When I try to start PS it works all right, until the client loads the world. While loading the world, the psclient.exe rises up to about 800MB as usual, but then it starts rising up from about 150MB again instead of launching the game. Unhappyly the memory remains allocated and as that procedure repeats the allocated memory rises up to about 2GB, until the game crashes.
I disabled the sound already, but it still doesn\'t work.
My system:
WinXP Pro
Athlon64 3400+
1GB RAM
GeForceFX 5900XT (Driver: 77.77)