Author Topic: Ore prices  (Read 1749 times)

Ziljaden

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« Reply #15 on: August 12, 2005, 06:15:28 pm »
So, only 1 out of 1600 ounces of this gold ore is pure gold? Not likely. Also, a 12/100th pound ingot of gold? Really unlikely. Hatchnet is absolutely right, it wouldn\'t be anywhere near cost effective for that much work to produce that little.

The main point is, ore is underpriced.

provisionist1

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« Reply #16 on: August 12, 2005, 06:39:55 pm »
So I exaggerated on the amount of gold found in gold ore. However, I still maintain it is a fair price. Essentially from a game design standpoint, mining simple gold ore is stage one of crafting out of several (increasingly difficult) stages. The devs must make it cost effective for people to learn how to smelt ore into ingots, and they must make it cost effective to craft ingots into tools or weapons. Now, a load of 12 gold ore will get you 72 tria in the current system. Since a meal at Kada\'s is about 6 tria, this is a decent daily wage for an unskilled miner (apologies to all dwarves, I know how proud you are of your skills), also assuming you don\'t complete maybe three \"ore runs\" in a planeshift day.

For a skilled craftsman who has trained how to smelt and bought the book? I would say the 140 tria for a gold ingot is a decent price (I think it is about 140, I am not sure though). However, this is still just a blob of metal. For it to be even more valuable, it must be crafted. For this, the player must have trained in crafting respective weapon types, and as such, the amount they recieve on payment of a completed weapon must eventually be worth the training (after selling several weapons).

Remember as well that when all this is implemented there will exist a complete player-driven crafting economy. Newbies will not have had the money to train in smelting or crafting, so they will be doing the digging for ore. They will also be auctioning their ore for the best price to smelters and/or crafters, making money so that they can eventually rise in the ranks to be a blacksmith.

I am not sure which dev is designing this system... but I think they have done a very good job so far. When all the crafting is implemented, six tria for a gold ore will be a decent price (and respective prices with the other ores). The complaint then is that because the rest of the crafting system is not implemented, ore seems cheap and pointless. Finally rmember that this is a pre-alpha tech demo, they cannot raise the ore prices for now, then lower them later, it doesn\'t make sense.

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Hatchnet

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« Reply #17 on: August 12, 2005, 08:23:07 pm »
Provisionist it aparently needs to be pointed out to you that with gold, unlike with other fineshed products such as steel, there is very little difference between the raw product and the finished product.

Here is the basics of gold ore extraction: The raw product is crushed and then washed to remove the excess rock. The crushed gold is then smelted to remove any remaining large imputrities and cast into bar.


Now I would like to point out that in RL raw gold is almost as valuble as processed gold and that the only value gold products such as jewlry have over processed gold is the quality of workmanship (which if poor enough can actualy lessen the value of the gold).

Ziljaden

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« Reply #18 on: August 12, 2005, 09:08:54 pm »
Quote
Originally posted by provisionist1
Finally rmember that this is a pre-alpha tech demo,


If you ask me pre-alpha would be the basic programing stages and wouldn\'t be open for public testing yet. In my opinion it\'s more pre-beta if anything, because it isn\'t completely finished yet but is out for the public testing. That\'s just me though...

oliver123

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« Reply #19 on: August 16, 2005, 08:15:24 pm »
Maybe they shouldn\'t have named it \"gold\", but given it a fantasy name without connection to the real world...

About the price: the price of an item or stuff is usually determined either by the rules of \"supply and demand\" (which don\'t yet apply in PS, because only NPCs want gold) or by the amount of money you needed to produce the stuff. And in PS, you don\'t need to invest much time or money to mine gold ore (it\'s as easy as searching mushrooms in the real world), so it\'s quite fair that the NPCs don\'t pay much.

When crafting is implemented, the gold price will be determined by supply and demand. Until then, a price of six trias just means that you can go digging instead of fighting rats.

Oliver