Author Topic: News on next update  (Read 30043 times)

Pestilence

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« Reply #90 on: July 31, 2005, 12:05:15 am »
I tottally agree with DaveG.

I am afraid that with the switch to CB problems have arisen that were not present before.

1. In MB there was only roleplaying. I mean hunting crystals got boring fast so everyone who stayed roleplayed atleast a little. I think many of these roleplayers forgot that PS is a game in making. It means your roleplay while playing. But also in most RPGs there simply aren\'t many people who exually roleplay with eachother. Most roleplay with the NPCs. It doesn\'t say anywhere at the PS site it is mandatory to RP so how can you expect people to act different then in any other multi player RPG.

2. The new players tend to go the other way. The game is now interesting enough to keep people somewhat interesting, but there is no story, there are no quests and frankly most RP people in my opinion aren\'t very forgiving to RP mistakes. This means those people who stay don\'t RP and try to level and the only way they can is to camp at mobs as pointed out.
« Last Edit: July 31, 2005, 12:09:54 am by Pestilence »

Seytra

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« Reply #91 on: July 31, 2005, 12:53:08 am »
@ DaveG: My experience was quite the opposite. Levelling up becomes increasingly easier while you advance. Even the increased distance you have to run between some trainers and MOBs to practice on didn\'t make up for the time it took at low levels to get one single kill. In fact, since the costs for training do not go up as you progress, there is no trace of logarithmic. It\'s 42 T for the first training bit at level zero, and it\'s still 42T for the last training bit at level 80. Likewise, for all I have experienced, the stats are not handled differently.

As for the lack of quests: I agree that this reduces the options to PL and RP, aye.
I don\'t consider high stats inherently evil. I, too, have, over the months, maxed some skills. Nevertheless, their use in RP is limited due to the differences in player online / grind time. Thus, they are only really useful in the interaction with the environment (quests), not in the actual RP part of the game. However, obviously, you cannot RP an experienced crystal way mage if you have zero levels in the crystal way, which is why I say limited[//i] use to RP. IIRC, I have managed to actually use, or witnessed actual use, of stats three or four times. Everything else was either plain or mostly OOC. It\'s basically the same problem that PnP RPGers face when forming a new party. Usually it is taken care of by artificially averaging the chars to about the same level, so that they and the NPCs can meaningfully use their stats.

Obviously this is not possible in a MMORPG, but still one must be careful to avoid RP vs. level conflicts.

As for me not wishing to have levels of any sort: this is partially true, yes. I think that due to the problems I lined out, stats don\'t really benefit RP. However, there is use for them ingame: as some way to keep one busy when there is no RP going on. It definitely is not the other way around.

Anyway, the designation of OOC is still mandatory IMO, even in the plaza. It is, after all, endured, not wanted in PS. Not designating it is acceptable only
- in group- and guildchat and tells or
- if you are in a place where you can reasonably assume that noone else will see your conversation.

@ Pestilence: Indeed some RPers tend to overdo things. I, too, prefer a clear OOC statement of \"(Please clearly designate OOC talk)\" to the NPC-like behaviour of \"What is that computer you speak of?\".

@ Malicus: why would MU*s be better suited for decent RP than a MMORPG? MUDs have levelling and stats and everything else it takes to PL, too? Conversely, PL is not an online gaming phenomenon, it is present in PnP RPGs just as well. The only difference there is that you can select whom you want to have in your party, whereas in online games, you need to make special rules and mechanics to reduce it\'s impact.

However, I accept your point of saying that not every PL is ignorant of RP.

Malicus

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« Reply #92 on: July 31, 2005, 01:30:33 am »
Quote
Originally posted by Seytra

@ Malicus: why would MU*s be better suited for decent RP than a MMORPG? MUDs have levelling and stats and everything else it takes to PL, too? Conversely, PL is not an online gaming phenomenon, it is present in PnP RPGs just as well. The only difference there is that you can select whom you want to have in your party, whereas in online games, you need to make special rules and mechanics to reduce it\'s impact.


It doesn\'t have to do with the existance or non-existance of PL in the environment.  Quite simply, MMORPGs won\'t be as immersive as a non-graphical environment because there will probably never feasibly be a way to easily graphically represent everything that a character could want to do in an RP session, whereas with the latter, the things your character does are already in words, so it\'s easier to apply some imagination to it.  It\'s almost kind of corny to see someone emote doing some intricate action while their character just stands there like a lump.  Then again, I suppose this particular argument has been drilled into the ground here and elsewhere.  It\'s the first time I\'ve bothered to use it, though.  And I suppose it really doesn\'t belong in this thread.  I\'ll leave it now...

Keyaz

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« Reply #93 on: July 31, 2005, 01:52:14 am »
strayed off topic there a bit ^^

*points at the wipe speeding down a hill on a trebuchet*

DaveG

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« Reply #94 on: July 31, 2005, 02:07:34 am »
Quote
Originally posted by Seytra
@ DaveG: My experience was quite the opposite. Levelling up becomes increasingly easier while you advance. Even the increased distance you have to run between some trainers and MOBs to practice on didn\'t make up for the time it took at low levels to get one single kill. In fact, since the costs for training do not go up as you progress, there is no trace of logarithmic.

