Don\'t give up!
Sure, there are a few folks who think your idea is cracked. Heck, I think it\'s ridiculous. But you must see something I don\'t. Prove me wrong!
So, here are some cursory groundrules. Please modify them to suit your style or reject them outright.
1. Start a new thread on it. Don\'t take any negative feedback from me, Link, the Moderator, or any other person who doesn\'t like the idea in general. Get a leader and see if you can get the posts deleted that don\'t comply with the rules of your thread. If you really take off try to get a new forum.
2. You are on your own. This is not much of a problem since most groups are. PlaneShift, as a group, is on its own. You need to be self-sufficient. Get programmers, economists, and other skilled people together and organize them.
3. Keep the passion that I have been reading in this thread alive.
4. Make sure your work passes the straight face test. Don\'t make the system ridiculously complex. If it doesn\'t fit in with the standard RPG economic system it probably won\'t be accepted.
5. Keep your focus. I have seen one project die after another. Source Forage has plenty of them. If the passion I have seen here is for real then focus on the project and it will work.
Look folks, this thread is essentially dead, however, read through it again and see if you really want this. Start something fresh and make it happen.
P.S. Rule #2 is the important one.
As a side note, take the word \"Sim\" out. The fine moderator has a document that shows it\'s a prudent move.