Author Topic: Hate to be the bearer of bad news...  (Read 4287 times)

garlando

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« Reply #15 on: August 08, 2005, 11:06:42 pm »
Friendly post this time :)

Thanks for the link to iRATE, I will have to look through that sometime.
How does DRM stop you listening to free music? DRM stands for Digital Rights Management and is designed to stop the sharing of music (just as iTunes does for a mac)


For the 97% figure, that was mearly me having a wild guess... and was meant to be the market share of apple in pesonal computers.

If you are having that much trouble installing XP remove the network cable till you have all of the applications (office, antivirus etc) installed, thenstart using the internet, I use XP coupled with AVG 7 and Spybot and I have no problems at all.

With OS X apple supply a version of OS9 called classic designed to be used with OS X, (I am not sure how it is different from OS 9 but apparently it is). What I was suggesting is a way of loading a cut-down version of XP onto the same PC as Vista this could be done through Microsoft, or tbh anyone upgrading to Vista should already have a copy of XP or similar.
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fken

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« Reply #16 on: August 09, 2005, 01:02:09 am »
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Originally posted by garlando
Friendly post this time :)

understand me: I\'m using computer almost every days since 8 or 9 years... listening to someone who behave like if I were a dummy... how to say that... annoy me :D
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Originally posted by garlando
Thanks for the link to iRATE, I will have to look through that sometime.
How does DRM stop you listening to free music? DRM stands for Digital Rights Management and is designed to stop the sharing of music (just as iTunes does for a mac)

Not against free music but... I think DRM will be a new ennemy for artists and for the users...
I saw the drm system long time ago (maybe summer 2002 or before thanks to a special meeting and the presentation was so scaring!).
And Im scared by the fact free music can be considerated like an ennemy of the good trade... you know the good trade which give 0.50?/cd to the artist when the cd is sold 25? :D ... in fact today the best thieves arent the one people are watching... and I am scared for example when B Gates said that linux users are \"communists\" or when Intel include the drm into their processors or when an os try to \"allow\" you to download the music you paid on your mp3 player only 10 times and to record it only 2times (NB : when your recorder is out you will pay 20? for nothing ;) believe in me I already broke two cd recorders ; Ill give you a good advice: never buy Traxdata\'s cd recorders)

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Originally posted by garlando
If you are having that much trouble installing XP remove the network cable till you have all of the applications (office, antivirus etc) installed, thenstart using the internet, I use XP coupled with AVG 7 and Spybot and I have no problems at all.


Thanks for your help but Ill tell you how I solve my problem: the problem was that my isp created a special program to force people to accept ads installed on their computer (dont think french are fair you would be astonished...). So installing another connection program solve the problem. The Antivirus wasnt enough (in fact I saw viruses coming into my computer and my two antivirus fighting it was sooooo exciting... ?) \"who will win ?\" \"I hope it would be my computer!\") and then thanks to the installation of the opensource programs like firewall, antivirus and pppoeconnection I never had any problem with my computer... I use AVG too but I thought AVG wasnt powerful enough and it works perfectly coupled with clamwin (an opensource antivirus of linux usable under windows)

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Originally posted by garlando
With OS X apple supply a version of OS9 called classic designed to be used with OS X, (I am not sure how it is different from OS 9 but apparently it is). What I was suggesting is a way of loading a cut-down version of XP onto the same PC as Vista this could be done through Microsoft, or tbh anyone upgrading to Vista should already have a copy of XP or similar.

The computers will keep on beeing sold with Windows but it will be with vista. The main problem is that oem or not people will keep on buying Windows releases. Buying Windows XP will cost the full price (maybe 150? ?) and finally you will have to pay 250? just to use your computer? No nobody will follow this way... if you think about using cracked release of windows you will have some problems to upgrade your computer (you know what I mean... something like MS\'s  \"security upgrade\"

NB: I\'m using dual boot on my computer: linux debian / XP... for now the results of the fight is :
XP : 6
Linux : 1

What am I speaking about? reinstallation :D and for linux it was a hardware problem who made me make dumb things: memory burnt and I reinstalled thinking it was a software issue. For windows it was viruses problems before I discovered the firewall... Whats amazing is that I never needed firewall before... who must be blamed? my isp or my os in your mind? both of them created holes in my security...

wertigon

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« Reply #17 on: August 09, 2005, 04:04:36 am »
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Originally posted by ramlambmoo
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As for this being the beta and thus not final yet: Yes. Yes that\'s very true. However, to change it it\'d require a complete rewrite of the way Aeroglass renders, meaning that Microsoft will have to push the release date of Vista back another 6 months. For some reason, I can\'t see them do that, especially since they\'re hurting from not having anything new out there right now. So, this is probably more or less permanent.


