Author Topic: Funny thing happened...  (Read 3431 times)

KillNnikk

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Funny thing happened...
« on: August 31, 2005, 02:31:16 pm »
Whilst trying to give a new sword to a new player.. asking the new player to return the sword if he could use it.

I tried 3 or 4 NICE new players who unfortunately could not use the weapon but returned it promptly and were very polite, they were in the spirit of the good gesture being offered.

I offered the new player ELKANTAR this sword (does about 44 damage which is a good newbie tool) and although the player could not use it.. he tried to run away with it.

Enter my team mate....

Who take a pervers pleasure in doing things just a bit more ascerbicly than I do with players. He made a very very quick dash, challenged the player.. and would have his head on a pike if the game allowed it. One hit kill.

The player ELKANTAR rather speedily logged off at this point.. he might be a tad upset. please feel free to make him more upset by continuing him on his \"being killed mercilessly\" streak.

Cheers

Taldor

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« Reply #1 on: August 31, 2005, 05:57:23 pm »
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please feel free to make him more upset by continuing him on his \"being killed mercilessly\" streak.

Don\'t.

EDIT: I suppose you\'re smart enough to figure out why not.
« Last Edit: August 31, 2005, 05:59:14 pm by Taldor »

Nikodemus

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« Reply #2 on: August 31, 2005, 07:30:33 pm »
These situations happen, because no methods has been coded which would stop people from doing so. I thank this or other way to devs for this what i have till now.
Currently, unlike in real life, property of someone is this what he have in his inventory. If somethink is on the ground, it can be taken by anyone. Thats sad, but even if we disagree with  that, there is nothing what we can do about it, as we can\'t do any harm to the thief. And even if we could, this what is in  one\'s inventory can\'t be taken from it if owner dont give it.
Hope this will ever change.

Isn\'t it funny that the rules which are supposed to give us fun, are in fact double bladed sword which hit back those, which it is supposed to protect?
Good topic name.



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Zan

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« Reply #3 on: August 31, 2005, 08:37:05 pm »
I think that once PS advanced enough to have some more shady and criminal acts it might become possible to steal your objects back.

In this scenario a thief would definitely have saved the day ... beating the guy up really doesn\'t help much. *wonders why he accepted the challenge anyway*

Personally I think implementing a simple type of fame system would work best in these cases. All players have a fame rating, starting out at 0 of course and others can change this fame by either adding or detracting. In this case you would obviously have lowered the unfair player\'s fame ... which would have its impact on his communication. I would even go as far as NPC\'s not liking characters with really bad fame. Most decent merchants and the like wouldn\'t talk to these people, let alone sell them items or give them quests. So \'bad\' people could only do business with other shady individuals and are therefor limited in their progress and communication.

Of course there will have to be limits to the fame changing unless we want the system to be abused.
« Last Edit: August 31, 2005, 08:40:31 pm by Zan »
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Hatchnet

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« Reply #4 on: August 31, 2005, 10:51:31 pm »
Quote
Originally posted by Zan
Of course there will have to be limits to the fame changing unless we want the system to be abused.


Even with limits one malicious person could very easily do serious harm the reputations of a large number of people before he could be caught.

Keyaz

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« Reply #5 on: August 31, 2005, 10:56:38 pm »
dont bother a gm with htis and dont harass the player, you too kthe risk of handing the person a weapon so you take responsibility.

none the less you shouldnt harass the player in such a way, it will just cause more aggravation

zanzibar

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« Reply #6 on: September 01, 2005, 06:08:06 am »
Quote
Originally posted by KillNnikk
Whilst trying to give a new sword to a new player.. asking the new player to return the sword if he could use it.

I tried 3 or 4 NICE new players who unfortunately could not use the weapon but returned it promptly and were very polite, they were in the spirit of the good gesture being offered.

I offered the new player ELKANTAR this sword (does about 44 damage which is a good newbie tool) and although the player could not use it.. he tried to run away with it.

Enter my team mate....

Who take a pervers pleasure in doing things just a bit more ascerbicly than I do with players. He made a very very quick dash, challenged the player.. and would have his head on a pike if the game allowed it. One hit kill.

The player ELKANTAR rather speedily logged off at this point.. he might be a tad upset. please feel free to make him more upset by continuing him on his \"being killed mercilessly\" streak.

Cheers





You gave him the sword.  It\'s his now.

You can\'t stop people from being mean, unless it\'s a form of harrassment or cheating.  Since he isn\'t cheating nor is he harrassing you, and in fact you seem to be harrassing him, you have no grounds for complaint.
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Immaturity is FTW.

Drey

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« Reply #7 on: September 01, 2005, 10:59:45 am »
just adding my thoughts because im bored, this elkantar prolly should not have ran off with the sword if he a greed to giving it back, if there was no agreement then he is totaly in the right.

but still, you gave him the sword... if you dont want people to keep it dont give them it. and the whole askimg people to kill him thing is just stupid.
<Rux> i wish i could say that narrows it down, but the internet is one freaky place

Nikodemus

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« Reply #8 on: September 01, 2005, 07:56:22 pm »
Zanzibar, you are a child of MMORPGs, you don\'t know what is reality. Unless you were sarcastic.
Lets say a marriage are on vacations, on top of some peak and they want to make a photo of them. So they give their camara to a stranger and ask him/her to make them a photo.  
The stranger walk away for 10m and looks like he is going to make the photo. But suddently succesfully he/she runs away.

