Author Topic: COCA interface :Is there a Tut somewhere ?  (Read 697 times)

Liquid_Obsidian

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COCA interface :Is there a Tut somewhere ?
« on: September 09, 2005, 03:10:36 pm »
any idea about where to get a tut or an explanation about compiling PS in order to make it run on the cocoa interface from the current CVS version ?

i didn\'t tried to grab it yet (the cvs ps version i mean) but is it 3D accelerated if home compiled and ran trought (apple) X11 server ?

i really would like to invole in this but having never been involved in sutch large scale projects it\'s a bit frightening but well , everybod got to start somewhere no?

hope not beeing shot in flame :)

liquid

edit : // oops the thread title should be COCOA ...//
« Last Edit: September 09, 2005, 07:46:58 pm by Liquid_Obsidian »
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Alexar , Azure Knight of the GK
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Cha0s

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« Reply #1 on: September 10, 2005, 12:03:36 am »
Follow the Linux guides. Everything is preconfigured to jam for you.

P.S. Fixed the thread title for you. :)
Cha0s
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Liquid_Obsidian

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« Reply #2 on: September 10, 2005, 03:17:03 pm »
thanks chaOs , you rocks dude :)
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Alexar , Azure Knight of the GK
----------------
May cracked people be blessed , they\'ll let light pass throught
----------------
\"Linux for Devellopment, Mac OS for Productivity, Windows for Solitaire\"
----------------
Trepassers will be shot :)

dfryer

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« Reply #3 on: September 11, 2005, 04:03:21 am »
I don\'t believe anyone has tried to run CS via x-windows on a Mac, although it\'s possible.  To do so, you\'ll have to configure crystal space specially.

Probably better to start off using the normal (cocoa based) plugins! Like Cha0s said, following the build guides is a good idea, you might need Fink or Darwinports or both to get all the libraries you need.

Good luck!
Daniel
Quidquid latine dictum sit, altum sonatur.