Author Topic: could someone explain  (Read 12919 times)

grayFalcon

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« Reply #60 on: October 10, 2005, 09:54:23 am »
Ah, why does it always happen that people attack a small, meaningless side-sentence in my post, ignoring the whole message?

Well, anyway, your view is very idealistic, Karyuu. This is a dream about every MMORPG-gamemaster/developer shares. But as I already said: I have never seen any game that managed to keep a strictly RP-oriented community while growing popular. In my eyes, this is a privilege reserved for small, hard-to-find and little-known games. Every MMORPG I have known has had a nice start with a few players who did RP very well, but was then, when it grew popular, flooded with PLs. I\'m afraid you\'ll just have to learn to live with them, because, unfortunately, I have not yet seen a way to effectively keep them out.

On the other hand, they are not even that unrealistic - look at all the workoholics without a life in our real world ;)

As I already said: A background noise of people going about their business without interacting with you is just normal, and kind of nice to have. And meanwhile, I couldn\'t care less about what they do while not interacting with me. And hey, if I do try to RP with them and they just go off and prefer mindless monster-slaying - their loss. If I talk to somebody on the street in real life, most of them will also just ignore me and go back to work (they have a day that\'s basically: wake up, eat, work, eat, sleep, rinse, repeat - kinda PL, isn\'t it?).

Don\'t get me wrong, I don\'t love PLs, and I\'m not one of them. But I have learned to accept them, as they can\'t be gotten rid of, and I also have seen quite a few PLs become pretty decent roleplayers with the right assistance.



Short for those reasonable who don\'t want to read all of my rambling: I think that you can\'t get rid of PLs, so you have to accept them. And you can if you see them as that workoholic, not socially involved part of the population that you also have in real life.

Pip

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« Reply #61 on: October 10, 2005, 10:43:48 am »
Hear here, grayFalcon. I agree wholeheartedly with what you are saying.
« Last Edit: October 10, 2005, 10:45:34 am by Pip »

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« Reply #62 on: October 10, 2005, 10:48:57 am »
Yes. Thank you for your last comments, Karyuu, grayFalcon - now I am relieved. I don\'t call myself a \"Power Leveler\", I like roleplaying as well (as good as I can).  :)

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r.guppy

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« Reply #63 on: October 10, 2005, 10:49:12 am »
I totaly agree grayFalcon :)

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« Reply #64 on: October 10, 2005, 01:11:56 pm »
You don\'t realise how many minds you just spoke for ;)

110% agree with everything said in that post.
« Last Edit: October 10, 2005, 01:12:28 pm by noXide »

Seytra

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« Reply #65 on: October 10, 2005, 02:08:08 pm »
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Originally posted by grayFalcon
Yes, I agree with you that the only \"real\" RP is when it\'s done in person, I also only use /tells ooc or for whispering. But you can\'t say that other people doing it differently are damaging your gaming experience. As you mentioned yourself, this is something that you\'ll rather not notice. Further, your argument that this is a loss to you because you won\'t be able to engage in RP with these people. Well, here\'s the point: It\'s not a real loss to you.

Obviously I failed to express myself clearly. Yes, I do not notice the people are RPing. However, that is the exact point: They are RPing, but because they don\'t do it in the proper way, I am effectively excluded from  partaking in their RP. This is not realistic, because IRL, when people are talking and you are near them, then you will hear them. Have you never been standing near some people talking and volunteered advice when they had a problem you knew the answer to and they did not?
If they were /tell ing, that would not be possible. Now add to that the way gossip works: People standing somewhere and talking, others pass by and overhear something they are interested in and stay, and so the goup grows. Mostly found in taverns or near the wells in towns, or the marketplace. Again, if you /tell, you obviously take away from all others to enjoy or even participate in your RP.
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Originally posted by grayFalcon
Imagine people who only see this game as a bit of monster-slashing fun after a hard day at work.

Then they misunderstood the point of PS, and are in the wrong game. There are plenty of other MMO\"RP\"Gs out there that don\'t mind this sort of people. Why should PS betray itself to accommodate people who don\'t give anything back?
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Originally posted by grayFalcon
Imagine people who just log in for half an hour, because they don\'t have more time (you can\'t RP in that case).

