Author Topic: Progession Points!?  (Read 1783 times)

shorty13

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Progession Points!?
« on: August 09, 2005, 10:46:37 pm »
The intervals of how many progression points you need for a given skill is wwaayy too big.  I have 12 points in the Red Way from character creation and wanted to level it up.  I looked at my stats page and found that my 33 progression points barely put a blue bar on it.  I would need a TON of PP to level up, probably more than I can have at any one given time.  Could you devs make it so that we can advance skills beyond like level 7?  A good way would probably have it so you would have to get the base amount of PP needed, plus PP equal to your skill level.

thx
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Ziljaden

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« Reply #1 on: August 09, 2005, 11:28:26 pm »
Good Point. I myself have no clue how to use the progression points. I\'ve earned a few but I have no idea in the least about how to use them... I should probably go check out the manual a bit more... off to do that now

Quicks

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« Reply #2 on: August 09, 2005, 11:47:31 pm »
well, im on your mind...

but there are mosters that give you a lot of PP... grendols for examples give you three for each kill... and near the town the cats are born is a big beast like an ogre (i forgot about his name) who give you round 30 PP

But i think its quite frustrating, espacially for newbies:
you\'ve killed about 15 rats and are soo happy about your 2 first PP... than youre searching for a trainer and when you finally found one where you can spend your 2 PP you can\'t even see any green line if your unlucky :(

I think it would be better if you only need 1/10th of the PPs and a Rat only gives you 2% EXP if you kill it. Its not really a difference but it wouldnt be such frustrating.

Greets
Quicks

PS: please forgive me my bad english :)

provisionist1

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I disagree...
« Reply #3 on: August 10, 2005, 12:31:35 am »
I think the balance is/was very good (apologies, I have not yet tested the new client). Progression points being as valuable as trias means three things: First, it means that you must have killed a lot of monsters (i.e. had lots of practice-which makes sense before you can become a level stronger) and second, that it makes the game more challenging. Finally, having a limitation with progression points is a check on possible monetary exploitation.

Apologies, I have not played the new client, perhaps they are even harder to come by now, but I thought the old balance (3.010) was perfect.

Just my thoughts,

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shorty13

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« Reply #4 on: August 10, 2005, 01:38:23 am »
yeah the OLD balance WAS perfect.  Now, you get to like level five and you need to kill like 100 tefusangs (give 11 PP) to come even close.  I am pretty sure that there is a cap on how many PP you can hold and that it is less than what you need. :/  The old balance was good where everything cost the same each level, but there were limits to how much you could train in them.  Even the idea i explained above, where you need an equal of PP to your skill level in that area more than the \"base amount needed\".

This new system is TERRIBLE.
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DaveG

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« Reply #5 on: August 10, 2005, 02:52:18 am »
The old system was worse, but this one is bad too.  Before I had no money and 8000 PP, now I\'m rich and have no PP.  There\'s no balance anywhere.

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Suno_Regin

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« Reply #6 on: August 10, 2005, 02:55:02 am »
Quote
Originally posted by shorty13
The intervals of how many progression points you need for a given skill is wwaayy too big.  I have 12 points in the Red Way from character creation and wanted to level it up.  I looked at my stats page and found that my 33 progression points barely put a blue bar on it.  I would need a TON of PP to level up, probably more than I can have at any one given time.  Could you devs make it so that we can advance skills beyond like level 7?  A good way would probably have it so you would have to get the base amount of PP needed, plus PP equal to your skill level.

thx
I spent 1200 trias on 1 sword level, suicide time...

Suno_Regin

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« Reply #7 on: August 10, 2005, 02:56:39 am »
Quote
Originally posted by shorty13
yeah the OLD balance WAS perfect.  Now, you get to like level five and you need to kill like 100 tefusangs (give 11 PP) to come even close.  I am pretty sure that there is a cap on how many PP you can hold and that it is less than what you need. :/  The old balance was good where everything cost the same each level, but there were limits to how much you could train in them.  Even the idea i explained above, where you need an equal of PP to your skill level in that area more than the \"base amount needed\".

This new system is TERRIBLE.
I agree, the old one was perfect to me though, if you trained to a certain level, you just had to explore to find a different trainer, but now you don\'t need to explore, because the chances are you won\'t even be able to get off the first trainer with all the pp\'s needed

mar157

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« Reply #8 on: August 10, 2005, 03:10:08 am »
Quote
Originally posted by shorty13
The intervals of how many progression points you need for a given skill is wwaayy too big.  I have 12 points in the Red Way from character creation and wanted to level it up.  I looked at my stats page and found that my 33 progression points barely put a blue bar on it.  I would need a TON of PP to level up, probably more than I can have at any one given time.  Could you devs make it so that we can advance skills beyond like level 7?  A good way would probably have it so you would have to get the base amount of PP needed, plus PP equal to your skill level.

thx
advice:train in the arena. a monster there gives 10 pp each

shorty13

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« Reply #9 on: August 10, 2005, 03:54:19 am »
i do, but it still is soooo little compared to what you need to level up after like 7 or 10.

Any devs have some input?
« Last Edit: August 10, 2005, 03:55:00 am by shorty13 »
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Lord_Dman

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« Reply #10 on: August 10, 2005, 05:07:02 am »
i have problem with trias still...
Cir Vernadin

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« Reply #11 on: August 10, 2005, 05:18:42 am »
I don\'t think there is a limit to the amount of pp you can have. Last time I even bothered to look I had over 200; mostly from killing trepors to get the money to train further.

Neryam

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« Reply #12 on: August 10, 2005, 06:10:40 am »
Hmm.. to me it seems I have too much PP and no money. The monster\'s loot/pp ratio is terribly skewed, the only one that is proper is like the rats.. I mean take a look.
Ulbernauts (The big monsters you were talking about) give 42 some PP. However, they only occationally drop the only loot, ulbernaut claw. Trepors (Arena monsters) give 10 PP, yet even though they drop fair loot it only adds up to like 400 tria and that will mabye give you 1 or 2 pp training. The super tefus in the areana give 12 PP, but their loot is usually only worth 64 tria. Normal tefus grop the same amount of tria, which isn\'t even enough to train their 1 PP given.
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r.guppy

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« Reply #13 on: August 10, 2005, 06:48:17 am »
due to a graphic card problem i have to fight or mine, as i am unable to read writing as it is so dim, i have found that fighting skills are way to much PP to train, yet i whent to 150 Strangth no problem at all ,agility and so on seem to be ok to.
ps monsters out in country at moment only give two PP no matter how tuff they are,exept Erber 33 PP.
pps hope mac update ready soon as i am finding PC to bugy,crash a lot compared to my mac :)

lothar

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« Reply #14 on: August 10, 2005, 07:40:10 am »
I am new to PS and pretty much online rpg but it does seem frustrating that you spend 5 days in the sewers killing rats( 20 plus hours) and spent 50 PP just to level my strength from 65 to 67. I can barely kill gobble and fanatic now but i would like to level up on other skills. it would be realistic if you killed 400 rats that your strength would go up along with endurance and agility ect.  Also is it my character or is he just left handed? I place sword and shield where its supposed to be and he swings the shield.