Author Topic: Public works projects  (Read 3597 times)

Neryam

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« Reply #15 on: August 18, 2005, 04:48:01 am »
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Originally posted by Zan
I don\'t know if you \'ve ever been to the end of the world ... Some time ago I have been, in fact I even walked across the sides of the crystal all the way underneath Hydlaa. The ground we walk on now is actually just a very thin layer, like a piece of paper .. only sturdier thank Talad :P Anyway if we should start digging a tunnel in the current planeshift world we \'d fall through the ground after one shovel of dirt.

Yes I have been too, I fell when I tried to enter the sewer. :P What I mean is.. I\'ll try and draw a crude drawing.

\\
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\\
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\\
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/___________

\\
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« Last Edit: August 18, 2005, 04:48:49 am by Neryam »
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rosmerelmer

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« Reply #16 on: August 18, 2005, 10:41:04 am »
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Originally posted by Lordbug
Devs will only make the world and the cities and the stuff it has.
Everything else will be made by players.

But I like Beekmaster\'s idea.
You see, devs implement the surface (wheeee! :D), then we don\'t just get access to it, nor the devs tell us it was implemented... we\'ll just dig a tunnel when we suspect it\'s done and tada! surface! =)

Same with other stuff that get implemented but have a barrier. The barrier wouldn\'t be broke by devs but by players... using \"/dig tunnel\" would remove the earth/rock/whatever from world and put it in inventory so we had to put it elsewhere and have loads of people working.


that idea is certainly the coolest-possible idea.
but then the digging must take a few days because if it takes a few minutes with 10 players they will do it at night for example(if you live on the other side of the world of course :D)

if you have really cool photoshop tutorials don\'t be afraid to pm me!

Neryam

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« Reply #17 on: August 18, 2005, 12:56:12 pm »
Of course. It would be more realistic and would foster community and talking too :D
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ramlambmoo

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« Reply #18 on: August 18, 2005, 01:17:03 pm »
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Hey what makes it impossible?? It would actually make it easier for the devs in the long run, they only have to make a few permanant big np-towns and lots of landscape and the rest will be built by guilds and mabye players! There are many games that let you design your own buildings and stuff (example: Simcity 3000 & 4) and it shouldn\'t be any harder to do that in an MMORPG..
I mean each building would take say, At MOST 10 or 20 Megs and even if every single guild made one it would only come to a few gigs.. And the towns wouldn\'t take any more space than if the devs made each and every one.  


Actually, No its alot more complicated to do in a mmorpg, since you have more than one user accessing the one map at the same time.  Say one person adds a house, for example.  Then everyone else has to update their clients to get the new altered map.  With the current setup, its just not feasible.  Maybe in the long run, with quite a few changes.  It\'s a good idea, but it would need some working on.

Neryam

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« Reply #19 on: August 18, 2005, 03:06:10 pm »
Not true. With proper coding only this would be needed:

  • The map is updated on the server
  • New players entering the map load the new map
  • Players already in the map do not see it until they leave the map


Or, mabye the thing would be built over time. Which would be better, in which case the server marks the area as under construction and lists the percentage done, and people can\'t enter the under construction area. They can still enter the map however, and players already in that under construction area when initiated would be teleported to the nearest point outside of it if by chance they are in it. That would work very well, an it would not lag anything. Would be no problem at all. :D
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rosmerelmer

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« Reply #20 on: August 18, 2005, 03:33:22 pm »
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Originally posted by dying_inside
i dunno about building  houses  or citys or somthing like that. seems  a bit over kill to me but  the idea of clearing an erea of monsters and building small things like aa black smiths or an outpost sounds  very likeable indeed.  of course you would have to have any nearby monsters attack the buildings as it would make sense that they would need defending from destruction.  if left un defended the monsters would destroy them and repopulate.  of course each area could only have a set amount of buildings ( say 2-5 ) to stop it from growing to large.  little stop off along the way maybe.
but i dunno. it might be slightly over kill.


i think this is the best idea yet.
about monsters repopulating and so, that just makes sense.
i don\'t think building blacksmiths is a great idea, but outposts would be fine, so here my explanation:
one person carries a package, and the package is basicly an animation that\'s triggered when the area is clear and nobody stands on that piece of map. so the idea is that it\'s already IN the client of everybody, it just comes out at differient places.

if you have really cool photoshop tutorials don\'t be afraid to pm me!

Neryam

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« Reply #21 on: August 19, 2005, 07:41:57 am »
I still like towns. I mean, how do you have seige wars without towns??!! ?(
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ramlambmoo

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« Reply #22 on: August 19, 2005, 08:33:46 am »
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Not true. With proper coding only this would be needed:


    * The map is updated on the server
    * New players entering the map load the new map
    * Players already in the map do not see it until they leave the map



Or, mabye the thing would be built over time. Which would be better, in which case the server marks the area as under construction and lists the percentage done, and people can\'t enter the under construction area. They can still enter the map however, and players already in that under construction area when initiated would be teleported to the nearest point outside of it if by chance they are in it. That would work very well, an it would not lag anything. Would be no problem at all.


This doesnt make any sense.  At some stage, everytime the map is changed by the players, people are going to have to update it next time they go in game, which would mean a lengthy download.  I dont see how this solves anything.

