Author Topic: Training by PCs  (Read 3069 times)

rauz

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« Reply #15 on: July 27, 2005, 03:51:22 pm »
Andrek, even IF that system was \"fair-valued\", people would still be making mis-use of it.

For example, a trainer could camp next to a tefusang, while his trainee kills the tefusang, and immediately buys the needed skills. All while the trainer exchanges money to his trainee.

That would spoil the idea of \"traveling to your trainer\".

Andrek

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« Reply #16 on: July 27, 2005, 07:13:48 pm »
This is what liberty is all about.  There will be those who would abuse it like that.  But why take that right away from them.  Keep it freeform.  They still need to train... But whatever.

As well DarkMoon brought up a good point.  I like the idea of select PC\'s getting the opportunity.  A guy that spend most of his time smithing weapons could be granted this ability.  A guy that trains with a single sword predominatly could train sword use.  Miners that have spent most of their time in the mines could train miners.  So limit it.  That is good.

Besides rauz... we are in the pre-alpha stage, lets test it to see if it is a good or bad thing... :P lol :D
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rauz

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« Reply #17 on: July 28, 2005, 08:08:56 am »
Quote
Originally posted by Andrek
This is what liberty is all about.  There will be those who would abuse it like that.  But why take that right away from them.  Keep it freeform.  They still need to train... But whatever.

Well.. because the PL\'ers will be able to level up even faster :).

Quote
As well DarkMoon brought up a good point.  I like the idea of select PC\'s getting the opportunity.  A guy that spend most of his time smithing weapons could be granted this ability.  A guy that trains with a single sword predominatly could train sword use.  Miners that have spent most of their time in the mines could train miners.  So limit it.  That is good.

Okay.. that is maybe a good point, but when do you know if one uses alot of sword skill? You could just make an arrangement with someone who has 30 LA skill and hit him all the time while he always dodges. Does that make him use his sword skill alot?

Quote
Besides rauz... we are in the pre-alpha stage, lets test it to see if it is a good or bad thing... :P lol :D

Heh :D.

hramrach

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« Reply #18 on: July 28, 2005, 12:22:22 pm »
I would like the teaching to be less restricted. That way, anybody who is (relatively) good at something could take an apprentice if they wish.

Now you can still take an apprentice even if you cannot teach but there is not much point. Except perhaps hunter apprentices could get some protection from the stronger animals by their master :)
And they would learn where to find the animals.
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Kias

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« Reply #19 on: July 28, 2005, 12:56:39 pm »
The problem that comes from guildies teaching new players is that:

a) These new players would advance so quickly in the stats that they would bypass roleplaying.

b) Encourages power-leveling (which sucks).

c) We would see an influx of guilds solely made to teach all the professions quickly. Not a good idea. :/

If this were to be implemented, I would suggest that the \"teacher\" would have to teach a number of times to a student for just one level. This would be free but you could only teach once every half-hour or so (i.e. A student in real life could only learn a certain amount of stuff from a teacher in a set amount of time.). Also, until a student has gotten to the next rank, he/she could only be taught by one \"teacher\". This would stop power-levelers running around to different people to level up quickly.

I feel that if it followed those kind of rules, being taught by other players would be a viable roleplay alternative to being taught by NPC\'s without there being an advantage by going to players to gain ranks.

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hramrach

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« Reply #20 on: July 28, 2005, 02:15:20 pm »
I never propsed that teaching should magically add new experience.

I only suggest that while practicing improves your skills, praticing while overseen by a good teacher improves them much faster.

But it requires personal attention of the teacher, it is not free for him.

This makes it viable to be apprentice hunter for example - if you go out two, you can carry more furs, which would make the hunting more profitable for the master, and you will progress faster as an apprentice than you would on your own.

Teaching several people at once should only be possible when they are much less skilled than the teacher and the teacher has some teaching experience.

Teaching new members of a guild (in return for them to join the guild\'s cause) is the same as teaching random strangers for money or some other services, or even for free.
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Andrek

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« Reply #21 on: July 28, 2005, 10:20:33 pm »
hramrach... Good idea there, KISS you need to train once per level/rank you are obtaining.  So to go from 2-3 you would need to train 3 times and the time limit would do great.  As well if you keep the time limit off of the NPC\'s you would have your option to spend more for less time.  Take your choice!
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Kias

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« Reply #22 on: July 29, 2005, 09:26:15 am »
Yeah, that\'s what I was thinking. Having the choice to spend your money for a professional NPC to teach you, or have a PC teacher help you but at the cost of time instead of money.

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Andrek

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« Reply #23 on: July 29, 2005, 08:47:32 pm »
But there would still be payment.  

Friendship, food, tria, assistance on a massive quest, etc...

right?
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hramrach

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« Reply #24 on: July 29, 2005, 09:45:33 pm »
Andrek:

Once you allow teaching, you cannot ensure payment. It is up to the teacher (and the apprentice).

However, most teachers would probably want some sort of payment, or teach their friends exclusively.

If you decided that your character is going to be a wise sage that teaches anybody for free, you still cannot teach everything to everybody. First you would not know everything, and second your lessons should be quite short to avoid long queues of prospective pupils.
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Andrek

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« Reply #25 on: July 29, 2005, 10:30:39 pm »
Agreed, that is why friendship is first on the list.
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pigottsm

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« Reply #26 on: August 02, 2005, 01:40:59 pm »
what if training with a pc took 2 pp from both characters.

you whould have to choose

do i get a swords, and have pp for 10 levels

or do i use a pc, get two swords, and gain half as many levels?

and it whould also let people get rid of their extra pp. i have like 1000 that ill never use.

hramrach

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« Reply #27 on: August 02, 2005, 08:09:36 pm »
nonsense

I guess teachers losing experience by teaching do not make much sense.

And the extra pp in the current system should go away with the system so you would not have to get rid of them in anyway.
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Madouc

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« Reply #28 on: August 02, 2005, 09:01:23 pm »
okay, altough this threat is about PC training i would like to add the question:
What about self teaching?
If i do something in real life i learn from doing something releatedly.

Chaotic mind, chaotic mind, where did i hide the point of what i was telling.....

Andrek

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« Reply #29 on: August 04, 2005, 03:27:26 am »
Yes but it takes much longer (ie I believe you should only be able to grow so much before you need to train with someone [pc or npc] to grow past that level).  Let\'s face it I could learn to kick your butt on my own but if I train under a martial arts master I would advance that path quicker.
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