God, thats some nice assumptions... can you give any links or proof that it will take another 6 months of development to change it?  That sounds awfully speculative to me, you know.


[LONG post]
Actually, yes. Yes I can. If you\'ve done any kind of work in D3D, you\'ll KNOW that D3D requires 100% access to the GPU/Graphics Card, all the time. If you don\'t believe me, try and run two separate D3D games/apps in windowed mode right next to each others and you\'ll see how they come to lag your computer to death.

Now, add in OpenGL and it\'ll not be pretty, especially on older systems. It might get better once GFX cards have Dual-Core CPUs, but I don\'t see that happen anytime soon.

To solve that problem of not being able to have two D3D apps next to each others, Vista makes it so that EVERY app use D3D. You can turn that feature off, but in this case it\'s actually a good thing, since it means a much less CPU-intense desktop (much more load on GPU since it\'s hardware-accelerated). So, in essence Aeroglass itself is a D3D app. EVERYTHING you see in Vista is hardware accellerated through D3D.

In comes OpenGL apps. D3D doesn\'t play well with OpenGL. In fact, it lags pretty bad. So this means you have to pipe OpenGL through D3D in order to make things render as they\'re supposed to. However, this automaticly also makes OpenGL a second-class API, since it\'s basicly emulated through D3D. Worse, since D3D is a closed API Microsoft itself decides what features OpenGL-apps can and cannot use, instead of the card manufacturer writing the drivers. And right now, they say that only OpenGL 1.4 apps will be supported. But I digress.

Now, there isn\'t anything inherently evil here except Microsofts policies. Everything is designed just like OSX does it with one major exception: It uses D3D instead of OpenGL as it\'s primary rendering mechanism. No surprise here, D3D is Microsoft\'s baby and I\'d be surprised if they *didn\'t* use it. But as a consequence, you can\'t have the AeroGlass features and OpenGL-drivers running at the same time, and the only way to ensure OpenGL *and* Aeroglass eyecandy works at the *same* time is to rewrite the engine to OpenGL, which unfortunately would make D3D the second-class API instead.

Let me remind you that this is Microsoft. They\'ll stick to D3D no matter what, but for the sake of argument, let\'s say that they actually re-implements Aeroglass in OpenGL. Then they\'d need about 6 months extra to betatest this new branch of Windows Vista, at the very least. So as it looks right now it won\'t ever happen.

And that is why it\'ll be a cold day in hell before Vista supports OGL natively.

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Originally posted by garlando
OpenGL has been designed from scratch to provide an alternative for DirectX. The creaters of OpenGL have worked to ensure that it works well under windows as it currently does. Now why assume that the creaters of openGL will call it a day and stop trying? Someone there will almost certainly be on the beta list of Vista and so can then start trying to come up with OpenGL2 or other evoloution. Just because Windows changes doesnt mean that everything else will fall in a heap, just that it will have to adapt and improve.


Wrong. OpenGL existed since even before Windows95 and DirectX, and it was only because of GLQuake that it started to get interesting for gaming. What do you think all those fancy IRIX-powered SGI workstations used as 3D-renderers for the special effects in, say, Jurrassic Park? =P

See above as for why it\'s impossible to get Vista running Aeroglass and OpenGL Native at the same time.
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ramlambmoo

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« Reply #18 on: August 09, 2005, 07:48:08 am »
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1) off course i know open GL isnt patented by MS... but the one who didnt understood what i meant understand now thanks to you  


Ah, that makes sense, I was pretty sure you would know it (one would hope, if someone is in this discussion, they would know it), its just from what you wrote I was like...wtf?

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2) I think open GL developpers will have to find the solution alone (without MS help) because MS knew what will happen with that kind of policy : games developpers will have to use directX off course! and not an open source project... It\'s MS kind of policy.  