I agree that you will not be able to RP a lot, but PLing won\'t really work as well, as it wastes a lot more time.
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Originally posted by grayFalcon
Imagine people who, for whatever reason, don\'t want to RP at all or with you specifically. These people exist, and there\'s lots of them.

I don\'t mind the people who just don\'t want to RP with me. But I do mind those who don\'t want to RP at all, because they are not the target audience of PS, and not wanted here, and thus better be gotten rid of now than later.
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Originally posted by grayFalcon
And there always will be, realistically: look at any other MMORPG with an average of more than 15 players online.

Yes, it is unfortunate that this tends to happen. However, Ps has a big advantage over these other MMO\"RP\"Gs: it is not commercial in any way. Therefore, noone i PS is pressured by marketroids or CEOs to have as many players (=customers=$$$) as possible. Therefore, PS can crack down on those that are not meant to be here.
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Originally posted by grayFalcon
Now, my point is: these players can hardly be said to be damaging your RP. If you have had any experience with MMORPGs at all, you must have learned to ignore them.

Oh, I do ignore them. From an RP POV. But I do not ignore them from an OOC POV. Ignoring them would be accepting them, and this would be catering to them, betraying PS and myself.
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Originally posted by grayFalcon
They can\'t be more damaging to your RP than people who aren\'t there at all (or is everybody else damaging your RP by plainly not being logged on and thus deprieving you of the possibility to RP with them?). And for you, seeing it from the outside, the difference between these people and people who \"/tell-RP\" is... well, NIL.

There is a definite difference, actually. People who aren\'t in PS obviously deprive me of their RP, yes. However, they then don\'t make use of PS. But once one enters PS, then they can be expected to be available for RP, because that is the entire point of PS. If you require an assessment of damage, then the most tangible and obvious one is that they are then draining bandwidth and computing power off the server and the clients (that need to render their \"chars\") while not using PS the way it is intended to be used. Therefore my RP gets hindered by performance loss and thus less smooth gameplay. People who don\'t log in don\'t. But this is not really the point: the point is: when you enter an RPG, then you agree to RP, because you do enter because you want to RP. When you don\'t want to RP, then you are not supposed to enter at all. You don\'t enter a tennis court to then sit there and read the newsaper. See how long you will be tolerated there.
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Originally posted by grayFalcon
By the way, imagine a \"real\" fantasy world with lots of people going after their business. And now imagine how much attention you\'d get from the average person living there. A grunt maybe, if you\'re especially annoying, but most likely none at all. The people interacting with you (\"RPing\") would be a few chosen friends, seen against a background of lots of people you don\'t know and who ignore you - and who you ignore.

Yes, and ehter are lots of these. However, this same thing happens when you RP: when your chars have no reason to interact, then they won\'t. However, the big difference is that there is always the possibility that a reason to interact will pop up. And only when both are RPers, this can be made into RP, however brief.
Quote
Originally posted by grayFalcon
So, I even dare say that lots of people who don\'t RP with you just increase the quality your RP can reach by simulating that indifferent background population that, technically, you could talk to and interact (RP) with, but who you will realistically never have any more contact with than the occasional \"Pardon, you happen to know where xxx is? No? Well, thanks anyway\".

Same as above. There are a lot of RPers with whom my char has no or almost no contact. But contrary to the mindless PL, they are people in a world, not a set of numbers inside a database. I.e., you can meaningfully interact with them if there is reason to. RP reason, that is, not \"How do I get my toolbar to show up?\".
Quote
Originally posted by grayFalcon
And, last thing, my experience is that RPing in an empty world with just the people I know and play with regularily is just as bad as RPing in a world where you can\'t have a second of peace to RP with your friend because everybody tries to interact with you. The background hustle of people  you don\'t know going about their business (whatever that business is - may it be their own RP, /tell-RP or powerlevelling - you don\'t know) is... well, very nice.

Yes, a world populated by RPers will, superficially, look similar to what you describe. However, the finer points are 1) the way communication takes place (i.e., RP aware vs. uncaring) and 2) the options to meaningfully interact are many vs. none.
Quote
Originally posted by grayFalcon
And for those who didn\'t want to read all of this: I think that having a lot of people online who don\'t RP with you and a group of people you do RP with is the best solution - and there it doesn\'t matter if these other people /tell-RP or do something else while they\'re not interacting with you.

