Author Topic: The new 50 slash damage wepons  (Read 6269 times)

Nikodemus

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« Reply #15 on: August 22, 2005, 03:19:05 pm »
So, from the last two posts, the reasons to have these weapons are :  
\"Because I can\'t kill some enemies without 50 slash damage weapons. \"
And
\"because i like them\" ?
Sorry, but this are only excuses. Maybe you are too weak fighters and need not realistic weapon to defeat your enemies? If you can\'t kill somethink alone, ask others and do it in group. I don\'t see much change in the hp of NPC\'s It is rather you who lost all your skills after the wipe and now isn\'t that effective. Also it isn\'t always like that you can kill 1 gladiator every 1 minute, it is more likely you get hurt and need to heal.
Also if we had all this what we like in PS we would have cars, guns and other nonsenses.
Also please read my last posts to see why we shouldn\'t have stronger weapons because the monsters are too tough.
Any good arguments?

Jakob: Sneaking is one of the hard cases to implement in online game. In real a person taken from good suprise will in most cases die, unless that person will be constantly looking around and stay tight, but I doubt he wouldn\'t get bored after 30 minutes. In a game nobody like that, because we all like to play heroes, who just can\'t instantly die with no chance of defence, it wouldn\'t be fair^^. Thats why it can\'t be always the same ingame as in real. Although if we should try the game world be as close to universal real world rules as possible.

I know the devs know what hey are doing and in most causes something good comes from it, but it isn\'t game as every other and this what we write here, can help them in better decision and solutions. That is why this topic exist.



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Jakob

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« Reply #16 on: August 22, 2005, 04:52:42 pm »
Yeah, but there are circumstances in Yliakum that change the likelyhood of a person to die from a sneak attack.  For example, and unarmed Klyros attacking a human will definately work better than and unarmed Klyros attacking a Kran.  Even armed there are still elements that cause changes in the \"normal\" (normal?  on Terra?  I must be joking...) way of thinking for us measly humans.  The thing is that no one can understand is that it is impossible for us to imagine an illogical world, therefore if we can imagine something it has the possibility of existence, so I think both povs have their merits, and that being that this isn\'t a first person only game the point of a sneak attack is moot.

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DeathsAngel

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« Reply #17 on: August 22, 2005, 09:34:31 pm »
You\'re talking that weapon hit too hard and that it\'s long to kill monsters with normal weapons.

With spell it\'s even more worst! Magic arrow and fire blast.. only the two spells that we can really attack. It takes hours :P
I know that all spells are implented yet but think that poor wizard can\'t kill a lot  :P

But one thing at a time! The Dev have surly better things to do.
« Last Edit: August 22, 2005, 09:35:07 pm by DeathsAngel »

Havox

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« Reply #18 on: August 23, 2005, 12:18:57 am »
I think spells should be stronger Im talking slightly stronger like 20~30% gain and melee weapons not that strong (50 damage? out of your minds you must be. Easy to fall in the dark side is. And then you\'ll have to use /unstick twice.)

zanzibar

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« Reply #19 on: August 24, 2005, 04:11:33 am »
A newb cannot kill you in one or two blows, using even the most powerful weapon.  This is because most players who have been on the server for a bit (and don\'t look down on those who choose to level up) have at least a moderate amount of training in light armour.

It\'s funny.  Someone who is new to Hydlaa will come up to me and challenge me.  So I\'ll stand there while they\'re slashing away, cutting only the air as I supposedly dance and dodge my way around their swings.



As far as super powerful weapons, here are a few reasons why I think they should stay:

*Dieing in one hit is not unrealistic, in fact it\'s realistic as anything.

*Further, a weapon being 10-20 times as powerful as what you can buy at Harniquist isn\'t unrealistic either - Harniquist is a good smithy, but he has to mass produce the stuff in his shop to meet demand.  When was the last time you was at his shop and he was out of inventory?  There\'s a reason for that.

*Further, the super powerful weapons are excessively rare.  Weapons which are impossible to equip or which deal an average or poor amount of damage are far more common.  Even then, if you do get a fire, dark, or frosty weapon - there\'s a chance that you can only equip it if you have 150 intelligence or something like that.

*Further, after the wipe there will be far less people camping rogues and gladiators since they simply won\'t be powerful enough.

*Further, they\'re an incredibly boon to the game because they promote a player-based economy.  I think this might be the strongest reason for them.

*Being given a good and rare blade as a gift from a friend or guild is a nice gesture and I appreciate that it\'s now possible in the game.


« Last Edit: August 24, 2005, 04:17:17 am by zanzibar »
Quote from: Raa
Immaturity is FTW.

Keyaz

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« Reply #20 on: August 24, 2005, 08:26:29 am »
a newbie cant kill you in two hits?
well maybe someone with maxed endurance and such

Ruby encrusted fire dagger, 30 slash damage, anyone can equip that it seems and hell it\'d kill my character in one and a half hits, you seem to forget everyone chooses to be different, you may be the uber elf warrior of doom, im not, im a frickin healer with no heal magic, and even if i did have those spells, whast casting life infusion going to do to an ulber? tickle it?

ending rant >.<

*walks off mumbling about implementing the non combatant parts first*

Drey

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« Reply #21 on: August 24, 2005, 11:06:46 am »
if anybody is interested in buying any of said weapons... give me a shout.
<Rux> i wish i could say that narrows it down, but the internet is one freaky place

Nikodemus

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« Reply #22 on: August 24, 2005, 11:56:09 am »
zanzibar: I shouldn\'t answer as this what has been wrote before prove your propositions wrong. But i will take the efford. Why didn\'t you tried to find arguments which really face mine, so that i would have to write somethink new?

