Author Topic: Player character annoyances  (Read 5114 times)

Pheonix

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Player character annoyances
« on: October 21, 2002, 09:30:39 am »
While in a perfect world for me there would be no idiots spamming and blocking doors , its been my experience that most if not all online games attracts its share of twits.

My primary concern is for the shop, and tavern owners.

I think there should be a system where the owner of the establishment should be able to force any character he finds less than desirable outside of his/her bussiness.
There should also be a way to ban characters from your shop.

Also there should be a time limit for Players to conversate with NPC employees. In the game Tibia for example there are certain individuals who like to talk to a shop keeper, since the Npc\'s can only handle one player at a time they will sit there idling for annoyances sake. This causes aggitation as you have to wait for one idiot to sat goodbye before you can begin any interaction.



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Fantasyfiend

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« Reply #1 on: October 21, 2002, 11:48:28 pm »
I know. I play Tibia too, and it gets to the point where shopping is more adrenalin pumped than th battles. I liked how they did it in Ultima Online. Lots of people could use one vendor. Right click on him and a screen of items to buy or sell shows up.

Barak

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« Reply #2 on: October 22, 2002, 01:34:35 am »
Sounds good.

Maybe there could be a marking system so you could mark the schmucks(sp). The problem is once again there\'s gonna be a handful of hidiots running around abusing it.


Link

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« Reply #3 on: October 22, 2002, 05:34:17 am »
I don\'t think players should be able to own shops, NPCs should, No one is going to sit around in a store waiting for people to come in there will be alot of deserted stores, The Resale system cant work in a game like it does in real life, if they do it in game, everyone will sell everything for the same exact price, unlike real life its easier to go somewhere else in game to buy something for cheaper. in real life someone isnt going to go to the next town to save a few bucks. Go ahead and reply to this saying oh yeah you would like to sit in a store and stuff, well you wont, Player Owned stores is just  a stupid idea.
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Pheonix

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« Reply #4 on: October 22, 2002, 10:03:25 am »
I for one want to own a shop.
The point of the Employee Npc\'s
is that you would not have to sit in your shop.
Instead you pay them to look after your shop while you
go out and do what you will.


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Fantasyfiend

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« Reply #5 on: October 23, 2002, 09:00:59 am »
Exactly. But Link has a point. In UO there are literally hundreds of shops sitting around in the middle of nowhere. I don\'t think players shouldn\'t own shops, but they should think if thats a good place to open a shop.

Link

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« Reply #6 on: October 23, 2002, 10:37:45 pm »
Ok then, Maybe the shops should cost outrages ammounts, and if you dont bring in enough profit, after paying npc, resale, and everything, then you would be shut down.
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David_HD

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« Reply #7 on: October 24, 2002, 07:25:29 am »
I think it\'d be better if they just had moderate operating costs, so that having a shop in the middle of nowhere would actually cost you money to keep it open, but if your shop is getting patronage, then you\'ll make money off it still.

Kiern

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« Reply #8 on: October 24, 2002, 01:44:09 pm »
I agree with Link it should cost a LOT, more so than houses would, because your not even making money from houses, which you are from your shop...maybe it could be cheaper in places where there are less people..but so not every person who comes by some money can buy it, just those who are willing to put the money into it

and if they are running low on money they could always be bought out  ;)
« Last Edit: October 24, 2002, 01:44:45 pm by Kiern »

Relentless

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« Reply #9 on: October 24, 2002, 11:34:50 pm »
Why can\'t we just do what people did in old days(1930s and such) with the stores on the bottom of the appartments?  Think about it, if you buy a big enough house, why can\'t you take a room and turn it into a shop that is locked off from the rest of the house, that way, you can\'t \'make\' your shop wherever you want, but yet, you can...
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Maskil

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« Reply #10 on: October 26, 2002, 02:16:56 am »
I like that idea, froming from the old 30\'s, and still see them around today(hardly though) I think the shopes should be like that, but also have the choice to make them normal shops.

Fantasyfiend

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« Reply #11 on: October 28, 2002, 10:30:44 pm »
Sounds like a plan, man. Shop/house. I liked the ideea of expensive shops the most. I don\'t think the building should cost as much, just paying the NPCs and stocking your shoppe and what-not. What about theft? has that been facored into the game? YOu would also have to pay for stolen merchandise.

Kiern

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« Reply #12 on: October 28, 2002, 10:59:47 pm »
the shop/house thing should cost al ot more than an average shop, otherwise people will just make a shop/house instead of a house (or a shop) and there will be too many little business that wont last long

Relentless

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« Reply #13 on: October 29, 2002, 12:03:20 am »
There should definetly be theft.  A couple of reasons(I am thinking off the top of my head) support that.
1.There is the ability to make a theif character.  What is the point of a theif character that can\'t steal?
2.It would make you stay on your toes(as the shop keeper) and buy some security stuff like cases and locks and all creating money sinks in buying those from npcs, or buying them from characters.
3.It would give rise to a bounty hunter/cop proffession.  You get robbed, you call Joe Shmoe to go kill the robber and get your stuff back.  You pay Joe Shmoe and you kill the robber every time he comes back.  A whole new profession is born...bouncers.
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kyalin

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« Reply #14 on: October 29, 2002, 12:59:37 am »
Well its a great idea and all, with one minor problem, if someone steals from you, and theres no pk so u cant attack them, theives could do whatever they want, repeatidly try to steal, and u wouldnt be able to do anything to them
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