Originally posted by zanzibar
You\'re wrong. Merchants not selling to \"evil\" characters is:
- unrealistic
- impractical
Only merchants aiming for shady characters would sell their wares to shady characters. Being seen with \"evil\" people scares away potential customers. Unless I don\'t know, you\'d like to go to a shop where gangsters go, but that might be just you.
Unrealistic? Impractical?
Two vegetable-selling shops in a village. To one come rogues, to other they don\'t. Now let\'s think which will see more of the common folk :rolleyes:
But no, being additionally robbed in a shop is such a tempting idea...
Originally posted by zanzibar
You have a poor understanding of what neutrality means. Think about the Kjeld guild from before the wipe -- a good example of a neutral guild. They believed that the world requires a ballance between good and evil. Too much good is a bad thing, and not enough evil in the world is also a problem. That\'s what it truly means to be neutral. A truely neutral warrior may even switch sides in the middle of a battle once one side starts winning.
What the... Let\'s say I\'m poor and my family is starving. In such case I would much rather meet a \"good\" person that will give me money to feed my family than to meet an \"evil\" person who will steal the rest of it.
Saying that isn\'t neutrality is nothing short of a joke. If I am to care about myself, then I\'d prefer people who are ready to help me than those who cause me harm.
Instead of telling me \"You have a poor understanding of what neutrality means.\", show me flaw in my logic.