The major difference is not the superficial looks, but the option and possibility to RP when there is an opportunity / reason to, from your chars POV. With RPers who RP the right way, these are there. With non RPers or those who refuse to do it the right way, these possibilities are lacking, and you might just as well put NPCs without any scripting ingame to replace these drones.
Quote
Originally posted by grayFalcon
I think that you can\'t get rid of PLs, so you have to accept them. And you can if you see them as that workoholic, not socially involved part of the population that you also have in real life

No. Apart from what I wrote above, IRL there are by far less \"workaholics\" than there are PLs ingame. Also, a workaholic will still act meaningfully, if only by saying \"Sorry, but I have to work\". They won\'t ignore you or speak OOC.
Accepting PLs is what makes other communities fall prey to them, because accepting is condoning. Silent majority, slowly turning into the silent minority. The community must, as a whole, discourage non RP and must never accept those who don\'t fit in and aren\'t willing to change / learn.

I am always perfectly willing to aid others in learning how to RP, but I am unwilling to put up with \"I don\'t care for RP, I just want to play my way so leave me alone!\" type of people.

Esserfin

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« Reply #66 on: October 10, 2005, 02:23:19 pm »
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Originally posted by Karyuu My last post was from an official stand taken by the PlaneShift development team. There are many internet communities out here - and their being on the internet alone doesn\'t mean that anyone with an internet connection is immediately welcome. Communities all have rules and some sense of order, by definition, and the rules of PlaneShift protect roleplay first and foremost above anything else, and aim to make any other use of the game hardly worth it, such as powerleveling.


It\'s about 8-9 months that i play PS and i have met a lot of people. The big difference between PL and RP is that PL speaks with you and explain you how to kill (!!!) monsters in the best way and what are the bests stats/skills to develope. RP just ignore you because you didn\'t met his/her basic requirements (maybe i\'ve spoken with the wrong ones) :(
Consequences of this kind of acting are well known.... last days before the wipe there was 15-25 players on line, now that there are new weapons and characters to develope there are 115-125 characters playing happy. This is something that the community can\'t ignore.
No one teaching and all around saying that people didn\'t learn nothing......in one word sad, really sad.

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Originally posted by Karyuu [/Sadly and unfixably, PlaneShift is an English game and will always remain so. Translations of the Player Guide and in-game menus are welcome, but English is still the official and only allowed language in public chat. You seem to have a decent hold on it, however, and no one will make fun of you or ignore you if you have difficulties speaking sometimes. There are many here who are like that :) But the English-only in public in-game chat is a very strictly enforced rule, and has always been.


Sure, i was not saying that English have something wrong, i just tried to explain one of the difficulties that people can have if wants to RP more and english is not his/her natural language


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Originally posted by Karyuu [/You, and anyone else who wishes to roleplay, are not useless. And a great many bugs aren\'t fixed yet, but players often have very little to do with fixing :)


Players can\'t fix them but some of us speaks with GM reporting them (and i\'m sure most of the \'old\' players does it)

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Originally posted by Karyuu [/If you want to have nothing to do with me, or people like me, then you won\'t like PlaneShift\'s development team much... For they work on the game for it to have one central purpose - open fantasy roleplay, not mindless monster slaughter and stat training.


I was sure to be misunderstood here.... with your words you was giving no possibilities to no one to learn how to play fair because there is no place for RP noobs in PS (but maybe i misunderstood)
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grayFalcon

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« Reply #67 on: October 10, 2005, 03:18:39 pm »
Quote

Originally posted by Seytra
Obviously I failed to express myself clearly. Yes, I do not notice the people are RPing. However, that is the exact point: They are RPing, but because they don\'t do it in the proper way, I am effectively excluded from partaking in their RP. This is not realistic, because IRL, when people are talking and you are near them, then you will hear them.


This is, in my eyes, contradicting what you said later:

Quote

Originally posted by Seytra
However, this same thing happens when you RP: when your chars have no reason to interact, then they won\'t. However, the big difference is that there is always the possibility that a reason to interact will pop up.

[...]

Also, a workaholic will still act meaningfully, if only by saying \"Sorry, but I have to work\". They won\'t ignore you or speak OOC.


