Author Topic: HELP!! Please  (Read 1687 times)

Pip

  • Hydlaa Resident
  • *
  • Posts: 128
    • View Profile
HELP!! Please
« on: August 12, 2005, 03:20:07 pm »
I have followed the instructions carefully but every time I try to start up psclient it immediately quits (well after about 3 seconds).
Here is the Console Log:
===== Fri Aug 12 2005 ===== 21:04:20 Europe/London =====
SCF_WARNING: class planeshift.sound.soundmanager (from /Users/pippaguppy/GAMES/Planeshift 3D/pssound.csplugin) has already been registered in the same context `app\' (in /Users/pippaguppy/GAMES/Planeshift 3D/psclient.app/Contents/Resources/pssound.csplugin)
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine

  WARNING! Crystal Space performs better in 24 or 32 bit display mode!
HEY HEY
planeshift.application.client:
  PlaneShift Crystal Blue
FROODLE  This game uses Crystal Space Engine created by Jorrit and others
FROODLE  0.99 r0 [MacOS/X-powerpc-GCC]
FROODLELOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
Skipping \'radiooff\' because it\'s already loaded
Skipping \'radioon\' because it\'s already loaded
  psEngine initialized.
FROODLE
crystalspace.font.freefont2:
  Could not open fontfile /fonts/ttf/DejaVuSans.ttf!

What do I do now?

I\'m dying to get back into the game so any help would be much appreciated.
« Last Edit: August 14, 2005, 01:58:06 pm by Pip »

dying_inside

  • Guest
(No subject)
« Reply #1 on: August 14, 2005, 04:04:10 pm »
exactly the same thing.  

===== Sun Aug 14 2005 ===== 22:01:57 Europe/London =====
SCF_WARNING: class planeshift.sound.soundmanager (from /Users/brendashapiro/Desktop/games/Planeshift 3D/pssound.csplugin) has already been registered in the same context `app\' (in /Users/brendashapiro/Desktop/games/Planeshift 3D/psclient.app/Contents/Resources/pssound.csplugin)

Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]

Ported to MacOS/X by Eric Sunshine



  WARNING! Crystal Space performs better in 24 or 32 bit display mode!

HEY HEY

planeshift.application.client:

  PlaneShift Crystal Blue

FROODLE  This game uses Crystal Space Engine created by Jorrit and others

FROODLE  0.99 r0 [MacOS/X-powerpc-GCC]

FROODLELOG_ANY flag deactivated.

LOG_WEATHER flag deactivated.

LOG_SPAWN flag deactivated.

LOG_CELPERSIST flag deactivated.

LOG_PAWS flag deactivated.

LOG_GROUP flag deactivated.

LOG_CHEAT flag deactivated.

LOG_LINMOVE flag deactivated.

LOG_SPELLS flag deactivated.

LOG_NEWCHAR flag deactivated.

LOG_SUPERCLIENT flag deactivated.

LOG_EXCHANGES flag deactivated.

LOG_ADMIN flag deactivated.

LOG_STARTUP flag deactivated.

LOG_CHARACTER flag deactivated.

LOG_CONNECTIONS flag deactivated.

LOG_CHAT flag deactivated.

LOG_NET flag deactivated.

LOG_LOAD flag deactivated.

LOG_NPC flag deactivated.

LOG_TRADE flag deactivated.

LOG_SOUND flag deactivated.

LOG_COMBAT flag deactivated.

LOG_SKILLXP flag deactivated.

LOG_QUESTS flag deactivated.

LOG_SCRIPT flag deactivated.

Skipping \'radiooff\' because it\'s already loaded

Skipping \'radioon\' because it\'s already loaded

  psEngine initialized.

FROODLE

crystalspace.font.freefont2:

  Could not open fontfile /fonts/ttf/DejaVuSans.ttf!

 waaaaaah . i would sooo like to get back into game. havnt been on polaneshift for a while. major ps cravings :P

Cha0s

  • Veteran
  • *
  • Posts: 1860
    • View Profile
(No subject)
« Reply #2 on: August 14, 2005, 04:32:07 pm »
Yet, again, please try the new Updater.jar in the guide thread. If it still won\'t work after that, then post your problems in this thread. Make sure to include system specs and OS info.
Cha0s
Mac OS X Forum Moderator
In-Game Roleplay Forum Moderator
Please search and skim existing threads before posting!

