um, is it too late to join? i read this thread, and the RP thread and they both look cool. if i can join, here\'s my char info. i will need a little tweaking cuz i always tend to make my char overpowered but i\'ll try not to.
Name of character: no real name, chosen name is FyreBlade, prefers to be called Fyre
Race: Klyros
Gender: Male
Age: 30 (i really don\'t know how age works with klyros. anyway, i\'m hoping to be the human equivalent of 20 to 30, so if anyone can tell me i will change it appropriately.)
Class: Monk-type character who can cast a few spells and has a few thief skills
alignment: neutral good
Items:
Gauntlets - good condition, slightly enchanted so that they are unbreakable, made of steel
Shin guards - same as gauntlets
Spiked Fist irons - can be worn outside for fighting and inside for climbing
Studded leather armor - extremely flexible and enchanted for durability and to improve wearer\'s speed and cannot be removed without Fyre\'s abilities
Lots and lots of throwing knives and shurikens, located at various points around the body
About 8 fighting daggers, and another 4 extremely thin ones for special cases (lockpicking, etc.)
Bag of caltrops - spiky things that hurt the feet of those who step on them
Bag of holding - can hold twice as much as a standard knapsack without increasing in weight
2 katanas worn at sides - very good condition, slightly enchanted, one for fire damage, one for acid damage
Dark cloak - strange color, in the dark it seems black, but in the forest it seems green and brown; blends in with all dark and semidark colors
Ring of the Guardian - family heirloom, protects from all damage to a small extent, though will not save the wearer\'s life against heavy attacks; for example, a sword that just barely clips the wearer will merely roll off with a small scratch, however a heavy axe or accurate sword blow will be deflected by less than an inch and hit the wearer
Helmet - metal, close fitting, hides the entire face except for the eyes; is imposing to look upon
Spells:
-light healing
-magic missile
-cure disease
-purge poison
-detect presence (detects anything nearby)
-identify
discovers or creates new ones occasionally - basically means that if Fyre sees a spell cast by another enough times (about 10 - 20 times) then he will learn it. also, if he reads a spell book or a spell scroll enough times, he will also learn that spell
Skills:
monk training (extreme control of body and functions, throwing knives and shurikens, martial arts, concentration, meditating, etc.)
stealth, scouting, survival, climbing, pain resistance, covert ops, silent kills, and others; has extremely fast reflexes and is very quick, excellent senses
can maintain own weapons and others to a smaller degree
intelligent
extremely good at survival skills
works excellently as a loner and also quite well as a team player
Nightvision. Fly for short time. Breath underwater.
Flaws:
has eyes that are completely bright green, no pupils; scars across face, strange tatoo surrounding eye; this and a strange aura that hovers around Fyre unnerves most other beings who do not know him well, which makes barganing, negotiating, and just plain walking through a town very difficult
though careful and planning, is sometimes rash
does not trust easily
though very fast, armor will not stop heavy blows from extremely heavy weapons (axes, etc.) , if they hit
has difficulty trusting others
does not like working with unbearably stupid people (not that there are any here, but i needed something)
strange appearance as well as unknown (even by self) past affiliations, as well as the unforgiving will to do good attracts enemies like flies
has only above average strength for a klyros, which is sufficient for most tasks, but it also means Fyre is one of the weaker members of the party
very poor (monetary wise) - not able to get many quests due to his flaw of unnerving people as well as not being able to receive rewards sometimes for the same reason; last reason, most of equipment was made, found, or won, but the ones that were bought were not cheap
Background/Personality:
normally quiet, can be social when willing; has a sense of humor but is deadly when angry, threatened, or otherwise unhappy; does not appreciate being dominated by authority, but will follow wherever he is led if he respects the leader and is given a degree of freedom; fiercely loyal to those marked as friends and superiors; but trust and friendship must be earned, not given; is cynical, sarcastic, and bitter most of the time due to a difficult past
parents were killed by marauders when Fyre was only an infant. He was found and taken in by the Order of Erit-Agge, an order of monks that taught the arts of combat in all forms in order to be used in the defense of others. After 20 years, Fyre finished his training and set out to seek his fortune through the world. After 10 bitter years of betrayal, combat, hardship, adventuring, mistrust, and thankless efforts in the cause of good Fyre was a very different being than he had been after leaving the Order. He became quiet, bitter, and distrustful of all others. His rash bravery has been tempered into a cold, calm, analytical lack of fear. Though he sometimes still does things in a rash way, it is not nearly as bad as it had been before. Still does good, though Fyre is no goody-two-shoes nor a chivalrous knight. He occasionally breaks laws in order to do good and is rarely seen by those he helps.
ok, i think i\'m done (i hope i\'m done) i figure i\'m inevitable gonna have to do some tweaking to this thing so i guess i\'ll fill in whatever i missed later. hopefully, the RP is still open to join otherwise i wasted a bunch of time typing this up, but o well what can i say?
edit: tweaked