The way I see it is that /tell-RPing people can still be talked to, they will still give you a meaningfull anwser, and they even may engage in, short though it may be, RP with you, if you talk to them. So, what is the difference between a /tell-RPer and somebody who just goes about his business and has nothing to do with you? How is this wrong?

Anyway, you can\'t stop it. /tell is a tool that\'s readily available. And, if push came to shove, what would you say against \"Leamme alone, I\'m telepathic\"?

I do take your following point concerning PLs:

Quote

Originally posted by Seytra
But this is not really the point: the point is: when you enter an RPG, then you agree to RP, because you do enter because you want to RP. When you don\'t want to RP, then you are not supposed to enter at all. You don\'t enter a tennis court to then sit there and read the newsaper. See how long you will be tolerated there.


May I, however, ask how you intend to discourage PLers from coming into PS? I think that they have to be in a way tolerated because you just can\'t get rid of them. And you still can try to introduce them to real RP.

As for people who /say ooc, I think this should be a jailable offense (hey, we need a jail ;) ) - it really is something that can destroy RP for others. This would also (hopefully) teach PLers to at least anwser in a reasonable way when talked to (a simple \"pardon me, but I have pressing affairs of my own\" is better than \"mompl got 2 go kill need only 40 more xp\"). This would make them a mere \"workoholic\" background again. And as such I don\'t see them damaging your RP, other than the resource thing you mentioned. I don\'t believe though that this is really grave, if noticable at all.

Karyuu

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« Reply #68 on: October 10, 2005, 08:24:54 pm »
Quote
Originally posted by Esserfin
It\'s about 8-9 months that i play PS and i have met a lot of people. The big difference between PL and RP is that PL speaks with you and explain you how to kill (!!!) monsters in the best way and what are the bests stats/skills to develope. RP just ignore you because you didn\'t met his/her basic requirements (maybe i\'ve spoken with the wrong ones) :(


PL speaks with you and explains how to kill monsters and raise stats and nothing else - this is not what PlaneShift is for, again. Powerlevelers may be found here, but the game was not intended for them, will not concentrate on them, and will try hard to make any powerleveling not worth the effort, again. For example, it has been discussed that quests may give a lot more in the future than any mindless monster slaughter, and monster slaughter would give so little as to be nearly insignificant. PlaneShift is a roleplaying game, no matter what. If you\'re looking for something with more \"kill,\" this isn\'t the game for you...


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Consequences of this kind of acting are well known.... last days before the wipe there was 15-25 players on line, now that there are new weapons and characters to develope there are 115-125 characters playing happy. This is something that the community can\'t ignore.


Wipes are a necessary step in development, and as Seytra stated in a previous post, this game isn\'t commercial and thus the development team is under no pressure at all to attract the largest playerbase - but the most fitting one.

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No one teaching and all around saying that people didn\'t learn nothing......in one word sad, really sad.


People are teaching all the time. There is a guide in Hydlaa Plaza on roleplay, for example, and if you come up to some people in-game and say that you are a beginner in this whole RP business, I have no doubts whatsoever that there will be plenty of people to help you out. But if all you are doing is running around killing things that spawn every other minute, you\'re not going to find any teachers, right? You have to look a little, extend a bit more effort :)

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Sure, i was not saying that English have something wrong, i just tried to explain one of the difficulties that people can have if wants to RP more and english is not his/her natural language


Again, sad but unfixable. PlaneShift is an English roleplaying game.

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I was sure to be misunderstood here.... with your words you was giving no possibilities to no one to learn how to play fair because there is no place for RP noobs in PS (but maybe i misunderstood)


You definitely misunderstood. In the first post of mine that you addressed, I was simply saying that there is no place for powerleveling without any roleplay in PlaneShift. I never made any insinuation that there is no possibility to learn.
« Last Edit: October 10, 2005, 08:26:27 pm by Karyuu »
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Valbrandr

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« Reply #69 on: October 11, 2005, 10:55:41 am »
Man this is too bad... I have missed out on what seems to be a good conversation so far.  As for me though, which I may be a little different, nearly all my Tell messages are OOC.. unless someone has contacted me in an IC way.. But if I am RPing.. once in awhile instead of using () I send a tell to that person instead.  But of course that is just me.  And I mostly RP in basic chat.  Guild Chat is mostly just for BSing but it all depends on whos on and how many people are on.  The fewer the people the more the conversation stays IC.