Most definatly.  I dont think microsoft would ever be activly involved in sorting out problems with other peoples libraries when they can say \"Well we have a perfectly good alternative right here for you to use\".

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So just a question:
you install windows
you install your isp connection driver before every else drivers, you go on MS website to download your updates but before anything happen... WTF ! your computer is going crazy : ctrl alt del and regedit are blocked...

-> solution : the windows \"without fail\" boot and then regedit, eradicate the peanut programs who are starting up on the boot of your computer and reboot... and the instalations after I installed pppoe opensource client and everything works a charm...  


Dodgy programs from your ISP?  Jesus, thats bad luck, the bastards.

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4) uh uh speaking about palladium is another way to show the MS policy that\'s all  


Yeah, but palladium is another huge and compilcated topic, that is probablly even bigger than the openGL problem.  If we want to discuss it we should open a new thread.  For example I could say it shows microsofts policy of creating better computing without viruses and spam and you could say it shows their policy of trying to control everything, and we could argue forever about it, so im not going to go there :P.

Im glad thats all cleared up.  You should send your isp a mail bomb.


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Let me remind you that this is Microsoft. They\'ll stick to D3D no matter what, but for the sake of argument, let\'s say that they actually re-implements Aeroglass in OpenGL. Then they\'d need about 6 months extra to betatest this new branch of Windows Vista, at the very least. So as it looks right now it won\'t ever happen.


You just explained a whole lot of stuff I already knew and then repeated the \"6 months\" figure.  Where did the 6 months come from?  Your own estimates?  Plus, what I was questioning was the notion of it adding 6 months to make them work side by side, note that changing the entire setup to openGL is one way of working this, and probablly the least likely way for microsoft to do it, since they\'d never support openGL over DirectX.  I do not think that finding a solution to this problem would take 6 months.

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and the only way to ensure OpenGL *and* Aeroglass eyecandy works at the *same* time is to rewrite the engine to OpenGL, which unfortunately would make D3D the second-class API instead.  


What?  Make the D3D a second class library?  Rewriting the openGL library wouldnt affect the standard of DirectX at all, and microsoft would still use DirectX as its primary engine for areoglass.

fken

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« Reply #19 on: August 09, 2005, 10:08:57 am »
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Originally posted by ramlambmoo
Dodgy programs from your ISP?  Jesus, thats bad luck, the bastards.

Hey! there is no word censuring here! peanut!

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Originally posted by ramlambmoo
Im glad thats all cleared up.  You should send your isp a mail bomb.

Impossible dude! There is no way to contact them with internet since I accepted to pay... the only way is to call them with my phone paying a nice price (something like 0.35?/minute) and after waiting 10 minutes Ill be able to speak to a technical helper...

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Originally posted by ramlambmoo
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and the only way to ensure OpenGL *and* Aeroglass eyecandy works at the *same* time is to rewrite the engine to OpenGL, which unfortunately would make D3D the second-class API instead.  


What?  Make the D3D a second class library?  Rewriting the openGL library wouldnt affect the standard of DirectX at all, and microsoft would still use DirectX as its primary engine for areoglass.

Dont go too far of the subject (I am the one who is saying that... :D ) dont forget that everythings worked before vista... So it was possible to play with openGL before if it\'s no longer really possible it\'s a voluntary act to get another trust... maybe the american antitrust laws arent useful enough...

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Originally written on Opengl.org  
Layering OpenGL over Direct3D is a policy more than a technical decision.
« Last Edit: August 09, 2005, 10:12:18 am by fken »

ramlambmoo

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« Reply #20 on: August 09, 2005, 10:25:24 am »
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Dont go too far of the subject (I am the one who is saying that... ) dont forget that everythings worked before vista... So it was possible to play with openGL before if it\'s no longer really possible it\'s a voluntary act to get another trust... maybe the american antitrust laws arent useful enough...  


No, because windows Vista is going to use 3D themes, which brings a whole new dimension of a problem into it.  The reason everything has worked before vista is because you didnt have to have a D3D app running the whole time.  Now, with the areoglass theme, you effectivly are.

wertigon

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« Reply #21 on: August 09, 2005, 03:30:25 pm »
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Originally posted by ramlambmoo
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Let me remind you that this is Microsoft. They\'ll stick to D3D no matter what, but for the sake of argument, let\'s say that they actually re-implements Aeroglass in OpenGL. Then they\'d need about 6 months extra to betatest this new branch of Windows Vista, at the very least. So as it looks right now it won\'t ever happen.