Now with zanzibar\'s logic, the camara was the stranger property. Was it really?

Good example? Did some people started to think that PS is  a world, not a game where we play?



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Zan

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« Reply #9 on: September 01, 2005, 09:41:40 pm »
Quote
Originally posted by Hatchnet
Quote
Originally posted by Zan
Of course there will have to be limits to the fame changing unless we want the system to be abused.


Even with limits one malicious person could very easily do serious harm the reputations of a large number of people before he could be caught.


Not really if you were only allowed to change someone\'s fame once a day, real life day that is, and never the same person twice in a week or even month. Course yeah if two people piss you off in a day you can only punish one ... but seriously it doesn\'t happen so often. And in case one person pisses off lots of people say by defaming someone random every day. Those many people together will hurt his fame back far far worse. If the system is balanced out and everyone has the same limits it does represent reality. Annoying and dishonorable people will lose fame over time while nice and honorable people will gain it.
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zanzibar

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« Reply #10 on: September 01, 2005, 10:46:37 pm »
Quote
Originally posted by Nikodemus
Zanzibar, you are a child of MMORPGs, you don\'t know what is reality. Unless you were sarcastic.
Lets say a marriage are on vacations, on top of some peak and they want to make a photo of them. So they give their camara to a stranger and ask him/her to make them a photo.  
The stranger walk away for 10m and looks like he is going to make the photo. But suddently succesfully he/she runs away.

Now with zanzibar\'s logic, the camara was the stranger property. Was it really?

Good example? Did some people started to think that PS is  a world, not a game where we play?





That\'s an unintelligent comparison.
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Immaturity is FTW.

Drey

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« Reply #11 on: September 01, 2005, 10:50:03 pm »
you both have points.. but in RL you can go kick the camera guys face in(/me remembers a holiday incident with his uncle..), in PS ther eis not way to stop it
<Rux> i wish i could say that narrows it down, but the internet is one freaky place

Nikodemus

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« Reply #12 on: September 01, 2005, 11:13:54 pm »
Quote
Originally posted by zanzibar
That\'s an unintelligent comparison.


Are you going to explain your point of viev?

And i want to do exactly this what Drey has described. If someone steal my property i want have the possiblity to smash his face or cut in two if needed and take my property back. The thief can run.... there are many possiblities and i would like to have them in PS.
I hate saying that we cant kill another player because it is to protect us and give us fun from playing.



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zanzibar

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« Reply #13 on: September 02, 2005, 03:18:44 am »
Quote
Originally posted by Nikodemus
Quote
Originally posted by zanzibar
That\'s an unintelligent comparison.


Are you going to explain your point of viev?

And i want to do exactly this what Drey has described. If someone steal my property i want have the possiblity to smash his face or cut in two if needed and take my property back. The thief can run.... there are many possiblities and i would like to have them in PS.
I hate saying that we cant kill another player because it is to protect us and give us fun from playing.



I already did explain my point of view.  If I were to explain it again, I\'d just be repeating myself.  I don\'t think he stole property ; didn\'t he give the sword to him?  If there was a condition saying \"I\'m not really giving you the sword, I am simply transfering it to you for a discrete amount of time so that you can test it out to see if you have 80 strength, and should your strength rating be less than that then I expect you to return the sword to me immediately as it never stopped being my property as much as anything can be property in a RPG world\" - if there was a condition like that attached to the trade, THEN it was stealing, but at the same time you have to in part blame the victim.
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KillNnikk

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« Reply #14 on: September 02, 2005, 04:33:36 am »
I do actually agree with the post done by Taldor (commenting on my intelligence is rather pretentious but I understand where you are coming from).

What I said was in the heat of the moment as I had just been very dissapointed by another player when my intentions where pure. In heinsight I do regret what I said about this player (Elkantar).

Also at the time I did not know my team mate was behind me.. so his retribution was something unexpected and although at the time I applauded the action, now I do not. I found it funny that he was immediately killed and actually accepted the challenge to a duel with a big character who was acting as a friend.. The fact that I  also asked others to do the same was wrong and inappropriate.
I do not wish anyone on this game discomfort in any way and for this hypocritical outburst I do apologise and ask that no one please attack this player.

On the idea of fame.  Zan... this is a truly excellent idea and it would increase the effects of the a players actions through-out his/her gaming/role-play experience. Well done and good thinking

To Drey... sorry to see you bored.. but I agreee with what you said about asking people to kill Elkantar. As I said.. heat of the moment act.
With this said..  I did state quite clearly to the player that IF he could not use the item then he is to return it to me so I could give to another player who could use it, this was said before handing him the item and he agreed.

To Nikodemes... Great analogy, sums it up expertly.

Thank you everyone for your input and I apologise for writing my original statement in anger.

p.s Having a wonderful time on this game.
« Last Edit: September 02, 2005, 04:51:54 am by KillNnikk »