Author Topic: players as physical barriers  (Read 3232 times)

Richard Siddall

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players as physical barriers
« on: August 26, 2005, 03:02:52 am »
For the sake of realism and roleplaying i think it would be great if you couldn\'t just walk through each others avatar. is this possible? I ask this because... well imagine, there you are walking along the road when in front of you three toughs block the way, they tell you that there is a toll, pay up or go back, currently you just walk straight through them before they\'ve even finished typing, however the scenario changes if you can\'t simple walk through them, do you pay? do you fight, do you turn back?

Our intrepid adventurer is now a bit peeved who does he call for? The authorities of course. The Watch, we should have a City Watch, miscreants can be reported and Watchmen dispatched to make an arrest, Watchman can be either NPCs or even PCs who have joined up, Watch houses around the city hold pictures of those criminals still at large, another job opportunity for those who wish to become bounty hunters.

As for punishments, Death for the more serious crimes (PC is wiped for ever)  and has to generate another.
Incarceration (the designers will have to develop either a prison environment/building where the bad boys and girls are chucked)
Fines for minor crimes such as petty theft
Exile from certain cities within the world (forced to move elsewhere or take up the life of an outlaw)

just a thought really

« Last Edit: August 26, 2005, 03:04:15 am by Richard Siddall »

Karyuu

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« Reply #1 on: August 26, 2005, 03:12:16 am »
This has been discussed a few times before :) While it can add realism, players can also block important doorways and go AFK. While GMs may be called upon for help, to do so often would just be cumbersome.

Your idea is actually two in one - physical avatars, and prisons. The latter isn\'t well evolved - how would these prisons function, in your eyes? How long would the miscreants stay there, and how to prevent player boredom and loss of interest? And what about theft, how would that be made possible?

Death forever is a bad idea. People are screaming bloody murder because of a wipe of skills. Erase their entire character, and they will bite everyone\'s head off ;) Too many things wrong with this.

Maybe if you develop the ideas a bit more?
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DaveG

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« Reply #2 on: August 26, 2005, 07:19:19 am »
Character to character collision detection will most obviously be added at some point.  But yeah, as Karyuu pointed out, there\'d be issues doing it at this point in the game.  (aka: we need an AFK-booter and better ways to settle player disputes; shoving maybe?...)

On the subject of prisons and whatnot:  I actually agree with you Richard, though only for the cases of serious offenses.  It\'d be more RP than banning, to have them just logon in a prison till they are likely to stop griefing or being an ass or whathaveyou.  :P  And every now and again, there\'s a player who just cannot be allowed to continue to play the game.  A public execution to scare the newbies would be interesting...  :D  

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Neryam

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« Reply #3 on: August 26, 2005, 10:35:32 am »
Well at some point upon walking into a character you can use a button to shove him.. :D And the same button would be used to shove tables and boxes etc :D that would be awesome.

Yes shoving..
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Mortac

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« Reply #4 on: August 26, 2005, 11:24:28 am »
The time that a character is in the prison does not have to be very long fro 15 minutes to 24 hours, and be more of a warning, and each time the character is put into a prison the time would grew longer.

But another intresting idea would be forced labor  :rolleyes:
A player must collect a certain amount of some resource or  build something or  make some weapons... whatever skills a character has.

*thinks of several players in a fenced yard with chain and iron ball around the ankle, and breaking rocks* :D

And the physical barriers, would they apply to all objects?
now it would be \"funny\" to drop some Clacker Meat(with dwarf model) everywere and walking becomes a pain in the... of course one can pick them up, but it is always possible to put them several in one place...
« Last Edit: August 26, 2005, 04:55:55 pm by Mortac »

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DaveG

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« Reply #5 on: August 26, 2005, 12:48:43 pm »
Quote
Originally posted by Mortac
Clacker Meat(with dwarf model)

Crap... I thought that was fixed?...

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Nilrem

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« Reply #6 on: August 26, 2005, 01:30:24 pm »
He\'s right, clacker meat, at least still shows a dwarf model when dropped.
Perhaps the bugtracker says it\'s fixed, but we can\'t notice it because it\'s sheduled for next update?
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Karyuu

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« Reply #7 on: August 26, 2005, 03:55:43 pm »
Quote
Originally posted by Mortac
now it would be funny to drop some Clacker Meat(with dwarf model) everywere and walking becomes a pain in the... of course one can pick them up, but it is always possible to put them several in one place...


