Author Topic: Public works projects  (Read 3600 times)

beekmaster

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Public works projects
« on: August 17, 2005, 01:59:55 am »
In the interest of societal RPing and a bit of realism.  What if there were projects that would require the whole community to pitch in and help.

There could be a huge monument to build, requiring materials from the miners, craftmanship from the craftsmen, and art from the artisans.

or as a sort of \"working for your updates\" thing you could have the people build something in order to get new features.  
   For example, before a new area is released people would need to dig a tunnel through the mountain/build a road, clear an area of enemies, and build some watch towers (or other buildings like shops and blacksmiths).
  And when player owned houses are about to be released a \"municipal center of property deveopment\" would be commissioned.

I think it would be cool to have goals to achieve and progress to be made

Externals

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« Reply #1 on: August 17, 2005, 02:08:31 am »
Seems a bit too hard to be able to do this but if its \"do\" able then by all means... its sounds excellent. But again i repeat, this seems like overkill to me.
Of course you should fight fire with fire, you should fight everything with fire.   :P  Xantherus Icer  :P

shorty13

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« Reply #2 on: August 17, 2005, 03:07:19 am »
I agree 100% with Externals
There are two types of people in this world: The Pinky and the Brain.
Which one are you?

yayoo

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« Reply #3 on: August 17, 2005, 04:23:05 am »
I agree with the above.Sexulant idea. :P

Neryam

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« Reply #4 on: August 17, 2005, 06:09:02 am »
I like this. A  lot. Very nice idea and would foster RPing and community bonding.. And it would sort of be like a group quest right?

Mabye if a guild or two did it together, they could in a way take control of the land and build member\'s houses and a guild building in it, choose a location and stuff.. Mabye.. even build their own city!! That would save the devs trouble of thinking up new cities and would just be totally awesome.

\"The Valley of the Guild Knights\".. Mmmm :D
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yayoo

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« Reply #5 on: August 17, 2005, 06:17:07 am »
Sadly It has a lot of problems. ;(

rosmerelmer

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« Reply #6 on: August 17, 2005, 10:42:51 am »
planeshift could go on a completely differient way!
the world is now being contructed by the players themselfves!
the devs just make some landscape and building patches and then you can put blocks and stuff to make houses!
approval of devs is needed of course and to make it bug free. and  they need to place npc\'s and make quests in the new area...

and yet again, such a glorious, imposissible idea.....

but if this \'engine\', because thats what it is, could be realized it will be much less work for the devs to actually make a big game.

if you have really cool photoshop tutorials don\'t be afraid to pm me!

Lordbug

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« Reply #7 on: August 17, 2005, 11:40:08 am »
Devs will only make the world and the cities and the stuff it has.
Everything else will be made by players.

But I like Beekmaster\'s idea.
You see, devs implement the surface (wheeee! :D), then we don\'t just get access to it, nor the devs tell us it was implemented... we\'ll just dig a tunnel when we suspect it\'s done and tada! surface! =)

Same with other stuff that get implemented but have a barrier. The barrier wouldn\'t be broke by devs but by players... using \"/dig tunnel\" would remove the earth/rock/whatever from world and put it in inventory so we had to put it elsewhere and have loads of people working.
"Lordbug" Dosaki, Chancellor of Knowledge Seekers Guild

Where does the PlaneShift Modding Community live nowadays?

Neryam

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« Reply #8 on: August 17, 2005, 01:21:48 pm »
Hey what makes it impossible?? It would actually make it easier for the devs in the long run, they only have to make a few permanant big np-towns and lots of landscape and the rest will be built by guilds and mabye players! There are many games that let you design your own buildings and stuff (example: Simcity 3000 & 4) and it shouldn\'t be any harder to do that in an MMORPG..
I mean each building would take say, At MOST 10 or 20 Megs and even if every single guild made one it would only come to a few gigs.. And the towns wouldn\'t take any more space than if the devs made each and every one. :D

@LordBug: Yeah! Thatd be a nice way for new land.. but what happens when we dig and it\'s not done yet? Mabye we\'d fall into a bottomless chasm or something lmao  :D
« Last Edit: August 17, 2005, 01:24:55 pm by Neryam »
Vis vires est haud claustrum ut animus. Power is no bar to the Heart.
Guild Knights will return. When I feel like it.


