1) You need a new name. Not on the forums but ingame.
2) I have not lost a single message since this hotfix, not even in laggy times, which would usually have been almost a guarantee, so I suspect the random windows are due to packet reordering and retransmission, not due to the misrouting bug that indeed seems to be fixed.
Edit:
The performance issues seem to have been (mostly) corrected, but: In the last week or so, I have noticed that several messages, both /say and /tell, completely disappeared again. This was not the case before that since the hotfix was applied, even in times of extreme lag (messages would take several minutes to arrive, but they always did arrive eventually. This has changed: messages got both delayed quite a while while others vanished).
I have not received any erroneous message, but that may or may not have been coincidence.
Now that the major lag seems to be mostly gone, this hasn\'t happened, but it still is likely a problem that may randomly occur under heavy load at least. Maybe the hotfix was accidently removed during one of the recent server downtimes?
Another, probably related, issue is that now, even without big lag, movement packets seem to get lost. I had several incidents of players just vanishing. What happened was that they walked off but my client would still show them to be standing where they were standing before. Then eventually, a timeout occured or a movement packet arrived and the client \"teleported\" them away. This has been very annoying due to the resulting confusion.