Author Topic: PlaneShift originality with a bit of comparision  (Read 4239 times)

Bnm85

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« Reply #30 on: September 08, 2005, 04:47:54 am »
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Originally posted by Nikodemus
It is not commercial game and i believe devs are developing game which won\'t have all the random stuff what players want.


So? Does that mean a concept of PvP cannot be compared? Are commercial games made by aliens from outer space? Anyway...

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Thus i think there wont be people who can\'t be defeated, because they have been PL for 2 months.


No, the only way there won\'t be people who played for 2 months and can\'t be defeated is if the PvP system is well thought out. Learning from commercial games isn\'t such a bad idea either.

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This fear from othr MMORPG is only another argument to keep the skills and weapons on realistic level. People got used to fact they can become semi gods which is wrong way of thinking.


This is not a \"fear\" but a normal discussion on possibilities and outcomes.

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The real power of people should be a group, not individuals.


Have you played any other MMORPGs, commercial or otherwise? You should know by now that the \"group\" idea sounds good on paper but is completely different in practice. Sure, it\'s great when it works but when it doesn\'t... You may have only an hour per day to play, and gathering a decent group can take half that time. Then someone in a group may have to suddenly leave, someone could end up arguing with another person due to some differences and leave. Getting a group, actually interested and skilled enough to go into an open PvP area could be a huge problem. And even when you get a group, there\'s no guarantee that you\'ll even succeed in getting that \"crucial\" to your progression item. And then you still have to roll for who gets that item. Some people in that group may become frustrated and leave, and so on. That is why you see so many topics on best solo character development on MMORPG forums all the time. Not because people hate groups but because it doesn\'t always work out as great as it does on paper.

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Make it different and look how many things will change because this little change.  All what is happening in a world have its consequences. It is up to devs who work so hard and up to us to make a world which can be called world, not game.


Isn\'t that what we\'re doing here? It\'s all nice and well to speak of it as a \"world\" and ignore the \"game\" factor when it\'s someone else who has to deal with the technical details, so it\'s enjoyable for all people. If we could just \"wish\" it and not have to worry about code, gameplay issues and other technical details, it\'d be great. But things don\'t work like that. :)
« Last Edit: September 08, 2005, 04:53:25 am by Bnm85 »

Efflixi Aduro

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« Reply #31 on: September 08, 2005, 05:24:32 am »
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Originally posted by Bnm85
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Originally posted by Efflixi Aduro
Planeshift will always have the same history and stuff because if it didn\'t it wouldn\'t be planeshift! :P
Is there anything else that even needs to be said?


Ok, that didn\'t make sense at all. Why wouldn\'t it be PlaneShift? If the changes and/or additions were made by the original writer of the story, it\'d still be PlaneShift. Some people are just too afraid of a change. ;)

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Well, one thing. If you find a more original free mmorpg out there, go play it and leave ps.
The only thing I can compare ps\'s originality with is dark and light.


Well, for one thing, I\'m the only one who decides what MMORPGs I play or don\'t play. As for originality - \"The Chronicles of SpellBorn\". ;)


Wow. The devs arn\'t changing planeshift to your liking, get over it and stop complaining.
Lol Internet

Bnm85

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« Reply #32 on: September 08, 2005, 07:16:37 am »
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Originally posted by Efflixi Aduro
Wow. The devs arn\'t changing planeshift to your liking, get over it and stop complaining.


It\'s exclusively for me to decide whether I want to complain or not, not for you. You have absolutely no say or control in what I decide to discuss. ;)

No one\'s complaining, except you, anyway. We\'re just talking about things. And, obviously, it\'s not just my liking. As you can see, several people would like to see at least some additions and a more detailed lore. Besides, there\'s nothing wrong with suggesting things. Maybe they should remove \"Wish List\" forum altogether, since it\'s \"forbidden\" to wish certain changes? Sometimes it can make a dev more open-minded. And if not, it\'s fun to discuss it anyway. Besides, you\'re not a dev, so speak for yourself only, not for them or what you think they want or do not want to change.

So, calm down, don\'t be so bitter, and don\'t get upset. :)
« Last Edit: September 08, 2005, 08:12:15 am by Bnm85 »

Efflixi Aduro

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« Reply #33 on: September 08, 2005, 08:36:32 am »
Stop being a smartass, you\'re annoying. :)  ;)  :]  :))  8)  :D  :))  :P

Ya, the smilys don\'t change anything. Imagine that...

