Originally posted by Pip
To my mind if someone is having a conversation in /tell, it is a private conversation. In RL if I was having a conversation with someone in the street and you came along and butted in, without even greeting us, I would think you were very rude indeed. I would never have the audacity to go up to people I didn\'t know and butt into their conversation even if something they said interested me.
No, a private conversation cannot be held in /tells, because that would exclude eavesdropping or random overhearing. A private conversation should be done in a private place, and
then you can, when someone RPing wants to join, OOC-ly clarify that it is meant to be not easily overheared. A RPer will know whether or not their own char would have overheared it or not.
Yes, the example situation lacks some formalities, like a greeting and such. However, that is besides the point. The point is that these formalities can easily be added and the situation would then become a possibility, whereas with /tells it would never be.
Furthermore, even if it would happen like that and you would find me rude, you would still talk to me to tell me to get lost, no? Also, asume that RPer3 is someone you care about, and you are likely to join the conversation.
Originally posted by Pip
Originally posted by Seytra
For people who have proven themselves as RPers, this could be extended to infinite /tells like it is now by default.
And how would one prove oneself as a roleplayer?
By good roleplaying, obviously. Other RPers
will notice it. Maybe not within the first week, but eventually.
Yes, this includes the human factor, and with it favourism, feelings and other subjective things.
Originally posted by Pip
In RL if someone claimed they were telepathic, would you refute their claim because it is not normal? In a world where people have a natural tendency towards magic I find it quite believable that many would be telepathic.
Yes, I would do so immediately unless they can prove it. And the \"it\'s a world of magic\" argument is just another form of the \"It\'s fantasy, so anything goes!\" pseudo argument that completely fails to address the point:
Even though there
is magic, it works in a certain way. This way is defined very well by the settings. And this means that telepathy requires a spell to be cast using one or likely many more glyphs. This requirement can of course be lessened by special circumstances like extreme specialisation or being highly advanced in the azure way. Still, this is something that is
by far not common.
Originally posted by Pip
I don\'t believe that Planeshift is full of PLs, I think there are many who look like PLs because of the way the game is currently structured, and because people who are new to RP find the communications difficult at first, especially when they see OOC chat going on unchecked. If more people like you talked to them they could learn by example. I can\'t see that this game has any attraction for PLs and if they do join surely they must soon leave (especially if lots of people keep trying to talk to them when they are trying to PL
).
Sadly, to PL you don\'t need to talk. In fact, the talk will be drowned out by the battle messages, nayway, so a PL will not need to care about RPers trying to talk to them. Also, there
are PLs in PS, as they are wverywhere where things can be maxed.
Originally posted by Pip
PLs would just create a character with minimum stats and build it up to their hearts content. If anything that would encourage them even more.
That\'s not how I think a PL works, but I may have no idea. AFAICS, they want to brag about their stats and items, possibly using them in PvP to get the feeling they \"pwn\" someone. Now if anyone can just have the same stats as them, there is nothing to brag about. Sure, you can say \"Hey, I started with 1 in every stat and zero skills and maxed everything\", but AFAICS only very few would actually do that.
Originally posted by Pip
Better to have a hidden points system to automatically build your character while he/she engaged in various activities. No fun in that for a PL.
How would that not be fun for a PL? The purpose of the training system is to keep levelling at bay. With an automatic advancement, a PL won\'t even need to go to a trainer anymore, and instead just keep bashing MOB upon MOB. Also, hidden or not, stats always have effects, and these are noticable. If nowhere else, then in PvP, so they\'ll still find a way to measure their \"lvl\".
Though I, too, think that indeed the numbers should be made less prominent.
Edit:
Originally posted by r.guppy
I would like to add my thoughts to the No`s on tells , if that was how you suggest\" 3 in 5 mins \"hello 1 gone: 2 how are you: two gone 3 good bye three gone:
So i see , something like this happening, 1 hello/how are you/well thank you/did you see what happened in the tavern last night/to do with Janner and Pipra Janner, as i crashed and need to no what happened so i can finish my report for the guild log. The reply hello/ how are you/ i am well thank you/ow sorry to hear that at what point did you crash.
this alone would kill five mins so if this was the case for a long period players would be oblivious to what is going on around them every time a player they knew joined game.
I agree. There
would be the possibility to meet and then use /say (though that would force more OOC in public channels = not good), and also the limit can be way less strict (like 20 /tells per 5 minutes, or even a limit based on length). But I would not be fond of such a system either.
Originally posted by r.guppy
Third point your suggestion to allow PL to set own limit is in my opinion not how they see it at all, to a true PL it is the challenge to get from worst to best that appeals to them. 
Hmm, if that was the case, they would not be purchasing better weapons and instead aim to loot them themselves, no?