Felix Yellowhair

  • Hydlaa Resident
  • *
  • Posts: 120
    • View Profile
(No subject)
« Reply #3 on: August 15, 2005, 02:14:02 am »
I have similar results.  I ran the new Updater.jar today, etc. and still get a  crash when I try psclient or psclientCMD.jar.   I use Mac OS X ver 10.3.9 on 800 MhZ PowerPC G4, Memory 768 MB SDRAM, 32 MB VRAM.

When I click on Planeshift 3D/Contents/MacOS/psclient  
I get:
Last login: Mon Aug 15 02:37:01 on ttyp1
Welcome to Darwin!
/Applications/Planeshift\\ 3D/Contents/MacOS/psclie[my-Computer:~] my% /Applications/Planeshift\\ 3D/Contents/MacOS/psclient; exit
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine

WARNING: could not load plugin \'crystalspace.kernel.vfs\'
Couldn\'t load VFS plugin \"crystalspace.kernel.vfs\"!
ERROR: csInitializer::SetupConfigManager failed!
Is your CRYSTAL environment variable set?
logout
[Process completed]

and when I click on Planeshift 3D/Contents/MacOS/update
I get:
Last login: Mon Aug 15 03:00:06 on ttyp1
/Applications/Planeshift\\ 3D/Contents/MacOS/updater; exit
Welcome to Darwin!
[myComputer:~] myl% /Applications/Planeshift\\ 3D/Contents/MacOS/updater; exit
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine

WARNING: could not load plugin \'crystalspace.kernel.vfs\'
Couldn\'t load VFS plugin \"crystalspace.kernel.vfs\"!
WARNING: could not load plugin \'crystalspace.engine.3d\'
WARNING: could not load plugin \'crystalspace.font.server.freetype2\'
WARNING: could not load plugin \'crystalspace.graphics3d.opengl\'
WARNING: could not load plugin \'crystalspace.graphic.image.io.multiplexer\'
WARNING: could not load plugin \'crystalspace.documentsystem.tinyxml\'
ERROR: Failed to load the XML parser!
ERROR: Failed to init Crystal Space for app!
logout
[Process completed]
Where do I find these plugins that they say I lack?
 X(

Cha0s\'s edit: Don\'t edit a post to reply to a post below it please!
Felix Yellowhair
:D

Cha0s

  • Veteran
  • *
  • Posts: 1860
    • View Profile
(No subject)
« Reply #4 on: August 15, 2005, 02:19:40 pm »
Did you check \"Update all files\"? This is important, as you need to get the updated vfs.cfg file from the repository.
Cha0s
Mac OS X Forum Moderator
In-Game Roleplay Forum Moderator
Please search and skim existing threads before posting!

Cha0s

  • Veteran
  • *
  • Posts: 1860
    • View Profile
(No subject)
« Reply #5 on: August 16, 2005, 12:49:44 am »
Feliw Yellowhair:

I downloaded 0.3.010 yesterday.  And today i used PlanesshiftCB_v0.3.010.dmg to create 0.3.010.  Then I downloaded updater.jar and used it in PS 3D to update with all files checked.  I then tried to open pssetup which crashed and psclient which showed a mirror with 0.3.011 at the top and  then it crashed.
Of course maybe the PS is down I am trying but use to be I could get to the point where it said the server is down but now I can not get to that prompt.
Oh well come Xmas I wil upgrade my system and see what happens.  Maybe even buy a PC which has its set up problems.
The vfs.cft file was dated Sunday 10:45 p.m.; pssetup dated Sunday 11:10 p.m.; psclient dated May 27, 2005, 1:45 a.m.

----------------------------------------------------------------------------------------------------
Me:

Could you post the latest console log (if it\'s different)? If you have the correct VFS, the \"WARNING: could not load plugin \'crystalspace.kernel.vfs\' \" message should go away.
Cha0s
Mac OS X Forum Moderator
In-Game Roleplay Forum Moderator
Please search and skim existing threads before posting!

