Author Topic: Quest Idiocy  (Read 1190 times)

Poopskin25

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Quest Idiocy
« on: August 29, 2005, 01:56:31 am »
No offence to the dev team, but I think it is sheer idiocy to put quests in the game when they aren\'t finished. I think it would be far more efficient and less frustrating than building the quest in the game bit by bit. I am suggesting that to fix this the dev team removes all quests from the game, finishes them, and puts them in the game during the next update. Also, Why do they do it this way in the first place?
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Karyuu

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« Reply #1 on: August 29, 2005, 02:01:17 am »
I presume one of the reasons is because we are testers of the game as much as players? If you\'re frustrated about the quests, don\'t do them. Pretend they\'re not in-game yet. Not too hard.
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Seytra

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« Reply #2 on: August 29, 2005, 02:03:41 am »
If you intend not to offend, then don\'t use offensive language. Also, the quests were working once, but they don\'t anymore.
No offense to you, but I think posting a thread like this is pure idiocy.

Kias

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« Reply #3 on: August 29, 2005, 02:05:26 am »
Well, the whole point of us playing this game is to help test new features. The whole testing process is the game and all of the testers are us players. The only way problems can be found is if we players see it and report it. :D

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Poopskin25

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« Reply #4 on: August 29, 2005, 02:20:26 am »
Ahhh, I see. I have always thought of the game as less of a test version and more as a game with a lot of bugs.
In the year or so I have been playing, that has never occured to me. Clearly I need to update my view of the world.
Duct tape is like the force, it has a dark side, a light side, and it holds the universe together.
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acraig

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« Reply #5 on: August 29, 2005, 02:24:36 am »
Well, we are fully aware that there are a lot of bugs, for example we just pushed over 1000 bugs in the bug tracker.  Now a lot of them are wishlist items and not bugs but is still a high number.  

We try our best to make sure things are \'stable\' as we can but often time that involves just a single developer testing on a local machine.  When you throw 100+ people at something there are often results we never thought of.  :)

But we eventually overcome all of these bugs, just takes a bit of time.  And sometimes it\'s hard to work a full time job in front of a computer and come home and spend several more hours on PS :).
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Keyaz

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« Reply #6 on: August 29, 2005, 04:49:00 am »
Quote
Originally posted by acraig
Well, we are fully aware that there are a lot of bugs, for example we just pushed over 1000 bugs in the bug tracker.  Now a lot of them are wishlist items and not bugs but is still a high number.  

We try our best to make sure things are \'stable\' as we can but often time that involves just a single developer testing on a local machine.  When you through 100+ people at something there are often results we never thought of.  :)

But we eventually overcome all of these bugs, just takes a bit of time.  And sometimes it\'s hard to work a full time job in front of a computer and come home and spend several more hours on PS :).


WE LOVE ACRAIG!

for he doth rock (not to mention every other Dev and contributing person out there!)

Neryam

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« Reply #7 on: August 30, 2005, 03:34:50 pm »
Quote
Originally posted by Demarthl
Quote
Originally posted by acraig
Well, we are fully aware that there are a lot of bugs, for example we just pushed over 1000 bugs in the bug tracker.  Now a lot of them are wishlist items and not bugs but is still a high number.  

We try our best to make sure things are \'stable\' as we can but often time that involves just a single developer testing on a local machine.  When you through 100+ people at something there are often results we never thought of.  :)

But we eventually overcome all of these bugs, just takes a bit of time.  And sometimes it\'s hard to work a full time job in front of a computer and come home and spend several more hours on PS :).


WE LOVE ACRAIG!

for he doth rock (not to mention every other Dev and contributing person out there!)

I second that :D

I don\'t see Talad any more.. :/

But so many of those 1000 bugs are unfixed!! O_o
But about 500 are duplicate, 200 are wishlist :P
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Ecolem

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« Reply #8 on: August 31, 2005, 11:57:49 am »
Quote
Originally posted by Demarthl
WE LOVE ACRAIG!

for he doth rock (not to mention every other Dev and contributing person out there!)


Does that include GM\'s?  :)

Neryam

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« Reply #9 on: August 31, 2005, 01:38:18 pm »
Well of course... but the devs do spend the most time, effort and... time and effort on the project, far more than anyone else, but :D

GMs are nice too.. :D Although I see it as almost a privlege and not a sacrifice..
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Guild Knights will return. When I feel like it.


Drey

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« Reply #10 on: August 31, 2005, 01:41:22 pm »
we dont (well..) really do to much, just stand around and get loads of people talking at us, but stfrn and pogo they do stuff.
<Rux> i wish i could say that narrows it down, but the internet is one freaky place

Lordbug

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« Reply #11 on: August 31, 2005, 02:36:59 pm »
Quote
Originally posted by Demarthl
Quote
Originally posted by acraig
Well, we are fully aware that there are a lot of bugs, for example we just pushed over 1000 bugs in the bug tracker.  Now a lot of them are wishlist items and not bugs but is still a high number.  

We try our best to make sure things are \'stable\' as we can but often time that involves just a single developer testing on a local machine.  When you through 100+ people at something there are often results we never thought of.  :)

But we eventually overcome all of these bugs, just takes a bit of time.  And sometimes it\'s hard to work a full time job in front of a computer and come home and spend several more hours on PS :).


WE LOVE ACRAIG!

for he doth rock (not to mention every other Dev and contributing person out there!)


You love acraig... I love myself... My bugs are corrupting PS more and more!!! You\'ll never be free! I rule Planeshift!!! ph34r!!! :D
"Lordbug" Dosaki, Chancellor of Knowledge Seekers Guild

Where does the PlaneShift Modding Community live nowadays?