply #6 on: July 26, 2005, 09:56:05 pm »
Quote
Originally posted by Andrek
but doesn\'t that happen with the /spawn command?

That\'s gone in the next big update.

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Andrek

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« Reply #7 on: July 27, 2005, 03:14:56 am »
Quote
Originally posted by DaveG
Quote
Originally posted by Andrek
but doesn\'t that happen with the /spawn command?

That\'s gone in the next big update.


So yes teleporting to specific points would be good if you control/conting it (ie mana).
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