Sounds to me like the programmers were trying to save bandwidth by occasionally updated stats rather than having a constant stream. A more glitch-free and usually more bandwidth-effective way is to save only the stats that change and only when they change. For instance, instead of updating health every five minutes, or on log out, or updating it *constantly*, only update health in the functions in which it is damaged. Programmed right it takes only minimal processing power and it would barely tap the bandwidth. And...I can say all this, but I\'m not contributing, so I can hardly go pointing my finger. >.>