And from my point of view... RPing is the best way.  No worries.. no wipe can take away what you are and what you possess.  I have quit leveling, likely for good atleast until the next wipe then I will play around again.  But I just RP with friends now in one place or another, or I am the acting Barkeep in Akkaio.  

And yes.. the terms PL has definately become an insult.  Which it really doesnt matter, but what can you prove through PLing?  That you can power faster than someone else.. not really.. that you are more efficient, better equipt or anything else like that.. well not really.  It just shows you have more time on your hands.  But if you are strictly a PLer.. you really have no desired talents because everyone can do it.. and likely near the same level.  But as for RPing, really it is wide open.  No limitations on what you can do, and really it has nothing to do with that \"Im better than you because of this reason\"... People who RP do it because it is enjoyable, which if you strictly PL then you just do it to be better than everyone else... Now in Verrliits case it is a little more understandable.. because it is part of her character.  Though I would not base my character on my physical attributes.. I guess it is fine either way.  

And I know some people will agree and some people wont... but I agree with the wipes and have come to terms with them because I am moving more towards a RPer.  In which I have never been a PLer... more of a finesse player if you will :).  But I have never liked cheaters.. and since the fighting system has always been a bit bugged then it is cheating in one way or another.  I avoid any monster that wont fight back because for me there is no challenge in it... and taking advantage of the system is wrong.  Now if you are just testing things out, no matter... but if you are just doing it, hoarding monsters that dont fight back or are easily tricked then it is wrong in my opinion.  

*** Wonders if anything he said just made sense

Well I am tired and I dont know.. maybe other tired people will be able to understand me :).

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Now imagine a game that isn\'t meant for such people, will not cater to such people, and has a strong community who have no love, fondness, and very little tolerance for such people. This is PlaneShift :| No matter how many times this has been said, and sadly no matter how many times this came off as \"snobbish,\" \"closed-minded,\" or \"wrong,\" this still stands: if anyone doesn\'t like the way things work here, particularly the need for RP and not PL, they are free to leave, and will most likely be asked to.


A strong community?  I would say things are looking up :D.   I am feeling quite a bit more possitive about it lately.  But yes, PS is my last Haven to try and hide from PLers.  and if you are strictly an PLer... well I will stop there until my mind is more clear then it currently is :P.

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Well, anyway, your view is very idealistic, Karyuu. This is a dream about every MMORPG-gamemaster/developer shares. But as I already said: I have never seen any game that managed to keep a strictly RP-oriented community while growing popular. In my eyes, this is a privilege reserved for small, hard-to-find and little-known games. Every MMORPG I have known has had a nice start with a few players who did RP very well, but was then, when it grew popular, flooded with PLs. I\'m afraid you\'ll just have to learn to live with them, because, unfortunately, I have not yet seen a way to effectively keep them out.


Well this is what I am against more than anything truly.  I dont mean to sound fanatical.. and if you know me then you should understand where I am coming from.  But if PS is going to be a true RP community... then we should make sure that it always stays as such.  Never give in to those who do not understand what PS is.  Even if the community remains smaller... so be it.  If not this will become every other MMORPG.. that I would leave because we didnt stick to what exactly \"We\" (majority) wanted.  Now, this is not WoW, FF XI and sure in the hell not EQ.  I think an Idealistic RP realm is achievable in some ways.  And I would devote myself if that is the intentions that each of us have for PS.  And I am not saying there cannot be a mixture of RP and PL.. but I just think we need to stay true to what PS was and is.  (Also if you dont agree, just take into consideration that I am still very tired.. if you agree then great because that is exactly how I feel :P.
« Last Edit: October 11, 2005, 11:14:00 am by Valbrandr »

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« Reply #70 on: October 11, 2005, 12:41:04 pm »
I feel that this is indeed a very reasonable debate and we are getting some very good points from both sides of a long overdue topic, so I thank you all, and I am glad the powers that be have let us continue this, so to them I say Thank You.
 I for one now see why both sides feel so strongly on their point of view, I now hope we all can try to help each other to Role Play, I try my best and I am willing to learn and feel with a little gentle help PLs can be helped to RP too.
 If they are not willing to learn when they get maxed they get bored and move on, as for them there is no fun left or reason to stay; so we do not have to badger them they will leave on there own accord. :)

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« Reply #71 on: October 11, 2005, 12:43:42 pm »
;)

Seytra

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« Reply #72 on: October 11, 2005, 03:02:11 pm »
Quote
Originally posted by grayFalcon
The way I see it is that /tell-RPing people can still be talked to, they will still give you a meaningfull anwser, and they even may engage in, short though it may be, RP with you, if you talk to them. So, what is the difference between a /tell-RPer and somebody who just goes about his business and has nothing to do with you? How is this wrong?

