Actually, with respect to the bug you\'re talking about, it seems I wasn\'t clear enough. What you described, is a variation of the MOST commonly executed bug in the game:
Get an NPC to follow you; get close enough for it to stop, with you at the border of its attack range; hit the attack button a few times within range, then move slightly out while hitting; move slightly back in and attack; the NPC will not react.
I, and may others know the distance to be at so well, that they can just wiggle and do it perfectly, taking no damage. This is what I was talking about in bug 968. Stfrn posted that \"there are many variations on this\", and mentioned that you can just attack as it\'s approaching and can forget to attack. (basically, the method I listed above forces this) What you posted in bug 1058, and mentioned in the previous post here, is this same general flaw in the NPC client. It\'s basically dumb as a brick, that\'s all... Khaki posted in bug 968 that it\'d be fixed in the next server update (I think by extending NPC ranges), and because I (and many others) have been trying to clean up some of the extraneous posts on bugtracker, I noted that in 1058 and marked it as a duplicate. (I have yet to look at that area of the code, and was just quoting Khaki, really.) It\'s really just semantics whether you consider variations on a theme duplicates or not.
This is a well known problem, and testing it is a mute point till someone gets around to posting a fix for it. If you want to help test the bugs, that\'s wonderful. That\'s what you\'re supposed to be dong. Just build your own server from the CVS, and do your rigorous testing there. (that\'s what it\'s for) Major bugs are not to be tested repediately on the Laanx server.