Author Topic: a planeshift i-game footage movie!  (Read 1694 times)

rosmerelmer

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a planeshift i-game footage movie!
« on: August 12, 2005, 11:00:16 am »
hi.
i like planeshift, but i think it needs some more merchandising
and intro\'s and well, just more stuff around the actual game.
thats why i want to make a new intro movie starring:
an enki
a kran
and an ylian

the camera will start watching the ylian, in this case it\'s harnquist smithing at his house. the camera will softly move it\'s view to the nearest tree were we see an enki climbing towards the top and watching over hydlaa. (extra: the the enki jumps out and lands on the neck of an pterosaurus kind of animal that flies away towards the temple of laanx, where the camera falls in the tower, ending in the middle of the dungeon.(or the camera will just switch to the dungeon)
the camera will fly trough some tunnels to end up by a kran fighting with a big monster.(ulbernaut, tefusang, just a monster) that will be the end when the letter PLANESHIFT slowly fade trough the image.

all of this will be armature animations, but most of the content and models is already there, maybe with to small textures, but we can fix that.

for that there needs to be a cal3d exporter to blender. i only know about an importer but never heared of an exporter.

i don\'t know if this is way to ambitious, or even possible, but if you want to work, just post and come with new/other ideas.

if you have really cool photoshop tutorials don\'t be afraid to pm me!

Efflixi Aduro

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« Reply #1 on: August 12, 2005, 06:59:29 pm »
I have no idea what you said with your cal3d blender stuff but I do think a nice little movie of ingame footage would make a great new intro for the site. I say go for it. :)
Lol Internet

rosmerelmer

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« Reply #2 on: August 14, 2005, 08:15:34 pm »
thats for the modelers around us.
ps uses cal3d file format for all the models while blender uses
a differient one, it can import several other formats but cal3d isn\'t one of them, thats why i said that...

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Kwip

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« Reply #3 on: August 16, 2005, 02:45:12 am »
Intresting idea, I am sure any sort of thing like this would be appreciated especially with the site\'s intro being so outdated (though I think I would be sad to see it go).
Lurking in that space between -             \The\____
 trying to see what is off both ends -        -----\Mad\_____
  but the confusion and chaos looks so fun -     ------\Bard\
   that I must now jump down twixt them both and dance the dance

Neryam

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« Reply #4 on: August 16, 2005, 03:05:14 am »
Yeah.. and the game could load while we watch the intro! Instead of that opening screen...
Vis vires est haud claustrum ut animus. Power is no bar to the Heart.
Guild Knights will return. When I feel like it.


rosmerelmer

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« Reply #5 on: August 16, 2005, 10:29:56 am »
now THATS a good idea!

but i can\'t do this alone...

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Externals

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« Reply #6 on: August 17, 2005, 02:16:23 am »
Hmm, yeah but wouldnt that just make the game take a lot longer to load? But it does sound like a good idea to me :)
Of course you should fight fire with fire, you should fight everything with fire.   :P  Xantherus Icer  :P

Kim

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« Reply #7 on: August 17, 2005, 05:28:57 am »
Sounds like a cool idea, and I like how you\'re planning out your camera shots so far. Externals may be right about the game load time if it\'s used as an intro, but I\'d love to see a mini movie as an added addition to the website to promote the game.

Now, how to actually implement the idea, I\'m not too sure about...

rosmerelmer

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« Reply #8 on: August 17, 2005, 10:45:44 am »
well, the devs need to give permission to use the game maps
and models.
and we need them in useble formats, because i don\'t know any program who can use cal3d exept for crystal space itself.

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dying_inside

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« Reply #9 on: August 17, 2005, 06:39:59 pm »
Quote
Originally posted by Externals
Hmm, yeah but wouldnt that just make the game take a lot longer to load? But it does sound like a good idea to me :)
yeah it would.  it would be great on the planeshift site but not for the loading scene. i want it to load things fast damnit ! :P

rosmerelmer

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« Reply #10 on: August 18, 2005, 10:32:17 am »
i din\'t mean to do that..
loading takes ages if i (try) to play..

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SuburbanPlankton

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« Reply #11 on: August 18, 2005, 09:59:31 pm »
I don\'t mean to be a downer, but I\'m not sure a promotional movie is what PlaneShift needs right now.  Remember, this is a version 0.3 product right now, and what we are all doing is play-*testing*.  The game is not ready for general release.

If we put out a movie telling the general public how great this game is, then they will come looking for a finished product.  When they see what is actually available, a lot of them will be disappointed.  They will go away and tell other people what a piece of crap PlaneShift is.

I think we do need to get more people involved with the game, but I think word-of-mouth is best at this point.  That way the people that take the time to try it out should know exactly what they are getting beforehand, and the game doesn\'t get a bad reputation.

I think the movie idea itself is great, but I think it should be put on hold for a while yet.

rosmerelmer

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« Reply #12 on: August 19, 2005, 10:16:16 am »
i guess you\'re right.
it\'s totally true....

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SuburbanPlankton

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« Reply #13 on: August 19, 2005, 03:32:49 pm »
But your idea still has merit, and it\'s still a good idea.  Just the timing needs a little adjustment.

I know zip about making movies, but I imagine it\'s not something that is going to come together in just a couple of weeks.  By all means, move forward with the plan.  By the time you get it finished, maybe the devs will have made significant improvements.  If not, we can all have fun with it here, and hold on to it until the game is ready.

rosmerelmer

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« Reply #14 on: August 19, 2005, 04:10:33 pm »
the biggest part of making cg movies is creating the content.
and that already here, so if there are gonna be some major improvements it\'s useless to start making movies..

if you have really cool photoshop tutorials don\'t be afraid to pm me!