Author Topic: Health glitch  (Read 801 times)

Rage McCloud

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Health glitch
« on: September 08, 2005, 12:34:36 am »
I found out that if you exit the game and then rejoin your health is at 100%... no matter what it WAS at... i think this also applies for if you go to DR...
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dragonfire999

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« Reply #1 on: September 08, 2005, 01:17:00 am »
your supposed to spawn in the DR with 100%
If you spawned with 0% you would just die again.... and again..... and again.... and never leave.
When you exit the server it doesnt retain things like health, mana or stamina sometimes, and thus you spawn with 100% everything

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Rage McCloud

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« Reply #2 on: September 08, 2005, 01:51:15 am »
yes i know... but i meant when you do /unstick /unstick but that was just a guess and no it doesnt do it for double unsitck just for leave and come back... and i am sorry... i worded it wrong... im saying that if you fight a monster and have like 5% hp you can rejoin and fight it again at full health till you are at 5% and yadda yadda... im just stating that people will abuse this... and if you see someone kill a bunch of monsters then leave then within about 5 minutes rejoin and fight them again and the leave then you might need to report that... because that is a form of cheating/glitching
Greeting fellow adventurers!
My name is Rohnan Darosel.

Rolf Blacksmith

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« Reply #3 on: September 08, 2005, 05:12:05 pm »
I also experienced the opposite, at least regarding stamina:

I was standing in the sewers near the Tefusang when logging off, and when I logged back in my stamina bars (could anybody tell me what the blue stamina bar is for?) were down to about 20 %, but I\' sure my stamina was much higher when logging off.
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Typhorean

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« Reply #4 on: September 08, 2005, 09:00:05 pm »
Sounds to me like the programmers were trying to save bandwidth by occasionally updated stats rather than having a constant stream.  A more glitch-free and usually more bandwidth-effective way is to save only the stats that change and only when they change.  For instance, instead of updating health every five minutes, or on log out, or updating it *constantly*, only update health in the functions in which it is damaged.  Programmed right it takes only minimal processing power and it would barely tap the bandwidth.  And...I can say all this, but I\'m not contributing, so I can hardly go pointing my finger. >.>
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