Aravi,
Thanks for the code submission but that isn\'t how it works at all.
First of all, the frame rate of the game is not constant. Depending on the complexity of the scene being rendered, it can change drastically from one frame to the next.
Secondly, how you walk should be independent of framerate, or else people with slow framerates will walk more slowly than people with fast framerates.
If you would like to download and build Planeshift yourself, you are welcome to do so. Search on planeshift at sourceforge.net. Then in the CVS archives, under /docs/compiling.txt there are instructions on how to do it.
Once you see the code, I think you\'ll have a better idea of what we are up against with regard to this walk synchronization problem.
Thanks,
Vengeance