Felix Yellowhair

  • Hydlaa Resident
  • *
  • Posts: 120
    • View Profile
(No subject)
« Reply #6 on: August 16, 2005, 11:29:44 am »
when i clicked on psclient to get the window 0.3.011 and the it crashed I got:  
===== Tue Aug 16 2005 ===== 12:10:29 US/Eastern =====
SCF_WARNING: class planeshift.sound.soundmanager (from /Applications/Planeshift 3D/pssound.csplugin) has already been registered in the same context `app\' (in /Applications/Planeshift 3D/psclient.app/Contents/Resources/pssound.csplugin)
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine

  WARNING! Crystal Space performs better in 24 or 32 bit display mode!
HEY HEY
planeshift.application.client:
  PlaneShift Crystal Blue
FROODLE  This game uses Crystal Space Engine created by Jorrit and others
FROODLE  0.99 r0 [MacOS/X-powerpc-GCC]
FROODLELOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
Skipping \'radiooff\' because it\'s already loaded
Skipping \'radioon\' because it\'s already loaded
  psEngine initialized.
FROODLE
crystalspace.font.freefont2:
  Could not open fontfile /fonts/ttf/DejaVuSans.ttf!
And when i clicked on pssetup, I got a window  that said 0.3.011 and  then it quit.  Log said:
===== Tue Aug 16 2005 ===== 12:22:48 US/Eastern =====
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine

WARNING: could not load plugin \'crystalspace.font.server.default\'
WARNING: could not load plugin \'crystalspace.sound.render.software\'
WARNING: could not load plugin \'crystalspace.sound.loader.wav\'
WARNING: could not load plugin \'crystalspace.sound.loader.ogg\'
WARNING: could not load plugin \'crystalspace.sound.loader.multiplexer\'
WARNING: could not load plugin \'crystalspace.utilities.reporter\'
WARNING: could not load plugin \'crystalspace.utilities.stdrep\'
NOTIFY: MacOS/X 2D OpenGL driver for Crystal Space 0.99 r0
Written by Matt Reda
NOTIFY: OpenGL renderer: NVIDIA GeForce2 MX OpenGL Engine (vendor: NVIDIA Corporation) version 1.1 NVIDIA-1.3.42
NOTIFY: Using windowed mode at resolution 600x400.
NOTIFY: Pixel format: Color: 0 Alpha: 0 Depth: 0 Stencil: 0 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0
WARNING! Crystal Space performs better in 24 or 32 bit display mode!
WARNING: could not load plugin \'crystalspace.renderloop.step.generic.type\'
Failed to load plugin crystalspace.renderloop.step.generic.type; pandemonium will ensue.
Skipping \'YesNo\' because it\'s already loaded
NOTIFY: Application initialized successfully.
ChaOs you can of  course delete the message  since Iam sure it is not new stuff to you or this  list.
« Last Edit: August 16, 2005, 11:33:03 am by Felix Yellowhair »
Felix Yellowhair
:D

Felix Yellowhair

  • Hydlaa Resident
  • *
  • Posts: 120
    • View Profile
(No subject)
« Reply #7 on: August 16, 2005, 11:56:30 am »
ChaOs, this is my vfs.cfg which was dated yesterday 10:45 p.m.
;;; Virtual File System mount table
;;;
;;; $/ -- path delimiter (i.e. \"/\" on Unix; \"\\\" on Windows)
;;; $@ -- installation directory of Crystal Space
;;; $* -- application resource directory; same as csGetResourceDir()
;;; $^ -- directory in which application resides; same as csGetAppDir()
;;; The expansions of $@, $*, and $^ always have a trailing path delimiter.

