Author Topic: Guild War Configuration  (Read 840 times)

Lordbug

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Guild War Configuration
« on: August 25, 2005, 12:55:54 am »
I see some guildwars, for example the recent Chosen Few vs Guild Knights, and they just end when one guild yields. Yielding is only possible if the both guild leaders are online.
Guilds should have some kind of configuration (in 10 years PS will have this ^^).
Leader 1 invites Leader 2 to a guild war. Leader 2 accepts and a guildwar configuration window will appear.

Window will contain various options:
________________

Allow Yield

Time Limit (if true say the time)

Objective:
  Slay Members of the Oponent Guild
  Conquest the Guild Home
  Kill
  Steal

Conditions:
  Defeated pays to the opponent guild
  Keep the guild home (obrigatory if \"Conquest the Guild Home\" was checked)

*more than one Objective/Condition can be checked
________________


I\'m tired of seeing never-ending guild wars *sigh*
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DaveG

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« Reply #1 on: August 25, 2005, 03:49:13 am »
I agree entirely.  :D

Guild wars are sort of half-implemented as is...

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Lordbug

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« Reply #2 on: August 25, 2005, 11:50:27 pm »
Glad to see this thread is getting uber feedback :)
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DaveG

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« Reply #3 on: August 26, 2005, 07:47:56 am »
Yup.

Just stick it in the BugTracker wishlist.  It\'s a no-brainer really.  Someone will get around to it eventually.... :P
« Last Edit: August 26, 2005, 07:48:14 am by DaveG »

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shorty13

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« Reply #4 on: August 26, 2005, 04:45:16 pm »
Quote
Originally posted by DaveG
I agree entirely.  :D

Guild wars are sort of half-implemented as is...


No, guild wars aren\'t even that.  they are like 1/100 implemented :/
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