Author Topic: adaptive way of speaking / unpoliteness: evolution of the reactions of  (Read 267 times)

fken

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I\'m wondering if a reaction of the npc toward the unpoliteness is planned.
For example:
you need a holy script, you go visiting the good npc and you say: \"holy script\"
It would be fine if there would be a kind of \"charisma magic\": the npc understand you but react toward you as if you were several charisma points less for a little time.
if you would have said : \"can i have the holy scipt please\" you wouldnt have lost your charisma points.

But, it\'s not only a problem of unpoliteness!

If you have to speak to a rogue, beeing too polite wont help you and the rogue will laugh at you (the charisma could be decreased if you are too polite ;-) )
« Last Edit: August 31, 2005, 06:31:09 am by fken »

Neryam

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« Reply #1 on: August 31, 2005, 06:33:17 am »
Yess! That would be cool but FIRST we need to finish the actual npc chatting so it actually works decently. :P
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Kias

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« Reply #2 on: August 31, 2005, 06:34:17 am »
I believe it is planned. It is in the decription of the charisma skill after all. :D

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fken

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« Reply #3 on: August 31, 2005, 06:36:18 am »
this is two different problems:
-> finish quest statement is a data issue
-> adaptive way of speaking is a quest system issue

I hope both of them will be done

Neryam

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« Reply #4 on: August 31, 2005, 06:44:30 am »
Well the adaptive.. the wole dang chatting-with-npcs thing is totally messed up, the only word they understand is \"hi\" and \"bye\", some of em don\'t even understand that. :rolleyes:

Once it actually works, all our questy problems will be fixed and then on to adaptive speakng :D
Vis vires est haud claustrum ut animus. Power is no bar to the Heart.
Guild Knights will return. When I feel like it.