And when talad himself has said he\'s not changing ps why even bother talking about this. I would soo close this thread if I could...
Lol Internet

Bnm85

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« Reply #34 on: September 08, 2005, 08:50:03 am »
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Originally posted by Efflixi Aduro
Stop being a smartass, you\'re annoying. :)  ;)  :]  :))  8)  :D  :))  :P

Ya, the smilys don\'t change anything. Imagine that...


Apparently they get some people mad or just go plain crazy. :P

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And when talad himself has said he\'s not changing ps why even bother talking about this. I would soo close this thread if I could...


Quote me where he said \"I\'m not changing PS\". As you will see in my earlier posts in this thread, we already agreed that he won\'t change some things for sure, which is why I also had a paragraph on how to deal with what we\'re \"stuck\" with. It\'s just a matter of figuring out exactly what he\'s willing or not willing to change. Besides, in the history of various game developments, devs have been known to change their minds on things they have initially said \"would never be changed\". If, as you claim, Talad said, \"I\'m not changing PS\" and not \"I\'m not changing this or that aspect of PS\", he wouldn\'t have a \"Wish List\" forum in the first place. ;)
« Last Edit: September 08, 2005, 08:51:32 am by Bnm85 »

Efflixi Aduro

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« Reply #35 on: September 08, 2005, 08:59:40 am »
Then post whatever it is you want in the wish list and leave general discussion alone. -_-
« Last Edit: September 08, 2005, 08:59:51 am by Efflixi Aduro »
Lol Internet

Bnm85

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« Reply #36 on: September 08, 2005, 09:05:12 am »
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Originally posted by Efflixi Aduro
Then post whatever it is you want in the wish list and leave general discussion alone. -_-


Ah, but as you notice, the original topic of this thread wasn\'t a wish on anything but rather a discussion on PS\' originality. It only later developed into mentioning things that could be implemented into PS, which is quite normal for posts on General Forum, including those you participated in. I didn\'t see you complain then. :)

And yet again, it\'s not for you to decide which forum I post on. If a mod feels it belongs on \"Wish List\", they can move it there, and, if not, it stays perfectly fine where it is, and you have absolutely no say or control in where it is because you\'re not a mod. So, don\'t act like one. ;)

By the same \"logic\" as yours, feel free to leave this thread any time. Don\'t like it? Don\'t read it and/or don\'t reply to it. :D
« Last Edit: September 08, 2005, 09:06:24 am by Bnm85 »

Seytra

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« Reply #37 on: September 09, 2005, 09:14:04 pm »
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Originally posted by Nikodemus
Then we are expecting that when interacting with others we can be sure it will be roleplaying, not ooc behaviour. Can we really do? Aren\'t those people the same people because of which there is no \"free for all\"? The same group which you wanted to forbid from doing this what harass you?

Definitely they are a quite different group. While you can make arrangements with the one, you can\'t with the other. They might use pseudo-RP if they are forced to, but that will last exactly as long as they need to make you agree. Usually you can spot it.
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Originally posted by Nikodemus
Why not fight them insted of ignoring? The more we try to stop them, the more we hurt ourselves. Sure this won\'t be a problem for a person who spent his/her time on plaza or in tavern. But if you go out, seeking for adventure, there will be none.

If you consider being randomly killed by people who enjoy killing other players because they can, and consider this the purpose of the game, then I can see what you mean. If not, the only possibility for \"adventure\" would be that no OOC PvPer exists, which is impossible, obviously. Your \"adventure\" (which surely is supposed to be IC) would be reduced to OOC-ly hiding and running from other OOC-ers. More like in an FPS. While this might, at the first glance, seem realistic or even enjoyable, it in fact isn\'t. (see at the end)
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Originally posted by Nikodemus
\"Conan killed all my family and now came the time of revange as i\'m ready to fight with him. But Conan didn\'t agreed on that and nothing can be done about it, i can\'t revenge death of my family\"
If we won\'t try to develop a diferent system and keep thinking it is because of mutual agreement. Nothing good will happen.

A lot of good is happening by removing a lot of bad, actually. Seeing that there still are a lot of completely OOC duelling requests, even by players who have already been told to not do so, proves that there would ba an incredible mess of uncontrolled PvP if there was no mutual agreement required. And these are not only n00bs, some of them are well levelled PLs. Open PvP does not further RP, it rewards PL, which is 100% OOC.
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Originally posted by Nikodemus
So you choose to ignore them, like they wasn\'t existing. Why to deny them? Wasn\'t there he same people in medieval times? There still all, people who try to take advantage on someone else.
(...)
Why If there are people which goal is to hurt others, there can\'t be people who protect the weak and fight with criminals?
I haven\'t seen a MMORPG where it would happen.
PS isn\'t commercial project and i\'m sure it is more likely to happen we would work out a system where the people who break the law would be proportionaly punished.
The rogues, bandits and others aren\'t only stupid NPCs, but they could be other players.