You just explained a whole lot of stuff I already knew and then repeated the \"6 months\" figure.  Where did the 6 months come from?  Your own estimates?  Plus, what I was questioning was the notion of it adding 6 months to make them work side by side, note that changing the entire setup to openGL is one way of working this, and probablly the least likely way for microsoft to do it, since they\'d never support openGL over DirectX.  I do not think that finding a solution to this problem would take 6 months.


Way to go. You completely missed the point I was making. :rolleyes:

The solution is rather simple. Rewrite Aeroglass to use OpenGL instead of D3D. That\'s not gonna take too long with Microsoft\'s resources. However, let me remind you that the betatesting phase at Microsoft is an immensely huge and complicated affair in order to ween out all the bugs. It\'s not the development that takes time, it\'s the beta testing.

[edit]Oh, and yea, the 6-month figure is just my guess at this, but I\'d personally be very surprised if it didn\'t take even longer. 6 months assuming they don\'t come across a show-stopper bug, probably longer.[/edit]

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and the only way to ensure OpenGL *and* Aeroglass eyecandy works at the *same* time is to rewrite the engine to OpenGL, which unfortunately would make D3D the second-class API instead.  


What?  Make the D3D a second class library?  Rewriting the openGL library wouldnt affect the standard of DirectX at all, and microsoft would still use DirectX as its primary engine for areoglass.


The way Aeroglass is written, either you have to pipe D3D through OpenGL or pipe OpenGL through D3D, or else things will break. Whichever API you pipe is going to end up as the \"second-class\" API (since it\'ll be emulated), even if all features are supported.

Of course, we wouldn\'t have this problem at all if Microsoft would just do as the rest of the world, but that\'s another discussion alltogether.
« Last Edit: August 09, 2005, 03:40:46 pm by wertigon »
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ramlambmoo

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« Reply #22 on: August 09, 2005, 04:37:51 pm »
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Way to go. You completely missed the point I was making.

The solution is rather simple. Rewrite Aeroglass to use OpenGL instead of D3D. That\'s not gonna take too long with Microsoft\'s resources. However, let me remind you that the betatesting phase at Microsoft is an immensely huge and complicated affair in order to ween out all the bugs. It\'s not the development that takes time, it\'s the beta testing.  


Beta testing a GUI doesnt take anywhere near as long as beta testing the rest of an entire operating system would.  Theres alot less scope for bugs, especially when they\'ve already probablly figured out pretty much how a 3D GUI is going to work (considering they already have areoglass).  The only bugs would be in the actual implementation.

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Oh, and yea, the 6-month figure is just my guess at this, but I\'d personally be very surprised if it didn\'t take even longer. 6 months assuming they don\'t come across a show-stopper bug, probably longer.


Well, you can be suprised then.  Rewriting a few API calls from DirectX to openGL does not take 6 months, and thats from personal experience.  Given the fact that Microsoft have teams of programmers far more skilled then me, I dont think they\'d have many \"show-stopping\" problems.

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The way Aeroglass is written, either you have to pipe D3D through OpenGL or pipe OpenGL through D3D, or else things will break. Whichever API you pipe is going to end up as the \"second-class\" API (since it\'ll be emulated), even if all features are supported.  


Oh, sorry, I thought you said the only way to solve it would be to rewrite the openGL engine (when in fact you said rewrite the engine to openGL).  

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Of course, we wouldn\'t have this problem at all if Microsoft would just do as the rest of the world, but that\'s another discussion alltogether.


God, thats a mature approach- We have different technologies, so they should scrap theirs and use ours.  You\'re just as bad as microsoft themselves.  And, considering they own, what? 95%? of the o/s market, I think in fact they are the rest of the word and openGL are the ones that arent conforming.  Just a thought.

wertigon

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« Reply #23 on: August 09, 2005, 06:21:51 pm »
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Originally posted by ramlambmoo
Beta testing a GUI doesnt take anywhere near as long as beta testing the rest of an entire operating system would.  Theres alot less scope for bugs, especially when they\'ve already probablly figured out pretty much how a 3D GUI is going to work (considering they already have areoglass).  The only bugs would be in the actual implementation.

