Author Topic: A little Concerned about something  (Read 1547 times)

Seytra

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« Reply #15 on: August 27, 2005, 09:18:29 pm »
Quote
Originally posted by Cyrus Arckum
Yeah, and we have a lot of graphic problems too, if you look from the windowless tower to where East Hydlaa is, you see this massive hole in the ground, among other things.

Which is not a graphics problem at all. It is the result of the maps being separate. Obviously East Hydlaa, the arena, etc. are on different maps. When you are in one map, you obviously cannot see into the other one, because that would require to have the other map loaded as well, defeating the purpose of splitting them up.
Now I think this will be a major problem when flight (most severely, pterosaurs) will be implemented) for which AFAICS there are only 2 solutions one better than the other.

Soluition one: Have the normal maps extended over the boundary in a very low detail version of the adjacent maps. This will suffice for the aerial view, but obviously make the maps bigger. Something like this is already done in the maps: things that have to be visible, like the temple, are in both maps. The temple is basically floating in the east hydlaa map. This is low detail in that it leaves out most other parts, whereas a low detail as in low resolution would have everything but mostly fuzzy.

Solution two: not load maps, but load areas. This way, you\'s set a horizon for loading, and beyond that no details are loaded. When you approach, details get dynamically unloaded and others loaded in the background. Flight, viewing and map transition could be made completely seamless using this, as you simply load parts of the adjacent map instead of the current one if it falls before the load horizon. However, this would dramatically increase CPU usage and would not be feasible yet.