; Some basic mount points
VFS.Mount.~ = $(HOME)$/
VFS.Mount.this = $^
VFS.Mount.cdrom = $(CDROM)$/
VFS.Mount.tmp = $(TMP)$/

; Configuration repository
VFS.Mount.config = $^data$/config$/

; Miscellaneous resources.
VFS.Mount.varia = $^data$/varia$/
VFS.Mount.scripts = $^scripts$/

VFS.Mount.shader = $^data$/shader$/
; The Unifont
VFS.Mount.fonts/unifont = $^data$/unifont.zip
; The TTF font library
VFS.Mount.fonts/ttf     = $^data$/ttf$/, $(TTF_PATH:$.$/), $^data$/ttf-vera.zip

; Mount all libraries under the /lib/ directory
VFS.Mount.lib/std      = $^data$/standard.zip
VFS.Mount.lib/stdtex   = $^data$/stdtex.zip
VFS.Mount.lib/csws     = $^data$/csws.zip
VFS.Mount.lib/cubemap  = $^data$/cube$/

; Mount for AWS
VFS.Mount.aws = $^data$/awsdef.zip, ^data$/aws$/

; The following should not change too often...
; The idea is that everything that should be changed (such as CDROM variable)
; is set by some sort of setup (installation) program.
; Note that variables in VFS.Platform. section will override any
; variables in VFS.PlatformAlias. section.
VFS.Alias.Unix = VFS.Unix
VFS.Alias.MacOS/X = VFS.Unix
VFS.Alias.Win32 = VFS.CP/M

; strange key names follow:
; VFS.Unix.. means key \'.\' in section VFS.Unix.*
; VFS.Unix... means key \'..\' in section VFS.Unix.*
VFS.Unix.. = .
VFS.Unix... = ..
VFS.Unix.CDROM = /mnt/cdrom
VFS.Unix.TMP = /tmp
; This is true at least for systems using XFree86
VFS.Unix.TTF_PATH = /usr/X11R6/lib/X11/fonts/Truetype/, /usr/X11R6/lib/X11/fonts/TTF/

VFS.CP/M.. = .
VFS.CP/M... = ..
VFS.CP/M.HOME = $(HOMEDIR:$(HOMEPATH:.))
VFS.CP/M.CDROM = x:
VFS.CP/M.TMP = $(TEMP:$(TMP:$(SYSTEMROOT)$/temp))

; The standard location of TTF fonts is the X:\\Windows\\fonts directory
VFS.Win32.TTF_PATH = $(SYSTEMROOT)$/fonts$/
Felix Yellowhair
:D

Cha0s

  • Veteran
  • *
  • Posts: 1860
    • View Profile
(No subject)
« Reply #8 on: August 16, 2005, 02:01:35 pm »
It looks like the usual startup bug. Again, hopefully it will be fixed by a new build. Now I just need to find dfryer...
Cha0s
Mac OS X Forum Moderator
In-Game Roleplay Forum Moderator
Please search and skim existing threads before posting!

Mr. Sandman

  • Traveller
  • *
  • Posts: 17
    • View Profile
(No subject)
« Reply #9 on: August 16, 2005, 03:45:49 pm »
just remember, when you\'re using updater.jar, it has to be in the Planeshift 3D folder. Update all files. You MUST DELETE vfs.cfg, BEFORE UPDATING. That alone would have saved me hours of downloading/updating.

the_eagle_

  • Traveller
  • *
  • Posts: 10
    • View Profile
(No subject)
« Reply #10 on: August 16, 2005, 06:37:47 pm »
yes sandman, but these guys (and me) are having the game crash due to bugs, not a permission bit problem, as i understand it, deleting the vfs.cfg and updating won\'t solve this problem =( but hopefully chaos will contact dfryer soon so a new build will take of these bugs for all of us that still can\'t play, thanks to dfryer and chaos for all their work =)
live fiercely, love fiercely...

Felix Yellowhair

  • Hydlaa Resident
  • *
  • Posts: 120
    • View Profile
(No subject)
« Reply #11 on: August 16, 2005, 10:12:38 pm »
Yes, Thanks to Dfryer and ChaOs for all their work!

My updater.jar is in my PS 3D folder.
I tried deleting vfs.cfg before updating and it still does not work.
But I suppose i can try again.