The reason for this never being able to work is that OOC PvP-ers will know the system and how it is best used to avoid not just being defeated, but also being caught altogether. You would need to have >50% of the playerbase be GMs to control that somehow. Obviously, you will never be able to get that many reliable, skilled and honest players. Also, the entire system relies completely on the community, and the availability of the \"good\" chars. However, these are restricted by RL things, so you can never rely on that. And even if, it may be very well likely that certain timezones have a lack of these, what would you do if you happen to be in one of them?

It is impossible to re-create medieval fee without both, good and evil sides, OOC-ly agree on rules that even out the playing field. These rules must, first and foremost, work around the fact that PS is merely a game, and thus there is no way of constantly attending it. This is essential, but an open PvP system cannot address this. The OOC PvPers will not care about their victims availability or whatever. Instead, they will quite readily seek out such times of OOC weakness.
The second most important thing is that the rules must ensure not the maximised fun of a few, but the maximised fun of every decent player. Thusly, while the fun of some individuals will indeed be lower than the maximum possible for them, the overall average enjoyment will increase. IOW, you will not have a few people having fun at the expense of everyone else, but everyone will have fun at the expense of slightly reduced enjoyment of few.

It\'s all fine and dandy to say \"Hey, the game world is dangerous, gang up to defend yourself!\". The problem is that the ganging up aspect is by far not always possible, as I have said already, and also that, even if it\'s possible, it would force players into grinding and PLing just to be able to actually play. The only way controlled and even adventure can be delivered is by way of the environment, i.e., MOBs, not players, because players are unreliable, both in terms of availability and in honesty. IC evil is good, OOC evil is bad and it\'s possible impact must be reduced to the absolute minimum possible.

As for the \"changing PS\" aspect: seriously, it is my impression that what background we currently have is by far not the end result. It merely is the rough skeleton of what it is intended to become. I would be (unpleasantly) surprised if the devs would regard this as \"mostly finished\" because, frankly, it isn\'t. We have very basic ideas on what the history, the world and the races are. Basically enough to reach a somewhat meaningful decision on what to play as. What we are lacking is what is quite common in the recent generation of PnP RPGs: a set of in depth, highly detailed books on each and every aspect of the world, dieties and races, including lore, legends, mindset, customs and environmental descriptions for everything, along with IC songs, poems and essays.

I see this happening in the library, actually. Some of the books add details that are not contained in the website, and what is written there is mostly done in a way that is usable in RP.

zanzibar

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« Reply #38 on: September 09, 2005, 10:05:48 pm »
Quote
Originally posted by Seytra
A lot of good is happening by removing a lot of bad, actually. Seeing that there still are a lot of completely OOC duelling requests, even by players who have already been told to not do so, proves that there would ba an incredible mess of uncontrolled PvP if there was no mutual agreement required. And these are not only n00bs, some of them are well levelled PLs. Open PvP does not further RP, it rewards PL, which is 100% OOC.




What\'s ooc to some people is completely RP-related to others.
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Nikodemus

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« Reply #39 on: September 10, 2005, 11:43:11 am »
Seytra: Both mine and yours point viev are nothing more but theory. We can\'t be sure how players will act in different rules. It is the matter of what we are thinking and what we think we know and is right. You defend the current rules of PS basing your experience on other games. I am trying to give alternative basing on this how think and what can do people in real. Why? Because I haven\'t seen a game which was purely realistic. The games are made this way how people want them. As people don\'t like few things which we have in real, these are made different in games.
And so:
We have half-gods who gained their power on training. They may train so much that their powers could be compared to supermen. Sure it is funny, but see how many things change because of this little addition. We don\'t have one supermen, but a lot of them. Who are they? Powerlevers, often hurting other people. Now this isn\'t funny anymore. Think of other disadvantages and how change people way of thinking. How this change group behaviour. In real is obvious the more people work together the more they can do.
We have super equipment. We like to have things which are many times better than normal so that we become more powerfull. It is obvious we can\'t in real. The effect is this what was meant to be unique, is property of all players. NPC\'s will still have poor normal equipment, because they are made on the example of reality which paradoxally make the game world unrealistic. For players normal equipment will be once super equpment.  Think of more consequences
We have animals and NPC\'s running and respawning all around. In effect most people are hunters. If there is not enough prey because more players started playing at the same time, then they complain they want more. And so we have more and more hunters. In real people would start doing different job, seeing the previous isn\'t that much profitable. Furher in effect we have thousads of killed animals and NPC\'s every day. Where do they come from? Who buy all the goods which hunters sell? So this is another well with no end which will never become full?

