Originally posted by CadRipper
Has this problem been reported? I see two closed issues in the bugtracker about CP but I know other tools were used. Did anyone got a feedback on this?
Originally posted by CadRipper
That\'s what I thought, the question came from the fact that most people felt the other way round about the naming rules. But I\'m sure you saw the endless discussions about that in the forums:
I have seen the countless threads of people who wanted to keep names that are unsuitable, yes. However, this does not mean that everyone feels that way, or even that most do. In fact, the (now locked) \"names\" thread proves that I am
by far not the only one who is utterly unsatisfied with the current developments. In fact, there has been more people supporting a return to the previous standards ,and within a shorter time, than I have ever seen on one of the \"I want a dumb name\" threads. The reason why these usually aren\'t as vocal about it is because contrary to the 1337ers they have posted these arguments countless times before, whereas every 1337er thinks they are the first and also otherwise special.
Originally posted by CadRipper
Name issues have always been a pain, since day 1. Personally I\'d go on enforcing them as before, but on a practical level it\'s very awkward. Firstly because the name space is too small (maybe other characters could help a little bit),
In one of the naming threads, I calculated how many names were available, and IIRC with 10 letters I arrived at an astronomically high number that would allow to even not use 9 out of ten names and still be higher than the numbers of chars that were ever created in PS AB, MB and CB together. The name generator has no trouble coming up with new names. It\'s just the players whjo don\'t bother to use it / want to stand out for \"1337ness\" by having an improper name.
Originally posted by CadRipper
secondly because of the success of Planeshift. You simply have too many trolls to handle, and come to think of it, it\'s not different in commercial games where you regularly find silly names too.
Indeed, but in commercial games noone cares, because every troll is another paying custome. Therefore, allowing every possible name will yield higher income than would properly enforcing the rules, which is why obviously no company is going to do it.
Nevertheless, what we do
now shapes what the community will
become. We see this from AB and MB -> CB: the longer an improper name has been allowed to exist, the harder it will be to change it. Even GMs, who must be absolutely pristine since they are supposed to enforce the rules, have chars with improper names (this bigotry is probably one of the reasons for the relaxation of the rules!).
The more popular PS becomes, the more important is consistent enforcement of the rules, because word of mouth will influence whom people introduce to PS.
Therefore, if the enforcement is strict, the number of trolls will rise, but the number of people for whom PS isn\'t the right game will dwindle if even MMORPG websites say something like \"WARNING: very strict naming rules\", greatly reducing the amount of renaming and also sharpening the distinction between trolls and RPers.
Originally posted by CadRipper
After months of experience and ungratifying struggle, we all came to the same conclusion, relaxing is the only way.
Tell this to the police IRL...
Originally posted by CadRipper
What confused me in your argument is that the database wipe will reintroduce the names of MB, which are not RPG compliant for the most part. A lot of them have been changed, we\'ll see if they\'ll be changed this time with the new rules.
Indeed it will, but I expect the bearers of these names to /petition for a namechange immediately. Also, the char creation should automatically assign a preliminary random name upon upload if the previous name already is in the bad name database, which can easily be checked. But with the current \"enforcement\", I have no hopes of names like \"Waterforbody\" ever being changed.
Originally posted by CadRipper
I\'m not a fan of PL, but I do think that a balanced experience is more enjoyable than pure RP, or pure crafting, or only fighting and so on. And I\'m convinced this view is shared by quite a few others.
It is shared by me, to the point where RP ceases to be prime priority.
Originally posted by CadRipper
Except for pure RP, you need to progress to certain skill levels to enjoy it, so that\'s probably another reason that could explain this reaction.
Point taken.
Originally posted by CadRipper
I think there\'s more to it. When you are in a guild and want to try out a few ideas (e.g. teamwork, progression steps, ...), but that you are told the database will be reset soon, it tends to demotivate most of your members. They won\'t start something that can take a while if they see a big \"DB wipeout soon\" warning.
This I do not understand. If you are in a guild, then obviously you will expect the guild to be refounded and the members to return after the wipe, no? Therefore, if you progress through the ranks in the guild, you can reasonably assume that you will get promoted to your former rank immediately after the wipe? Also, teamwork is immediate, and it doesn\'t depend on your chars stats, so this can be done up until the second before the wipe and continued right after the wipe.
Originally posted by CadRipper
At least for those two reasons I wouldn\'t schedule a regular wipeout over a too short span of time. It\'s also worth pointing out that a part of the test is about the evolution of characters, the developers probably won\'t have a significant feedback on short periods.
Indeed I assumed that part of the reason for the wipe is feedback on char progression. Yet, the whining will be even louder if after, say, 12 months of grinding \"for a purpose\" another wipe will be announced, than after three months. In fact, I don\'t dislike \"building my char\" as people call it. It just is 1) only tertiary priority, the others being RP and exploration, and 2) something I do strictly within the confines of what my char realistically
would learn. The only reason why I actually trained several things was to be able to find bugs in them. In fact, I regard the so called \"hunting\" (read: grinding) as 95% OOC activity.