Originally posted by Karyuu
Karyuu walks through the tavern doors to the courtyard outside, stretching and yawning freely. Sleepily she makes her way to Hydlaa\'s central plaza, and is immediately faced with a Klyros and Ynnwn in a heated battle, shouting out abtuse numbers and stabbing each other whenever the chance presents itself. Distraught and confused, Karyuu slowly inches away from the pair until the Klyros has slain his opponent and turned to face her, challenging her without any offered reason or show of emotion. \"But I haven\'t done anything to you, birdman,\" she quickly retorts, ire rising, declining his offer. \"I don\'t even know who you are. What is the meaning of this?!\" The Klyros at last made an attempt at a reply: \"lol ur no fun. wuts ur sword lvl?\"
Just another day in Hydlaa, thought Karyuu.
This has got to be the funniest thing I\'ve seen all day. Well done, and I heartily agree with the message. But by the same token, you must realize that the way PS is designed means that it incorporates actual, real game mechanics with roleplaying. When you\'re doing purely text-based roleplaying, you can get stupid things like this:
\"Darigaan slowly unsheathes his sword. Suddenly, before you can blink, he is behind you, and with a thrust of his blade, knocks you to the floor, leaving you pinned helplessly.\"
\"[Uhum...what if
I have something to say about that? Kalya is faster than Darigaan could hope to be, and yet as she blinks (even though she is alert and watching him intently), he manages to move faster than she could conceive of him doing? I don\'t think so.]\"
You see, everyone has a vision for their character, and everyone wants to be the best. A person\'s imagination has no limits. But game mechanics like those of Planeshift force everyone to live within a set of defined rules. There\'s no \"I kick your sorry butt and there\'s nothing you can do about it.\" You don\'t say, you do. If you can, you can, and if you can\'t, you can\'t, case closed. If you want to be strong, get strong, don\'t just talk about it. For anyone who says that powerleveling has no place in roleplaying, nor is it excused by roleplaying, Verrliit is living proof that you are dead wrong.
What has no place in roleplaying is real-world mentalities, slang, and metagaming (which in this case means talking about \"hit points,\" \"damage points,\" \"damage rating,\" etc, as if anyone can look at a person or object and magically know these mysterious numbers that explain the universe). Carrying those things into the game with you is the very opposite of roleplaying, and the people who do this, together with being pompous and insufferable company, are the ones who have created the stereotype of \"powergaming\" that has so many people infuriated.
Not those like Verrliit, who are good company as people, and pleasingly passionate about their roleplaying and their characters. However much you may think them to be \"lifeless losers,\" such people are a boon to the community (and you have no idea what their lives may consist of, anyway). What almighty, divine authority gives anyone the right to judge the way that a person lives his or her life? Clearly, if a person is well-off enough to spend a majority of their time, even in the place of sleep, playing computer games over the internet, then there\'s not much to be worried about, and it is nobody\'s place but ones own to decide what is an adequate and appropriate way of expressing one\'s passions. I think that Verrliit has taken a lot of heat and a lot of insults from many of you that she does not deserve.