As I said, the difference is that without me starting to interact with them, there will be no chance to interact with them. However, there will be a lot less options for me to start interacting with them because I never get to notice their conversation, i.e., what they are concerning themselves with. Thusly, instead of possibly having the chance to comment on something, I would be reduced to the most generic things like \"Where is XYZ?\".

Example:
RPer to other RPer: And last time I saw him he was in a really bad mood, I wonder if something is going on.
Me: *happens to pass by and listens in*
Other RPer: Odd, I\'ve just met him yesterday and he sounded perfectly happy. *shrugs*
RPer: Hmm, RPer3 never seemed like the type for mood swings to me.
Me: Erm, wasn\'t RPer3 on a journey and returned just a few days ago? When I talked to him afterwards he did seem a bit different.
RPer: I see, so maybe something happened to him on that journey? Do you know where he went?
/Example

It is easy to see that with /tell \"RP\", this would have been like this:
/teller: (/tells other /teller same thing as above)
Me: *happens to pass by  the silent person*
other /teller: (tells same thing as above)
/teller: (/tells other /teller same thing as above)
Me: *walks past without a word*

The best thing that I could do would be to instead of walking away from the silent people:
Me: Excuse me, but would you happen to know where RPer3 is?

This would be pure chance. Most likely it would be RPer4 or something else that the /tellers never heard about or don\'t care about so I\'d mostly earn a \"Sorry, no idea\".

Definitely there is no chance of me walking up to them:
Me: Erm, wasn\'t RPer3 on a journey and returned just a few days ago? When I talked to him afterwards he did seem a bit different.

I hope this example clarified the huge difference and how RP is lessened by abusing /tell.
Quote
Originally posted by grayFalcon
Anyway, you can\'t stop it. /tell is a tool that\'s readily available.

So what? Am I supposed to just accept it because of that? Surely not. And one can stop it: as you said, it\'s readily available. Now how about having a /tell quota of maybe 3 tells per 5 minutes? For people who have proven themselves as RPers, this could be extended to infinite /tells like it is now by default.
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Originally posted by grayFalcon
And, if push came to shove, what would you say against \"Leamme alone, I\'m telepathic\"?

Then you would need to have a really detailed background including a good reason for that to be the case, and you would also have to deal with all the other implications of being telepathic. Not to mention that this sort of thing must be worked out extremely well so that it is woven into the settings, and considering how magic works in PS this is no trivial task. And because it borders on violation of the setting even if done well, trying it without extremely good reason and preparation and still failing is not acceptable.
Quote
Originally posted by grayFalcon
May I, however, ask how you intend to discourage PLers from coming into PS? I think that they have to be in a way tolerated because you just can\'t get rid of them.

I won\'t tolerate them. I will try to get them to RP and, failing that, ignore them and not deal with them when at all, because anything else could be viewed as condoning their behaviour.

I have a really cool idea on how to completely destroy PLing: Add buttons to arbitrarily set stats and skills, spawn items and force money to never go below selectable amount of tria to the char creation. This would still allow the RPers to progress to the point they deem appropriate for their char, while making the uselessness of PLing obvious. Maybe bypass all the char creation and just let them fill in their desired stats and possessions without further ado? A quick creation for PLs.

Edit:
Quote
Originally posted by Esserfin
with your words you was giving no possibilities to no one to learn how to play fair because there is no place for RP noobs in PS

Sure, as a newbie you will have to rely on luck to find a decent RPer (but that is being worked on) who also has the time to explain RP to you when you meet them and with whom you get along well.
The problem is with those not asking or those who seem to already know how to RP, just not doing it a lot or not seeming to be interested in it much. These will never get any teacher since it is assumed they don\'t want to have one.

