Author Topic: talking to NPCs  (Read 2329 times)

rogerdv

  • Traveller
  • *
  • Posts: 42
    • View Profile
talking to NPCs
« on: August 05, 2005, 07:56:50 pm »
There will be some better system to talk with NPCs, with fixed answers in a dialog box or something?

Leeloo

  • Hydlaa Resident
  • *
  • Posts: 161
    • View Profile
(No subject)
« Reply #1 on: August 05, 2005, 08:00:25 pm »
Better? Would that be as in \"more like real life, where you click the answers when talking to people\"?

Or do you mean \"just like in the games we played 15 years ago when computers weren\'t fast enough to parse a real sentece\"?

Kiramon

  • Hydlaa Resident
  • *
  • Posts: 144
    • View Profile
(No subject)
« Reply #2 on: August 05, 2005, 08:20:11 pm »
Short answer, no there will not be fixed answers in a dialog box

Umgssda

  • Wayfarer
  • *
  • Posts: 8
    • View Profile
(No subject)
« Reply #3 on: August 05, 2005, 10:14:52 pm »
Quote
Originally posted by Leeloo
Better? Would that be as in \"more like real life, where you click the answers when talking to people\"?


Better. As in: More enjoyable.
Typing dozens of different phrases to try out something our listener understands may be the way real life conversations go, but I don\'t play this game for a real life simulation.

Moogie

  • Forum Legend
  • *
  • Posts: 4551
  • Artist/Flash Animator
    • View Profile
(No subject)
« Reply #4 on: August 05, 2005, 10:29:41 pm »
Maybe you should play something else then. This game is about Roleplay. We\'re keeping NPC conversation as realistic as possible.

SeiDaneic

  • Traveller
  • *
  • Posts: 12
    • View Profile
(No subject)
« Reply #5 on: August 05, 2005, 10:38:18 pm »
Quote
Originally posted by Moogie
Maybe you should play something else then. This game is about Roleplay. We\'re keeping NPC conversation as realistic as possible.


You can roleplay and still have fun you know. The main problem with talking to npc?s is that they do not understand what we say, unless we say it exactly how they have been programmed to understand. This means using maybe half an hour(or more) to say something that in \"real life\" takes half a minute.

I understand then why so many want fixed answers. This game isnt about getting frustrated because the stupid npc dont understand anything of what you try to tell it.

Rerogo

  • Hydlaa Resident
  • *
  • Posts: 85
    • View Profile
(No subject)
« Reply #6 on: August 05, 2005, 10:42:39 pm »
Quote
originally posted by rogerdv
fixed answers in a dialog box or something

Sounds suspiciously like TGTSNBN.
And I seem to remember hearing that every time an NPC doesn\'t understand you what you say is logged for improvment.
« Last Edit: August 05, 2005, 10:43:27 pm by Rerogo »

Waurelie Rerogo

SeiDaneic

  • Traveller
  • *
  • Posts: 12
    • View Profile
(No subject)
« Reply #7 on: August 05, 2005, 10:50:45 pm »
Quote
Originally posted by Rerogo
Quote
originally posted by rogerdv
fixed answers in a dialog box or something

Sounds suspiciously like TGTSNBN.
And I seem to remember hearing that every time an NPC doesn\'t understand you what you say is logged for improvment.


Thats good then, got quite frustrated yesterday trying to ask an npc to give me the script I was told to pick up from him as a quest. Me and another stood there finding new ways to say the same sentence in ower half an hour.

That may also be because the quest might not work, but I dont know.

I dont want a fixed dialog box, but Id rather have that than something that dont work. But if its true what you say, we wont have to worry.

Kiramon

  • Hydlaa Resident
  • *
  • Posts: 144
    • View Profile
(No subject)
« Reply #8 on: August 05, 2005, 10:52:31 pm »
Actually, you just need to say something like \"can I have a quest?\" to get a quest... is that hard to figure out?

Moogie

  • Forum Legend
  • *
  • Posts: 4551
  • Artist/Flash Animator
    • View Profile
(No subject)
« Reply #9 on: August 06, 2005, 12:44:53 am »
Not all quests are currently working, and their intelligence is rather limited at the moment. That doesn\'t mean we\'re going to scrap all the work done on them to please those who have so little patience.

Neryam

  • Hydlaa Citizen
  • *
  • Posts: 363
  • Knight Avatar of the Guild Knights
    • View Profile
    • Dragon Peak
(No subject)
« Reply #10 on: August 06, 2005, 10:29:43 am »
SOmeone somewhere was doing an advanced script where he tries to make a program that actually understands english and can talk back to you, no matter what context you speak in as long as everything is spelled and said correctly.. That would be really cool and would make talking to npcs more enjoyable and realistic (After all, in real life people understand you whether you say \'I like apples\' or you say \'Apples are good\')

But I guess thats not the most important thing in the to-do list is it  :O
Vis vires est haud claustrum ut animus. Power is no bar to the Heart.
Guild Knights will return. When I feel like it.


rogerdv

  • Traveller
  • *
  • Posts: 42
    • View Profile
(No subject)
« Reply #11 on: August 06, 2005, 09:47:16 pm »
Quote
Originally posted by Kiramon
Actually, you just need to say something like \"can I have a quest?\" to get a quest... is that hard to figure out?


Of course it isnt hard to figure out, it is stated clearly in the docs. What I mean isI dont like to spend an hour figuring out how to say some NPc that another NPC now wants twice the price of the item, specially if english is not my native language and gem is in beta state (so, quest could be working or not). I dont play to spend that time in useless chat.
If the answer is No, there will be no fixed answers , then I wont make any quest more complex than going and getting/killing something and thats all.

Kiramon

  • Hydlaa Resident
  • *
  • Posts: 144
    • View Profile
(No subject)
« Reply #12 on: August 06, 2005, 10:51:56 pm »
well, English isn\'t my native language either. But there are things such as online translators, or you could try and ask people ingame - perhaps even use the advice channel. I got help from an advisor once about a quest, but that was back when the quest system did not work... although some quest\'s doesn\'t now either though...

Cyrus Arckum

  • Hydlaa Resident
  • *
  • Posts: 76
    • View Profile
(No subject)
« Reply #13 on: August 06, 2005, 11:58:16 pm »
Quote
Originally posted by Moogie
Maybe you should play something else then. This game is about Roleplay. We\'re keeping NPC conversation as realistic as possible.


 No, it is a open-testing stage of a game. Notice the word \'testing\' that means our purpose here is to find the holes in the system, not to sit aroun and use this a chat-room with 3d graphics.

Lord_Dman

  • Wayfarer
  • *
  • Posts: 7
    • View Profile
(No subject)
« Reply #14 on: August 07, 2005, 12:39:30 am »
Quote
Originally posted by Cyrus Arckum
Quote
Originally posted by Moogie
Maybe you should play something else then. This game is about Roleplay. We\'re keeping NPC conversation as realistic as possible.


 No, it is a open-testing stage of a game. Notice the word \'testing\' that means our purpose here is to find the holes in the system, not to sit aroun and use this a chat-room with 3d graphics.


hmm i think Moogie should know better than you, sicne she is a Moderator, so I woud listen to her.
Cir Vernadin