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Oh, and yea, the 6-month figure is just my guess at this, but I\'d personally be very surprised if it didn\'t take even longer. 6 months assuming they don\'t come across a show-stopper bug, probably longer.


Well, you can be suprised then.  Rewriting a few API calls from DirectX to openGL does not take 6 months, and thats from personal experience.  Given the fact that Microsoft have teams of programmers far more skilled then me, I dont think they\'d have many \"show-stopping\" problems.


The problem isn\'t to get AeroGlass to run under OpenGL however. If you port AeroGlass to OpenGL it means you have to emulate D3D through OpenGL, and THAT will be the biggest hurdle to overcome.

Ask the guys working on Wine why they, despite having had YEARS to work on it, still haven\'t come anywhere near a perfect D3D emulation. Or DirectX for that matter. It\'s because emulation is everything but easy. Even *if* Microsoft were to use the Wine codebase (which they won\'t since it\'d basicly mean they\'d have to give Linux and Wine all their enhancements) they\'d still have lots of work to do, and that\'s where most of the bugtesting will end up.

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Of course, we wouldn\'t have this problem at all if Microsoft would just do as the rest of the world, but that\'s another discussion alltogether.


God, thats a mature approach- We have different technologies, so they should scrap theirs and use ours.  You\'re just as bad as microsoft themselves.  And, considering they own, what? 95%? of the o/s market, I think in fact they are the rest of the word and openGL are the ones that arent conforming.  Just a thought.


Well, ever heard of Apple? When they first released their GUI for MacOSX, they pulled this exact same stunt, minus the piping OGL through whatever their proprietary 3D-library is called. It didn\'t take long before people complained about their OGL apps lagging to death, and Apple had to switch to OGL or face everyone switching to Linux/Windows. Fortunately, they didn\'t have the problem of having tonnes of legacy apps using a legacy proprietary API.

What Microsoft does is only slightly better. I can\'t say I don\'t understand their reasoning, I just don\'t agree with it. It\'s by far too shortsighted IMO, and they\'re relying far too much on Microsoft keeping their monopoly - 95% today, but how much market share will they have in a month? A year? Two years? A decade? That, however, is a different topic alltogether, so I\'m just gonna STFU now.
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RussianVodka

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« Reply #24 on: August 09, 2005, 06:50:22 pm »
A bit off topic, but here is another thing to get your blood boiling: http://www.engadget.com/entry/1234000143050582/



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« Reply #25 on: August 09, 2005, 07:09:34 pm »
Can someone explain to me why I should bother to get any new OS at all...?

I mean windows 2k works with most game, and for the rest I am useing Gentoo ...
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fken

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« Reply #26 on: August 09, 2005, 11:36:55 pm »
simply because next OEM windows releases will be vista and not 2k or xp...
So dont forget developpers wont develop only for xp and that they will have some compatibility issues... the problem here isnt your computer or your os the problem is that developpers will have to solve another problem...

I saw some screenshots of vista... wahou! it\'s exactly the screenshots of linux with the windows logo and the START button*...

Really they are... motherpeanut !

*look for kde add-ons and linux desktop in general
« Last Edit: August 09, 2005, 11:37:46 pm by fken »

leji

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« Reply #27 on: August 10, 2005, 01:47:21 am »
Why would you want to play openGL games on windows ? those works fine on linux, only directx games can be a problem !
btw, is there real evidence that windows vista will suck that much ? any M$ declaration, beta test or something ? or just rumors ?
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fken

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« Reply #28 on: August 10, 2005, 11:06:45 am »
if you read the link it seems to be the reality...
hum you are right leji! come everyone and enjoy with linux!
(we will create the linux first international! But I think it could be better to listen to the red army during our next meetings...)

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« Reply #29 on: August 12, 2005, 12:38:41 pm »
If worst comes to worst, someone will write a D3D renderer for CS, and our side of the problem will be solved.

I do agree, though, that emulating openGL is teh suck, and it would be alot better if the two APIs could cooperate, or divide low level resources nicely. This is obviously Microsoft\'s attempt to drive OpenGL into irrelevance, in order to keep the important games market tied down to Windows by essentially forcing people to use Direct3D.
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