 :(
Felix Yellowhair
:D

Pip

  • Hydlaa Resident
  • *
  • Posts: 128
    • View Profile
(No subject)
« Reply #12 on: August 17, 2005, 04:28:50 am »
I have tried everything recommended without success.

(G4 dual 1Ghz, 2MB L3 cache per processor, OS 10.3.9)

I am now patiently waiting for the full download package to be posted on the website. Unless someone comes up with a solution in the meantime.

I seem to be hanging up on a font problem (dejavusans.ttf):

Last login: Wed Aug 17 07:30:28 on console
Welcome to Darwin!
Pippa:~ pippaguppy$ /Volumes/Backup/Planeshift\\ 3D/psclient.app/Contents/MacOS/psclient; exit
SCF_WARNING: class planeshift.sound.soundmanager (from /Volumes/Backup/Planeshift 3D/pssound.csplugin) has already been registered in the same context `app\' (in /Volumes/Backup/Planeshift 3D/psclient.app/Contents/Resources/pssound.csplugin)
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine

  WARNING! Crystal Space performs better in 24 or 32 bit display mode!
HEY HEY
planeshift.application.client:
  PlaneShift Crystal Blue
FROODLE  This game uses Crystal Space Engine created by Jorrit and others
FROODLE  0.99 r0 [MacOS/X-powerpc-GCC]
FROODLELOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
Skipping \'radiooff\' because it\'s already loaded
Skipping \'radioon\' because it\'s already loaded
  psEngine initialized.
FROODLE
crystalspace.font.freefont2:
  Could not open fontfile /fonts/ttf/DejaVuSans.ttf!
Segmentation fault
logout
[Process completed]
:(

Earehe

  • Guest
Problem related to 10.3.9?
« Reply #13 on: August 18, 2005, 10:12:10 am »
Quote
Originally posted by Pip
I have tried everything recommended without success.

(G4 dual 1Ghz, 2MB L3 cache per processor, OS 10.3.9)

I am now patiently waiting for the full download package to be posted on the website. Unless someone comes up with a solution in the meantime.

I seem to be hanging up on a font problem (dejavusans.ttf):


Same problem here. I renamed a font to be DejaVuSans.ttf and it doesn\'t complain about the fonts anymore, but still segfaults right after \"psEngine initialized\". 10.3.9 here too, so I would guess that it might be a problem related to 10.3.9. Are the binaries compiled to be compatible with 10.3.9?

Felix Yellowhair

  • Hydlaa Resident
  • *
  • Posts: 120
    • View Profile
(No subject)
« Reply #14 on: August 18, 2005, 11:36:19 am »
it says that Crystal Space runs best under 24 or 32 bits.
My Computer information says i have:
Resolution:   1024 x 768
  Depth:  32-bit Color
  Mirror:   Off
  Online:    Yes
  Main Display:  Yes

Does anyone know why my mirror is off and how to change it?  I have searched my two manuals on OS X.  I know how to go to Preferences and select Displays and change it there.  But I can find nowhere where i can
make Mirror to read 32 bit.   Does the above  with \"Mirror: Off\" mean that all mirrors are not in 32 bit?

I have noticed that some PCers have make requests on bits and received no replies.

In an earlier message I said \"I have similar results. I ran the new Updater.jar today, etc. and still get a crash when I try psclient or psclientCMD.jar. I use Mac OS X ver 10.3.9 on 800 MhZ PowerPC G4, Memory 768 MB SDRAM, 32 MB VRAM. \"

Is there anyone who has the same IMac and can get on to PS.   I assume some Mac users on getting on PS or at least I hope so.   I think we need to compare a working Mac user\'s setup with one whose system is not working.
There does seem to a variety of Mac computers who systems now crash.
Machine Model:   iMac
  CPU Type: PowerPC G4  (2.1)
  Number Of CPUs:  1
  CPU Speed:   800 MHz
  L2 Cache (per CPU):    256 KB
  Memory: 768 MB
  Bus Speed:  100 MHz
  Boot ROM Version:  4.3.4f2
 
 :(
« Last Edit: August 18, 2005, 04:40:13 pm by Felix Yellowhair »
Felix Yellowhair
:D