1. See secend paragraph of my second post to see what has been written about killing with one blow.

2. It has been mentioned many times in my posts that constant increases of inflicted damage and later increases of NPCs and players health which are consequence of such thinking will lead use to unnecessary big numbers.
Try to explain why after 2 years every newbie is 10 times stronger than a newbie from before the 2 years. Not really realistic and logical when you think about planeshift as world, not a game.

3. If they were rare, you wouldn\'t give them away to random people. It is posible to get at least one ofter camping for few hours one of these mercenaries, gladiators or whatever. And it is true some of these weapons need very high stats, but only few. Most can be used with no problems.
Even if only few poeple would own one of these powerfull weapons, how would you explain their existence? Sure you can say a god has made them from nothing better to do and gave them to random mercenaries at arena, but there is more irony in this than possibility.

4. So you say that for few days here won\'t be people strong enough to fight mercenaries? Or did i missed somethink what will happen after next wipe and what didn\'t happened after previous wipes?

5. This is the only point with which i agree. The only problem is you can\'t mess everythink else in order to make one thing right. So i would look diiferent way to accomplish this task.

6. We all like giving worth presents to others, but don\'t you think there are far more things you can offer and which are more realistic ?

EDIT: edited point 6
« Last Edit: August 24, 2005, 08:03:35 pm by Nikodemus »



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Quietus_Silivren

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« Reply #23 on: August 24, 2005, 05:04:20 pm »
If I were to give such a weapon as a gift, I would feel a lot better if it was something I had been able to craft, myself. Not like \"Hey look, I found this, isn\'t it great? You can have it.\" No, \"I made this for you\" just feels a lot better. As it is, just anybody can get lucky and find one of these weapons, and the longer this is true, the less special they become.

zanzibar

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« Reply #24 on: August 24, 2005, 11:08:45 pm »
With two knights in full armour with huge claymores and great swords, it\'s historically a battle of endurance with each knight taking his turn smashing his weapon against the shield of the other guy until one guy looses due to exaustion.  On the other hand, some theif runs up to an unarmoured victim and slits his throat and kills him.  That\'s proves that one hit kills are realistic.

If you think magic isn\'t strong enough, I agree.  If you want to see weapons crafting implemented, then I\'m with you.  Those are seperate issues though, aren\'t they?  These weapons don\'t have to be from the gods.  They don\'t even have to be magical.  Like I said before, Harniquist might be only a mediocre craftsmen, perhaps very good for Hydlaa but Hydlaa is only one city.  These weapons can simply be understood to be crafted by masters.
Quote from: Raa
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Quietus_Silivren

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« Reply #25 on: August 25, 2005, 04:36:13 am »
Oh, yes, of course those are different issues. All I was saying is that for these weapons to exist, one of two things should happen: one, players should have to work very, very hard to reach sufficient skill to craft them (which should take a very long time); or two, they should be produced and sold (at an extremely high price) by very high-level craftsmen, of which there should be only a handfull in a much, much larger world than what exists so far. So in essence, I was tying the issues together in an effort to envision a (*gasp*) harmonious game world. But my point is this: too, too many of these weapons exist for the current size of the world and number of players. And I really don\'t think that obtaining them should be based on luck. I think only something almost guaranteed to be unbeatable to a character not of appropriate skill to have such a weapon should even have a chance of dropping one.

But what I\'m spouting now is a whole lot of idealism about a game in pre-alpha stages, in which the prevalence of glitches and cheating, the small size of the world, and the vast array of as-yet unimplimented features should make it quite clear that conditions are still far from \"ideal.\" So I digress. Let\'s just say I have big dreams for this game. :P

zanzibar

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« Reply #26 on: August 25, 2005, 08:45:43 am »
What\'s wrong with only making them available via other players?  That is, not have them available for sale by NPCs except perhaps at really high prices, and even then the NPCs might not be in an obvious location?


For measure, I can sell swords of fire, dark, or frost for 20,000 tria, and I\'ve been told that my prices are pretty cheep.

Scorched weapons only go for a tenth of that, despite being half as powerful.
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Immaturity is FTW.

Drey

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« Reply #27 on: August 25, 2005, 12:34:33 pm »
zanzibar, your prices are no where near cheep, the most i have ever sold a wepon to a player for is 9k and i dont think i should have even done it for that much but the guy seemed happy to pay that much(it was his first offer :D) i have given away a few of the power weapons, they are usual not worth too much with harnquist except for like the longswords and im too lazy to find someone who wants to buy one ill like auction once then if no one replies.

also of the less powerful weapons go for quite a bit with harnquist, like i sold osme random broad sword the other day cant of had more than 3 or 4 slash and i got 6k for hanquist.

even with using other glyphs magic is still to weak. and even with the glyphs you need to be stupidly high in the way of your choice to use them and magic training is much more expensive then weapon training
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Quietus_Silivren

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« Reply #28 on: August 25, 2005, 11:24:39 pm »
Quote
Originally posted by zanzibar
What\'s wrong with only making them available via other players?  That is, not have them available for sale by NPCs except perhaps at really high prices, and even then the NPCs might not be in an obvious location?
Good; so we agree. :D

Kixie

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« Reply #29 on: August 25, 2005, 11:48:50 pm »
*brandishes his 30 damage daggers*

It ain\'t so bad I suppose  :D
« Last Edit: August 25, 2005, 11:49:01 pm by Kixie »