I always ask people to designate OOC and explain the reasons for it. Their reaction then shows whether or not they are interested in becoming RPers, and if they are, I introduce the basic concepts of RP to them if there is time, otherwise I offer them to /tell me when they need assistance.
Just recently I found one who didn\'t even know the meaning of RP, not even from SP games (maybe that\'s why so many are deraged into PLs when they come here?), who is, at least up until now, looking very promising indeed.
« Last Edit: October 11, 2005, 03:34:05 pm by Seytra »

Pip

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« Reply #73 on: October 11, 2005, 04:28:49 pm »
Quote
Originally posted by Seytra
Example:
RPer to other RPer: And last time I saw him he was in a really bad mood, I wonder if something is going on.
Me: *happens to pass by and listens in*
Other RPer: Odd, I\'ve just met him yesterday and he sounded perfectly happy. *shrugs*
RPer: Hmm, RPer3 never seemed like the type for mood swings to me.
Me: Erm, wasn\'t RPer3 on a journey and returned just a few days ago? When I talked to him afterwards he did seem a bit different.
RPer: I see, so maybe something happened to him on that journey? Do you know where he went?
/Example


To my mind if someone is having a conversation in /tell, it is a private conversation. In RL if I was having a conversation with someone in the street and you came along and butted in, without even greeting us, I would think you were very rude indeed. I would never have the audacity to go up to people I didn\'t know and butt into their conversation even if something they said interested me.

Quote
Originally posted by Seytra
For people who have proven themselves as RPers, this could be extended to infinite /tells like it is now by default.


And how would one prove oneself as a roleplayer?

Quote
Originally posted by Seytra
Then you would need to have a really detailed background including a good reason for that to be the case, and you would also have to deal with all the other implications of being telepathic. Not to mention that this sort of thing must be worked out extremely well so that it is woven into the settings, and considering how magic works in PS this is no trivial task. And because it borders on violation of the setting even if done well, trying it without extremely good reason and preparation and still failing is not acceptable.


In RL if someone claimed they were telepathic, would you refute their claim because it is not normal? In a world where people have a natural tendency towards magic I find it quite believable that many would be telepathic.

Quote
Originally posted by Seytra
I won\'t tolerate them. I will try to get them to RP and, failing that, ignore them and not deal with them when at all, because anything else could be viewed as condoning their behaviour.


I don\'t believe that Planeshift is full of PLs, I think there are many who look like PLs because of the way the game is currently structured, and because people who are new to RP find the communications difficult at first, especially when they see OOC chat going on unchecked. If more people like you talked to them they could learn by example. I can\'t see that this game has any attraction for PLs and if they do join surely they must soon leave (especially if lots of people keep trying to talk to them when they are trying to PL :)).

Quote
Originally posted by Seytra
I have a really cool idea on how to completely destroy PLing: Add buttons to arbitrarily set stats and skills, spawn items and force money to never go below selectable amount of tria to the char creation. This would still allow the RPers to progress to the point they deem appropriate for their char, while making the uselessness of PLing obvious. Maybe bypass all the char creation and just let them fill in their desired stats and possessions without further ado? A quick creation for PLs.


PLs would just create a character with minimum stats and build it up to their hearts content. If anything that would encourage them even more. Better to have a hidden points system to automatically build your character while he/she engaged in various activities. No fun in that for a PL.

r.guppy

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« Reply #74 on: October 11, 2005, 05:31:10 pm »
I would like to add my thoughts to the No`s on tells , if that was how you suggest\" 3 in 5 mins \"hello 1 gone: 2 how are you: two gone 3 good bye three gone:
 So i see , something like this happening, 1 hello/how are you/well thank you/did you see what happened in the tavern last night/to do with Janner and Pipra Janner, as i crashed and need to no what happened so i can finish my report for the guild log. The reply hello/ how are you/ i am well thank you/ow sorry to hear that at what point did you crash.
this alone would kill five mins so if this was the case for a long period players would be oblivious to what is going on around them every time a player they knew joined game.
 My second point yes if you knew the players ok to join in, but to a complete stranger i can see Pips point too. (if that happened to me in real life i would think nosey so \'n so) (being nice there).
 Third point your suggestion to allow PL to set own limit is in my opinion not how they see it at all, to a true PL it is the challenge to get from worst to best that appeals to them. :)