Yes, but I\'m talking about overall strength.  Training itself is easier, but the bulk of fighting strength (sword and light armor) is fairly easy.  After that, stat training is a slow process, even if you can get money easier.  Maxing out sword brings your attack damage up into the 40\'s, and after that you can reach the 50\'s by maxing out strength and agility.  The first is fairly cheap, the second is extremely expensive.  What I was referring to is the effects of the training.  But, this is even more off topic...

Quote
Originally posted by Demarthl
strayed off topic there a bit ^^

*points at the wipe speeding down a hill on a trebuchet*

Wow... Demarthl double-posted!  :P
(EDIT:  That was deleted fast.  :) )

Topic?... What\'s a topic?...  :rolleyes:
« Last Edit: July 31, 2005, 02:08:26 am by DaveG »

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Keyaz

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« Reply #95 on: July 31, 2005, 02:13:18 am »
*attaches DaveG to the trebuchet and launches him back to atomic blue*

thats a topic xD

i deleted that post myself, if you didnt notice when you go to edit theres a lil box thats tick-able callete \'delete post\', comes in handy for double posting :p

DaveG

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« Reply #96 on: July 31, 2005, 02:22:21 am »
Quote
Originally posted by Demarthl
*attaches DaveG to the trebuchet and launches him back to atomic blue*

thats a topic xD

i deleted that post myself, if you didnt notice when you go to edit theres a lil box thats tick-able callete \'delete post\', comes in handy for double posting :p

Ahhh!! Noooo I had 1/2 a frame a second... flee!!
(stupid 3dFX Voodoo card............. :P )


You can delete posts?... Because, I don\'t have that...   ?(  Sounds like it\'s a GM feature.

EDIT:

Nope... delete-less...  :(
« Last Edit: July 31, 2005, 02:35:42 am by DaveG »

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Keyaz

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« Reply #97 on: July 31, 2005, 02:32:40 am »
its usually under deactivate smilies, of where the picture cuts off :p

DaveG

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« Reply #98 on: July 31, 2005, 02:36:24 am »
Quote
Originally posted by Demarthl
its usually under deactivate smilies, of where the picture cuts off :p

That\'s the end of my options... just the buttons after that.  I don\'t have one.

See:
« Last Edit: July 31, 2005, 02:38:27 am by DaveG »

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Keyaz

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« Reply #99 on: July 31, 2005, 02:42:58 am »
*shrug* guess your not special then :p.

anyway back on topic

Drey

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« Reply #100 on: July 31, 2005, 02:49:41 am »
i deleted one of my posts once i think? but i dont have any button to do it here. i went to edit and then pasted some stuff in clicked the accept button think the BOOM the post was gone and i was all like \"cool..\"

but now i do have a delete post button when i go into edit, and this is way off topic so if you like shout at me and i will delete it :D
<Rux> i wish i could say that narrows it down, but the internet is one freaky place

psistorm

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« Reply #101 on: July 31, 2005, 02:49:45 am »
heres my view on the subject of powerlevelling:
I agree that it should not happen here, at least not in this ever-so-spawncamping way.
the solution howerver would be complex: the whole enemy system would have to be changed from point spawns to large spawn areas, where the players actually have to hunt for a kill.
for example: the entire entrance area of the sewers should feature the ever so present rats in completely random places, whilst the deeper areas feature tefusangs etc.

this way we get rid of the spawncamping (which I find to be horribly boring, but rather the only way to obtain PP/Trias) and force players to move while hunting.
we also get a great deal more realism.

in some of the outside areas, the paths should be clear of spawns, except maybe if you want some dangerous roads or something on these lines. just that there is some kind of safe zone outside the town, especially for lower chars.


about the wipe:
I agree that the char creation problems should be adressed first, I wouldnt mind waiting until then.
maybe even fix the point spawn problem (so that there are more monsters for everyone), OR increase the number of spawn points so that they dont get too crowded (imo, the number of rat spawns is ridiculously low, right now there are like 3 spawns I know of, 1 tefu spawn and 2-3 gobble spawns.) - of course, Id rather prefer spawn areas ;)

DaveG

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« Reply #102 on: July 31, 2005, 02:51:19 am »
Quote
Originally posted by Demarthl
*shrug* guess your not special then :p.

anyway back on topic

I am so special!...   ;(

Ok... waaaaaay back...

People will be re-importing their MB characters.  Will we start post-wipe with some super rich people from crystal -> tria conversions?

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Keyaz

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« Reply #103 on: July 31, 2005, 02:52:52 am »
theres about 50 rats in the sewers, about 47 of them have a spawn problem which will be fixed with this update afaik.

I\'m going to the arena and playing tag with the trepors if i actually bother levelling anything, i can handle them from the start :p

Malicus

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« Reply #104 on: July 31, 2005, 03:39:45 am »
Heh.  And it looks like the thread fell off topic again, this time without my help!

Ooh.  There are actually supposed to be that many rats?  That makes me happy...  At least, it will once the update comes and I start playing again.  (I haven\'t played for a month or two or so, and it wasn\'t under this name, either, so...)