Maybe Im getting confused... are you talking about a system where players build a town and then only after it is completed is it shown?  Or just add a house here and add a house there?  If its all added at once there would be less of a problem, except if players want to add huge sections of land, they should just join the dev team and design them themselves.  I thought this system was referring to a realistic situation whereby a guild could like add a house to a city or something.  Which has the problems I mentioned before.

rosmerelmer

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« Reply #23 on: August 19, 2005, 11:03:00 am »
i think it\'s  best to built in all the houses that you can built. or blocks, because they take less bandwith and can be updated evey second again when one is placed.

eveybody just get\'s a patch of land and you can buy a block by a store. you can hire things to carry more than 1 at the time.
you see people walking with that block(it\'s already in game, so there shoudn\'t be problems) just as you see swords.
then you can put it on your building patch, and then some sort of finecalibration lets you fit it perfectly.

i don\'t see why this is impossible, if there is a good team working on it. and it wont take up much bandwith either, because if you place a block and confirm it, it becomes part of the map, so you can\'t delete it anymore.

if you have really cool photoshop tutorials don\'t be afraid to pm me!

Neryam

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« Reply #24 on: August 19, 2005, 03:36:17 pm »
@ramlambmoo There seems to be a bit of confusion.. I take it you\'re thinking the maps are stored locally on the computer? I don\'t think so because anyone with even a slightly outdated client would cause serious mayhem with other up-to-date people.. I was under the impression that maps are are always loaded from the server when you enter a new area..   :O Can someone clarify this?

As for the town thing, I would say it would be completely laid out first and then it goes under construction.. Also I say new guild houses, player houses and guild castles will not be in existing cities as it would be obstructive and the cities/towns are full anyway. Mabye you could buy a house in hydlaa though..  :D
« Last Edit: August 20, 2005, 06:24:40 am by Neryam »
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ramlambmoo

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« Reply #25 on: August 20, 2005, 09:37:30 pm »
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@ramlambmoo There seems to be a bit of confusion.. I take it you\'re thinking the maps are stored locally on the computer? I don\'t think so because anyone with even a slightly outdated client would cause serious mayhem with other up-to-date people.. I was under the impression that maps are are always loaded from the server when you enter a new area..  Can someone clarify this?  


Maps are stored locally, and only updated when you run the updater.  In fact, technically, you can run a completly different map, and connect to the server, and move around it, and the server wont know a thing, except perhaps notice that you are walking in a whole lot of places you shouldnt be.  The reason being the maps are very big (in the mb at least); at this stage its just not feasible to download them everytime you connect.
« Last Edit: August 20, 2005, 09:38:44 pm by ramlambmoo »

Neryam

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« Reply #26 on: August 21, 2005, 08:36:14 am »
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Originally posted by ramlambmoo
Quote
@ramlambmoo There seems to be a bit of confusion.. I take it you\'re thinking the maps are stored locally on the computer? I don\'t think so because anyone with even a slightly outdated client would cause serious mayhem with other up-to-date people.. I was under the impression that maps are are always loaded from the server when you enter a new area..  Can someone clarify this?  


Maps are stored locally, and only updated when you run the updater.  In fact, technically, you can run a completly different map, and connect to the server, and move around it, and the server wont know a thing, except perhaps notice that you are walking in a whole lot of places you shouldnt be.  The reason being the maps are very big (in the mb at least); at this stage its just not feasible to download them everytime you connect.

Oh. In that case, I have another idea.

When one loads the map, it also retrieves all player building locations and structure which are only stored on the server. That would work perfectly no?
 :D
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frostwolf10

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« Reply #27 on: August 23, 2005, 02:12:23 am »
I think there is a game called Second Life where the devs do exactly that, but the people there use a code so they can make things from any era (I think that\'s how it is, haven\'t seen the site for a long time)

I like the idea of working for new updates, it would help us get what we wanted faster, rather than getting things we don\'t want because not many people are going to work for something they don\'t like right?

But I like the idea of building our own world/towns better. If we make our own towns and such then no one can map it out properly since it keeps changing and those who ask for maps will find that that it is near impossible to make a map and not have to keep correctng it since the world keeps changing. And we can make our own guild towns.

But then how will the wildlife survive? If we keep building then we will eventually get a huge metropolis where wildlife can\'t survive without getting hunted or killed in other situations. One solution to that would be to make more areas until the PS world is insanely large and too big for the stalactite we live in. Another would be to limit the areas where you could build.

And there is a game that updates while you play(I think that\'s what it does...) but I don\'t think that people here like that game...
« Last Edit: August 23, 2005, 02:18:21 am by frostwolf10 »
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Jakob

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« Reply #28 on: August 23, 2005, 03:26:25 am »
I certainly hope you aren\'t talking about spoonscape... because it almost never updates period.  My friends still play... (see the help! thread in the Hydlaa Plaza)

At any rate...  This idea has some merit, and it leaves a place for all types of players, even talkers, you know th people who do nothing but sit in Kada-els and chat?  I like it, although at this pint implementation might be something of a nightmare...  But I\'m no coder so...

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Neryam

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« Reply #29 on: August 23, 2005, 07:21:57 am »
Yes and the cartography skill would be needed as the world constantly changes players would need to sell updated maps in thier guild town shops...

HEY!! THATS IT! People in a guild can stick their items in a shop in their guild town.. they can set their price too.
That way people would have a reason to go to the arge guild towns, to see it there are any rare items for sale, and it would ease the auction chat channel and would be more organized as well as being infinitely more convenient and realistic.
Vis vires est haud claustrum ut animus. Power is no bar to the Heart.
Guild Knights will return. When I feel like it.