Zan

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« Reply #9 on: August 17, 2005, 02:39:15 pm »
*stands by a huge construction site and watches an army of dwarves dig a tunnel. Suddenly ...

they all fall of the end of the world*

Whoops :P

The idea of the players making the world themselves is very good but it requires that the world, landscapewise is completely finished and bugfree.

I do like the initial suggestions though and think they could be introduced as special quests. Say the devs are going to implement a road leading from an unopened gate of Hydlaa. Then they put an NPC overseer at that gate who accepts the building materials for said road. In the meanwhile there will be a new material to mine, stone which can be sold to that NPC overseer. That way people get the feeling they \'re helping to build the world. I think it would provide us a closer connection to the world we play in.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Neryam

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« Reply #10 on: August 17, 2005, 03:34:44 pm »
Quote

they all fall of the end of the world*

Whoops :P
 

Roflmao :D :D

Well, the digging could just dent the polygons a bit, and a bit more, until they reach the map edge then they hope for the best lmao :D That way the bugs should be relatively low.. I think
Vis vires est haud claustrum ut animus. Power is no bar to the Heart.
Guild Knights will return. When I feel like it.


Externals

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« Reply #11 on: August 17, 2005, 03:50:50 pm »
Actually, since the game would be changing constantly.. it would probably cause even more bugs even more frequently. But hey, its all good.. seems like a nice idea. Good luck acheiving it.  :D
Of course you should fight fire with fire, you should fight everything with fire.   :P  Xantherus Icer  :P

Zan

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« Reply #12 on: August 17, 2005, 04:35:34 pm »
Quote
Originally posted by Neryam
Quote

they all fall of the end of the world*

Whoops :P
 

Roflmao :D :D

Well, the digging could just dent the polygons a bit, and a bit more, until they reach the map edge then they hope for the best lmao :D That way the bugs should be relatively low.. I think


I don\'t know if you \'ve ever been to the end of the world ... Some time ago I have been, in fact I even walked across the sides of the crystal all the way underneath Hydlaa. The ground we walk on now is actually just a very thin layer, like a piece of paper .. only sturdier thank Talad :P Anyway if we should start digging a tunnel in the current planeshift world we \'d fall through the ground after one shovel of dirt.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

dying_inside

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« Reply #13 on: August 17, 2005, 04:59:17 pm »
i dunno about building  houses  or citys or somthing like that. seems  a bit over kill to me but  the idea of clearing an erea of monsters and building small things like aa black smiths or an outpost sounds  very likeable indeed.  of course you would have to have any nearby monsters attack the buildings as it would make sense that they would need defending from destruction.  if left un defended the monsters would destroy them and repopulate.  of course each area could only have a set amount of buildings ( say 2-5 ) to stop it from growing to large.  little stop off along the way maybe.
but i dunno. it might be slightly over kill.

dying_inside

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« Reply #14 on: August 17, 2005, 05:03:58 pm »
Quote
Originally posted by Zan
*stands by a huge construction site and watches an army of dwarves dig a tunnel. Suddenly ...

they all fall of the end of the world*

Whoops :P

The idea of the players making the world themselves is very good but it requires that the world, landscapewise is completely finished and bugfree.

I do like the initial suggestions though and think they could be introduced as special quests. Say the devs are going to implement a road leading from an unopened gate of Hydlaa. Then they put an NPC overseer at that gate who accepts the building materials for said road. In the meanwhile there will be a new material to mine, stone which can be sold to that NPC overseer. That way people get the feeling they \'re helping to build the world. I think it would provide us a closer connection to the world we play in.
oh man i could see that so very clearly :P

but  anyway like above i dont think that  digging tunnels is a very \"wise\" idea. too indepth if you ask me.  but like  zan said  help get building materials or somthing to create a bit. nothing special just build slightly and thats it. then you reduce the risk of bugs and the rest. keeping things simple works. it when you try to go too indepth that things mess up.