i found more threads on the subject: some of the stuff i mentioned were already posted tho..
http://planeshift.oodlz.com/wbboard/thread.php?threadid=10615&boardid=11&sid=4b1f693152b7731ae6dc345a803c538a&page=1http://planeshift.oodlz.com/wbboard/thread.php?threadid=8296&boardid=11http://planeshift.oodlz.com/wbboard/thread.php?threadid=7759&boardid=11the skills involved:
1: Carpenter: wood works would be the outmost needed skill for building, its used to build small houses, fences, palisades, roofs, furniture and working levels for other jobs(ex. a brick wall the character would have to build a side tower in wood so it could climb to a higher working area)
2: stone handling (ex. stone walls, colums, gates, castles, etc...)
3: metal handling ( Decorative, protection purposes )
4: crystal handling (decorative, normal windows)
5: painting (decorative)
how it could work?:
using the block system (lego style).
How to get the land:
step 1: guild master wants to buy land for the guild, he goes to a NPC that is set for this (something like a comissionary that has a set of land types that are avaiable to be built, it would have a few tabs with land types ex. mining camps, farms, outposts, villages, citys, isolated places, roads, etc)
rules:
a guild could only own limited numbers of each land type ex. 1 city, 10 outposts, 2 villages, etc... if the guild would have the limit number of land type(ex. citys 1) they would have to sell it before they could buy a new one.
Starting to build:
Step 1: ok now that the guild master got some land, the workers go to the land and check the land description and rules to building, given by the land comissionary to the guild master.
(this description would be like a note book containing, the land type, rules for materials avaiable to build (ex. only wood), and what should be built there(ex. a mining camp, should have a house for miners to rest, it can have a stone or wood fence, it can have a black smith etc..))
step 2: if the terrain isnt apropriate to be built, builders would have to align the land to get a good base for building, this could be done by digging the high places and filling the lower places with sand, stones.
Building:
Step 1: builders and or guild members go buy materials or go hunt for them alternatively.
lumberjacks: get wood and cut wood.
carpenters: cut wood more eficiently (make planks in several shapes)
miners: get stone blocks.
new job* stone carving: building often need several type forms of materials, ex. 45? corner stone blocks, round
blocks for pillars etc.
note: while wood can be some what easy to transport, stone is very heavy so each person cant carry more then 2
blocks.
step 2: building, now that we have the base leveled, and the materials to start building, and the location for
our first building chosen lets start to make the floor, the builder grabs a block of stone and puts it in a
location inside the area, and from there starts building the rest...
note: only the first block of(materials used) can be put in random locations after that it will have to be put
allways near another block, that way the client can check materials and combine them to make 1 object and tile
textures.