Author Topic: Mac Client built and running  (Read 3217 times)

Miya

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Mac Client built and running
« on: August 07, 2005, 08:00:45 am »
I got the mac client to build and run on my machine. I used the 07-29-2005 versions of CS and CEL, I used gcc 3.3 instead of gcc 4, and I had to fix a couple of minor errors in planeshift cvs, including the #elif MAC_OS_BLAH error that is still there, despite it being known and reported multiple times for several months and requires changing only one line of code(grr).

One thing though, even after setting PlaneShift.GUI.Imagefile = /planeshift/data/gui/releaselist.xml in planeshift.cfg I still get the old GUI image files when I run planeshift. Also there seem to be missing textures, including the big tower, the laanx temple, and the spear of the statue, all checkerboarded textures.
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Kias

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« Reply #1 on: August 07, 2005, 08:16:45 am »
Ooo, nice going there. That missing texture problem thing popped up for me at random times in .010 but it always righted itself after about an hour or so.

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Miya

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« Reply #2 on: August 07, 2005, 08:43:12 am »
the checkerboard problem was due to me running it with -nolightmapping. when run with lightmapping the textures return
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Cha0s

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« Reply #3 on: August 07, 2005, 06:21:35 pm »
Congrats! It\'s good to know that it was an easy build. I\'m hoping this means that dfryer\'s binaries will be up in a day or two.
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backeroo

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« Reply #4 on: August 08, 2005, 12:03:49 pm »
I\'m also getting closer. Could already register my new Character, but when loading the world, it crashes with a bus Error.
Miya, can you give me some hints about the minor bugs you\'ve fixed?

regards

  backeroo
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hramrach

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« Reply #5 on: August 08, 2005, 12:46:12 pm »
Could you post the patch, please?
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Cha0s

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« Reply #6 on: August 08, 2005, 05:11:08 pm »
I\'m also working on building the client (since I need to if I want to help code ;) ), so hopefully between dfryer and I, you\'ll have an update in the next few days. I think dfryer\'s going to beat me this time, but next time I might have a decent shot. :P
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backeroo

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« Reply #7 on: August 08, 2005, 09:56:07 pm »
My latest build alway kicks off with :

Fatal error: Could not find zone info for sector hydlaa_jayose!

any Ideas?

regards

  backeroo
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Miya

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« Reply #8 on: August 09, 2005, 08:09:30 pm »
Well the UI problem was due to the skin being set to \"cvs\" and not \"default\". I set it back to default and the UI loaded up fine after that. You can use the pssetup.app application to do that.
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dfryer

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« Reply #9 on: August 10, 2005, 03:35:56 pm »
If you have a successful build, you need to make sure you\'re running with current release art and current release config files (+ any mac specific modifications, if you have any).

I have a working build as well, but I\'m having a hard time testing it atm, with the server crashing frequently.   I\'m also missing textures (checkerboard) and I don\'t use -nolightmapping, and this is of some concern.
Quidquid latine dictum sit, altum sonatur.

backeroo

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« Reply #10 on: August 10, 2005, 08:10:15 pm »
Ha, and finally i can say : me too.

So , i had to run the updater ( used Chaos ), and then rebuild the apps again.
et voila, a working psclient.
I hope dfryer will  finish his binaries soon, cause i\'m still failing to put a click-startable app together.

regards

  backeroo
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Cha0s

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« Reply #11 on: August 10, 2005, 08:17:19 pm »
Download the vfs again after updating? Didn\'t think so. :P

Oh, and for the future, I\'m updating my updater to include Setbits and the other vfs download by default. :)
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backeroo

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« Reply #12 on: August 10, 2005, 08:19:21 pm »
No, worked right away after the rebuild. But it had to be a complete rebuild. Just another jam hasn\'t made it.

regards

  backeroo
\"Everything you can imagine is real.\"
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Miya

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« Reply #13 on: August 10, 2005, 11:14:34 pm »
Yeah I\'m getting a lot of missing texture messages and also a lot of missing widgets messages. Also a missing font message that I managed to fix by adding ttf-dejavu.zip to the VFS.Mount.fonts/ttf line in vfs.cfg. Am I using an out of date vfs.cfg file? I ran the updater but didn\'t redownload the vfs file. Anyway, here are the missing files that I came across:

Here are the missing image files that popped up while planeshift was starting up, before logging on (I did not cut the path off either, the messages just had \'clacking_leg01a.tga\' for example):

clacking_leg01a.tga
consumer_antenna01a.tga
consumer_leg01a.tga
egg_sac01a.tga
gobble_ear01a.tga
rat_tail01a.tga
tefusang_claw01a.tga
tefusang_skin01a.tga
trepor_feelers01a.tga
trepor_heart01a.tga
ulbernaut_claw01a.tga
ulbernaut_claw02a.tga
ulbernaut_fur01a.tga
ulbernaut_heart01a.tga
white_meat01a.tga
/planeshift/tools/panflute01.jpg

And some missing widget warnings too:
FindWidget
:
  Could not locate widget CreditsWindow in None
  Could not locate widget CreditsWindow in None

And a missing sound file:
ParseFile
:
  Could not find file: /planeshift/world/hydlaa_common/sound.xml

Here are various missing images warnings I got while logged into the game:

/this/art/effects/quad_example.png
which causes this error:
planeshift_effects:
  Couldn\'t find effect material: example.png

  Problem with an effect obj in: x_obj_quad

/this/art/effects/spire_example.png\'
/this/art/effects/star_example.png
which are followed by this error:
planeshift_effects:
  Duplicate effect \'x_obj_quad\' found!
  Duplicate effect \'x_obj_spire\' found!
  Duplicate effect \'x_obj_star\' found!

/this/art/effects/target.png
which is followed by this error:
planeshift_effects:
  Effect obj left is missing a tag.  If you want an infinite effect
  use none

  Problem with an effect obj in: target2

  Effect obj underglow is missing a tag.  If you want an infinite
  effect use none

  Problem with an effect obj in: target2

  Effect obj left is missing a tag.  If you want an infinite effect
  use none

  Problem with an effect obj in: target3

  Effect obj underglow is missing a tag.  If you want an infinite
  effect use none

  Problem with an effect obj in: target3

/this/art/effects/arrowUV.jpg
/this/art/effects/rect_texture1.png

CreateTexture
:
  Could not open image: >/paws/real_skin/gui/grey_bg.png<

LoadAttributes
:
  GUI image \'Grey Background\' not found.

LoadAttributes
:
  GUI image \'Grey Background\' not found.

  GUI image \'Scribe\' not found.

  GUI image \'Modify Description BG\' not found.

  GUI image \'Modify Save\' not found.

  GUI image \'Modify Cancel\' not found.


Here are some missing widget warnings I got while I was logging into the game and afterwards:
FindWidget
:
  Could not locate widget LootWindow in None

src/common/paws/pawswidget.cpp:849> FindWidget
:
  Could not locate widget ButtonExamine in InteractWindow
  Could not locate widget ButtonUnlock in InteractWindow
  Could not locate widget ButtonUse in InteractWindow
  Could not locate widget ButtonPickup in InteractWindow
  Could not locate widget ButtonDrop in InteractWindow
  Could not locate widget ButtonLoot in InteractWindow
  Could not locate widget ButtonBuySell in InteractWindow
  Could not locate widget ButtonGive in InteractWindow
  Could not locate widget ButtonClose in InteractWindow
  Could not locate widget ButtonPlayerDesc in InteractWindow
  Could not locate widget ButtonAttack in InteractWindow
  Could not locate widget ButtonCombine in InteractWindow
  Could not locate widget ButtonExchange in InteractWindow
  Could not locate widget ButtonTrain in InteractWindow

FindWidget
:
  Could not locate widget QuestEdit in None

FindWidget
:
  Could not locate widget ControlWindow in YesNoWindow

And that\'s it before I clicked Exit (which of course caused psclient to crash, at it has always done since I remember).
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backeroo

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« Reply #14 on: August 11, 2005, 06:17:32 pm »
For the image files, it\'s almost the same for me, but from their names i would guess, that these are inventory images for the new lootable items. Maybe they\'re just not ready by now.

Can\'t check the rest by the moment, as the server seems to be down right now.
But the game looked and worked fine for me last time i was there, except, that i got stuck every now and then, but maybe this is a server bug.

regards
 
  backeroo
\"Everything you can imagine is real.\"
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