That, my dear, would be a bannable offense.
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Smith: No, My Lord. I am attempting to conceal it.

Kixie

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« Reply #8 on: August 26, 2005, 04:05:00 pm »
Quote
Originally posted by Mortac
And the physical barriers, would they apply to all objects?
now it would be \"funny\" to drop some Clacker Meat(with dwarf model) everywere and walking becomes a pain in the... of course one can pick them up, but it is always possible to put them several in one place...



That is the definition of \'fun\' to you? Do you do this in your spare time often? I find this odd, post details please. 8o

As far as making things more realistic by adding collision detection (that\'s what this is called) to the models, I have a full, hearty :tdown: . Why? Well for one it would slow everyone down in two ways. One, physical movement would be impeded of course. That seems to be in your definition of fun, but for others this is certainly seen as annoying and only that. Two, all the collision just may make some lag. This is iffy, but it could still happen.

I for one find urinating fun. Should we add that in game too?  :P

Edit: Wrong quote  X(
« Last Edit: August 26, 2005, 05:11:05 pm by Kixie »

Karyuu

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« Reply #9 on: August 26, 2005, 04:07:28 pm »
Well Kixie... There has been a bathroom suggestion.. ;)
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Draklar

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« Reply #10 on: August 26, 2005, 04:35:16 pm »
Quote
Originally posted by Karyuu
Death forever is a bad idea. People are screaming bloody murder because of a wipe of skills. Erase their entire character, and they will bite everyone\'s head off ;) Too many things wrong with this.

It\'s actually a good idea if finished off well. You\'d be choosing between short life of an adventurer and long life of a farmer or so. But that would require lots of changes in the system (like characters starting with power high enough to take care of themselves and no such thing as growing 1000% stronger) and would mean change of the player base (although most likely to rp-oriented), so in the end that\'s still a big no :P
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« Reply #11 on: August 26, 2005, 04:53:46 pm »
A way to do this may be so have temporary \'blocking\'. A guarding skill perhaps, so it would take hard work and much money to achieve. That way you kill three birds with one stone; creating and RP situation, a job opportunity, and not allowing just any fresh off the boat nooblin to use it for ill.

There would have to be safeguards also. One being that a PC couldn\'t just be parked somewhere in \'guard mode\'. If another character addressed them, they would have a certain amount of time to respond, or collision would be turned off and anyone could pass. Another issue is that of \'shoving\'. Strength and agility would play a factor in this aspect. A weak character would never be able to push a Kran out of the way.


Just a few thoughts.

And Kixie...no.

Mortac

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« Reply #12 on: August 26, 2005, 04:55:21 pm »
Quote
Originally posted by Kixie
That is the definition of \'fun\' to you? Do you do this in your spare time often? I find this odd, post details please. 8o

Ups forgot to put \" \".

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Drey

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« Reply #13 on: August 26, 2005, 05:52:36 pm »
you also forgot your [/i]
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Karyuu

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« Reply #14 on: August 26, 2005, 07:06:09 pm »
Quote
Originally posted by Draklar
[...] so in the end that\'s still a big no :P


Well said ^^

The problem with permanent death is that it won\'t be permanent unless a player will not be allowed to recreate the same character again. If this is the case, consider:

    [*]The number of players who have complained in the past that many names are already taken (and this was months and months ago);
    [*]The sheer frustration players are going to experience after making not only a strong and viable character using game mechanics, but a roleplaying work of art, only to have it destroyed forever in a single battle.
    [/list]

    And if players will be able to recreate the same character many times, death isn\'t permanent, but a bigger nonRP hassle. How does it change from the current \"I thought you died...\" \"Ah yes, well, I was given a path back to the living by the Gods\"? Then instead of a long trip back from an in-game death realm, the player will have to go through the character creation process over and over, starting again with nearly nothing as players start, experiencing mini-wipes with each death.

    And how mind-numblingly frustrating would it be to accidently die from fall damage? :P
    Judge: Are you trying to show contempt for this court, Mr Smith?
    Smith: No, My Lord. I am attempting to conceal it.