3 different changes and see how much the game world is different from real.
Why do I keep talkin about real? Because roleplaying we think and act basing on this how people behalved 600 years ago. In MMOPRGs it is also one of the reasons why most people don\'t roleplay.  Few do, but they have no arguments to convince those who don\'t. The rules and additions which are supposed to give fun (in PS fun from rp) completly break the atmosphere. I don\'t know anymore what should  roleplay. This what i know from reality, the common rules of how people act, think and do? Or basing on this what is in game? Only the last is completly illogical and if i try to roleplay this, when there comes about explaining, at some point it will all break because saying one i will deny this what i just said.
What\'s the point of all game features if there is no way to roleplay this what is happening?
It is this what i have said already. If we choose fun rather than realism, then roleplaying won\'t be important too.
Maximalizing fun the biggest group of people isn\'t always the best idea, because what if mayority takes the fun not from rp, but somethink else? People define fun in different ways

If the game will try to be realistic, then i\'m sure it will bring attention of roleplayers who will work together to scare off those of powerlevelers who act only to spoil fun of others. If you take away from PL this what allow him to grow stronger and in that place put somethink what need thinking and group working, then it won\'t be constant retreat from confrontation.

Also, i\'m not expecting complete freedom in this what one may do. First, somethink what will stop people from doing this must be created. You know what exactly i propose. But not somethink what will stop them completly, people must know that doing somethink may cost them a lot more and they may regret. Let people do what they want don\'t work in games, because they can stop playing. Adding invisible barriers doesnt work too, because it leads to many other consequences.

Maybe i have missed many points, maybe people don\'t want this what i propose, because they want to have their definition of \"fun\" and rp at the same time which for me isn\'t always possible.

I respect your point of viev Seytra, there is a lot of truth in what you write, there always is ;)
I think no matter what i will say PS will have the same absurds what other MMORPGs have, next updates will probably decide about this. In this case, this what you write will be fully valid.
« Last Edit: September 10, 2005, 01:49:04 pm by Nikodemus »



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Karyuu

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« Reply #40 on: September 10, 2005, 11:52:21 am »
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Originally posted by zanzibar
What\'s ooc to some people is completely RP-related to others.


Example? :)
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Nikodemus

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« Reply #41 on: September 16, 2005, 12:40:43 am »
I have a weird feeling that my last post killed the conversation. And i really wanted to see someone commenting it.....
I don\'t think so i went much offtopic as i tried to show how PS is similiar to other MMORPGs. The only thing it is generally different is the fact people try to rp.
So anyone dare to comment my previous post? ;>



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zanzibar

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« Reply #42 on: January 02, 2006, 10:15:20 am »
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Originally posted by Karyuu
Quote
Originally posted by zanzibar
What\'s ooc to some people is completely RP-related to others.


Example? :)




Fighting using the PVP system instead of the /me command is considered by some to be OOC while considered by others to be entirely in character.

The topic has wandered a bit though, sorry ya\'ll.



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Draklar

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« Reply #43 on: January 02, 2006, 10:52:46 am »
Heh, you made that post long time ago, so you might not notice:

The thing was about the reasons given for dueling. Like fighting someone because he offended your character vs fighting someone because you want to score few duel points.

So your example isn\'t valid.
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zanzibar

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« Reply #44 on: January 02, 2006, 09:20:30 pm »
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Originally posted by Draklar
Heh, you made that post long time ago, so you might not notice:

The thing was about the reasons given for dueling. Like fighting someone because he offended your character vs fighting someone because you want to score few duel points.

So your example isn\'t valid.




First, what I said was valid IMO.  If you disagree, then we disagree and that\'s it.  Read the post Karyuu was replying to if you want to understand my position, I don\'t think it\'s worth agruing over.  You thought it was worthy of note though, so it must have some importance to you.


Anyway, people get up about duelling for fun and training.  It\'s not just people duelling for duel points.  There have been people from time to time who see ANY kind of PVP for ANY reason to be out of character.  I once killed someone as part of a roleplaying thingy, and some noob reported me to a GM saying that I wasn\'t acting like a gentleman!
Quote from: Raa
Immaturity is FTW.