I\'m disapointed with this guild war system. When we fight we just kill them and they go to the death realm, then they come back and attack us again.
What we need is a way to kill people in wars so they can\'t participate in that war until it is over, nor can people kill that person again.
Also I think wars need to be based on strategy, instead of just charging in and killing members of that guild, there needs to be bases and wargrounds, and we can make use of catapults that blow off about 25% of someone\'s health when they get hit.
There needs to just be an area that has catapults, castles, fields, weapons bases, supply bases for people who need healed, etc.
Each guild war should be in a different location on the wargrounds, just in case there are other guilds at war, that way they won\'t interfere with their battle. This would be almost like the arena, there are walls seperating different rooms full of monsters, just like in the war ground there is a wall seperating each war from interacting with other conflicts.
When you start the guild war, you should get automatically teleported there, and a message should come up asking if you want to participate in the war, its a yes or no answer. If you click yes then you get teleported to the wargrounds, if no then you stay where you are and resume what you were doing.
I know if this idea is considered it would take a long time to make, but for the future it could be considered when theres no sign of another update in side for a while.
Comments anyone?
